Hi, I'm Sterling Rosario, a game developer based in Orlando, Florida. I specialize in Unreal Engine, Unity, and AI programming, building state-machine driven gameplay, dynamic lighting, and performance-optimized systems to create immersive experiences. I've delivered polished, tech-heavy experiences through strong collaboration with artists and designers, leveraging Git, Perforce, Jira, and other tools to keep projects on track. I'm excited to contribute to ambitious games and grow with a talented team.

Sterling Rosario

PRO

Hi, I'm Sterling Rosario, a game developer based in Orlando, Florida. I specialize in Unreal Engine, Unity, and AI programming, building state-machine driven gameplay, dynamic lighting, and performance-optimized systems to create immersive experiences. I've delivered polished, tech-heavy experiences through strong collaboration with artists and designers, leveraging Git, Perforce, Jira, and other tools to keep projects on track. I'm excited to contribute to ambitious games and grow with a talented team.

Available to hire

Hi, I’m Sterling Rosario, a game developer based in Orlando, Florida. I specialize in Unreal Engine, Unity, and AI programming, building state-machine driven gameplay, dynamic lighting, and performance-optimized systems to create immersive experiences.

I’ve delivered polished, tech-heavy experiences through strong collaboration with artists and designers, leveraging Git, Perforce, Jira, and other tools to keep projects on track. I’m excited to contribute to ambitious games and grow with a talented team.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

AI Programmer (FNAF Project) at Full Sail University
April 1, 2025 - Present
Developed and integrated complex AI behaviors for animatronic characters in Unreal Engine 5 using C++ state machines, enhancing gameplay realism. Managed GitHub version control for a team of 2 developers, reducing merge conflicts by 30% and maintaining 100% build stability. Engineered advanced lighting systems (point, spot, directional, dynamic, ambient) for multiple in-game environments, improving scene realism and player immersion by 40%. Applied matrix, vector, and quaternion math to control AI movement, enabling unique behavior patterns and improving pathfinding accuracy by 30%. Collaborated with 3D artists to optimize Blender exports (GLTF/FBX to binary), reducing asset load times by 20% while preserving visual fidelity.
Gameplay Programmer at Full Sail University
January 1, 2025 - January 1, 2025
Coded and combined player behaviors for basic enemy units using an Entity Component System in C#. Designed the game's Input Manager and integrated it with existing gameplay systems. Implemented wrap/ wrap-around for off-screen deletion and seamless starfield wrapping, boosting rendering efficiency by 80%. Maintained GitHub version control for a team of developers, ensuring data integrity throughout development. Authored and maintained a 20+ page Game Design Document, guiding a team of 5 through 3D development sprints. Coordinated Jira to manage team workflow and meet deadlines.
AI Programmer at Full Sail University (Project Portfolio VII)
April 1, 2025 - Present
Developed and integrated complex AI behaviors for animatronic characters in Unreal Engine 5 using C++ state machines, managed GitHub version control for a two-developer team, engineered advanced lighting systems for multiple in-game environments, and applied matrix/vector/quaternion math to AI movement and pathfinding accuracy.
Gameplay Programmer at Full Sail University (Project Portfolio V)
January 1, 2025 - January 1, 2025
Implemented player behaviors using an Entity Component System in C#, designed and coded the game's Input Manager, and added wrap-around off-screen deletion and starfield wrapping to boost rendering efficiency by 80%. Maintained GitHub version control for a team of five developers and authored a 20+ page Game Design Document while coordinating Jira to manage workflow.

Education

Bachelor of Science in Game Development (B.S.) at Full Sail University
January 11, 2030 - June 1, 2025
Bachelor of Science in Game Development at Full Sail University
January 11, 2030 - June 1, 2025

Qualifications

Adobe Illustrator Certified
January 11, 2030 - December 13, 2025
Adobe Photoshop Certified
January 11, 2030 - December 13, 2025
Microsoft Office Specialist
January 11, 2030 - December 13, 2025
Autodesk Inventor Certified
January 11, 2030 - December 13, 2025
Blender Certified
January 11, 2030 - December 13, 2025
Adobe Illustrator Certified
January 11, 2030 - December 13, 2025
Adobe Photoshop Certified
January 11, 2030 - December 13, 2025
Microsoft Office Certified
January 11, 2030 - December 13, 2025
Autodesk Inventor Certified
January 11, 2030 - December 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services