AI Programmer (FNAF Project) · Full Sail UniversityApr 2025 – Present · 1 yr 8 mos
Developed and integrated complex AI behaviors for animatronic characters in Unreal Engine 5 using C++ state machines, enhancing gameplay realism. Managed GitHub version control for a team of 2 developers, reducing merge conflicts by 30% and maintaining 100% build stability. Engineered advanced lighting systems (point, spot, directional, dynamic, ambient) for multiple in-game environments, improving scene realism and player immersion by 40%. Applied matrix, vector, and quaternion math to control AI movement, enabling unique behavior patterns and improving pathfinding accuracy by 30%. Collaborated with 3D artists to optimize Blender exports (GLTF/FBX to binary), reducing asset load times by 20% while preserving visual fidelity.