I’m a passionate and detail-oriented 3D Environment Artist specializing in hard-surface modeling, PBR texturing, and real-time engine optimization. I bring conceptual depth and storytelling to 3D environments, enriched by my background in philosophy. Based in India and open to remote opportunities, I thrive in collaborative teams and value clear communication to bring creative visions to life.
Self-taught in Blender and Unreal Engine 5 through project-based learning, I develop production-ready assets that work across realistic and stylized aesthetics. I am committed to continuous learning in game development and commercial visualization, delivering assets that meet technical constraints while preserving artistic intent.
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This is a personal product visualization project I made based on an internet meme “ishara coffee”. I have taken the meme element and turned it into a luxury coffee machine company.
Imagine you are trapped in a maze of a multilevel cityscape. With dingy lighting and rusted ad posts, this city carries a sense of abandonment. I made this environment taking inspiration from the confusing levels of Chongqing and the dystopic look of Hong Kong slums. Optimized for gameplay, this scene was made to be light on your GPU while being highly detailed to get the player as close to reality as possible.
This personal 3D particle animation is inspired by the atmosphere and energy of live concert visuals. The goal was to translate that feeling of motion, light, and rhythm into an abstract digital space built for screens and stages.
The piece focuses on particle-driven movement, music-reactive timing, and bold lighting to create a sense of flow and immersion. It was a chance to experiment with procedural animation, dynamic effects, and cinematic framing to explore how particles alone can carry a visual performance.
3D environment art for a psychopathic doctor’s room. Realistic depiction of blood and evidence of violence. This scene was completed with the help of Blender and Substance painter.
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