Hi! I’m a seasoned game artist with over 20 years of international experience and a passion for creating diverse and captivating game art styles. My work bridges both North American and Asian art aesthetics, allowing me to thrive in a variety of creative environments. Currently, I’m the Art Director at Lightning Rod Games, where I lead multiple Unity 3D projects. My role involves working closely with game designers and programmers, shaping the artistic vision, and managing the art team’s timeline to deliver exceptional results. Some highlights of my career include being nominated for Best Art Director by the Canadian Game Awards in 2021 (4th place) for A Fold Apart, which also won the Best Mobile Game award at the same event. I’m also proud to have led the art team at UserJoy, a Taiwan-based game development company, to win first place in the China Game Developers Award for 2D art design.

Stephanie Chen

Hi! I’m a seasoned game artist with over 20 years of international experience and a passion for creating diverse and captivating game art styles. My work bridges both North American and Asian art aesthetics, allowing me to thrive in a variety of creative environments. Currently, I’m the Art Director at Lightning Rod Games, where I lead multiple Unity 3D projects. My role involves working closely with game designers and programmers, shaping the artistic vision, and managing the art team’s timeline to deliver exceptional results. Some highlights of my career include being nominated for Best Art Director by the Canadian Game Awards in 2021 (4th place) for A Fold Apart, which also won the Best Mobile Game award at the same event. I’m also proud to have led the art team at UserJoy, a Taiwan-based game development company, to win first place in the China Game Developers Award for 2D art design.

Available to hire

Hi!

I’m a seasoned game artist with over 20 years of international experience and a passion for creating diverse and captivating game art styles. My work bridges both North American and Asian art aesthetics, allowing me to thrive in a variety of creative environments.

Currently, I’m the Art Director at Lightning Rod Games, where I lead multiple Unity 3D projects. My role involves working closely with game designers and programmers, shaping the artistic vision, and managing the art team’s timeline to deliver exceptional results.

Some highlights of my career include being nominated for Best Art Director by the Canadian Game Awards in 2021 (4th place) for A Fold Apart, which also won the Best Mobile Game award at the same event. I’m also proud to have led the art team at UserJoy, a Taiwan-based game development company, to win first place in the China Game Developers Award for 2D art design.

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Language

English
Advanced
Chinese
Fluent

Work Experience

Art Director at LIGHTNING ROD GAMES
January 1, 2017 - Present
Led the artistic vision and development for multiple projects, including A Fold Apart, a multi-platform title launched on iOS, macOS, tvOS, Switch, Xbox One, PlayStation 4, and Windows. Managed a team of artists, ensuring style consistency, high-quality assets, and smooth collaboration across departments. Defined visual guidelines, optimized workflows, and provided creative direction while overseeing asset production and technical integration. Implemented art optimization techniques to reduce draw calls and improve performance. Worked with external vendors and stayed ahead of industry trends to maintain artistic excellence.
Senior Game Artist at CLEXP ENTERTAINMENT
January 1, 2014 - December 31, 2017
Led artistic development for Heroes of the Water Margin (mobile Android). Ensured high-quality character, environment, and UI assets; maintained visual consistency, optimized assets for performance; collaborated with designers and animators; mentored junior artists; helped refine the production pipeline for efficiency and quality.
2D Game Artists Leader at USERJOY
January 1, 2007 - January 1, 2013
Directed character art for multiple MMORPG and iPad projects; led a team of character artists; mentored and provided feedback to enhance efficiency and quality; collaborated with designers and animators to integrate characters into gameplay; streamlined workflows, managed outsourcing, and oversaw final approvals to maintain production standards.

Education

Crafts & Design at National Taiwan University of Arts
January 1, 2002 - January 1, 2006
at National Taiwan University of Arts
January 1, 2002 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment