I'm a passionate and detail-oriented 3D Environment Artist specializing in hard-surface modeling, PBR texturing, and real-time engine optimization. I bring conceptual depth and storytelling to 3D environments, enriched by my background in philosophy. Based in India and open to remote opportunities, I thrive in collaborative teams and value clear communication to bring creative visions to life. Self-taught in Blender and Unreal Engine 5 through project-based learning, I develop production-ready assets that work across realistic and stylized aesthetics. I am committed to continuous learning in game development and commercial visualization, delivering assets that meet technical constraints while preserving artistic intent.

SUBHANSA SINGH

I'm a passionate and detail-oriented 3D Environment Artist specializing in hard-surface modeling, PBR texturing, and real-time engine optimization. I bring conceptual depth and storytelling to 3D environments, enriched by my background in philosophy. Based in India and open to remote opportunities, I thrive in collaborative teams and value clear communication to bring creative visions to life. Self-taught in Blender and Unreal Engine 5 through project-based learning, I develop production-ready assets that work across realistic and stylized aesthetics. I am committed to continuous learning in game development and commercial visualization, delivering assets that meet technical constraints while preserving artistic intent.

Available to hire

I’m a passionate and detail-oriented 3D Environment Artist specializing in hard-surface modeling, PBR texturing, and real-time engine optimization. I bring conceptual depth and storytelling to 3D environments, enriched by my background in philosophy. Based in India and open to remote opportunities, I thrive in collaborative teams and value clear communication to bring creative visions to life.

Self-taught in Blender and Unreal Engine 5 through project-based learning, I develop production-ready assets that work across realistic and stylized aesthetics. I am committed to continuous learning in game development and commercial visualization, delivering assets that meet technical constraints while preserving artistic intent.

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Language

English
Fluent
Hindi
Fluent

Work Experience

Children's book Illustrator at Independent client
February 17, 2025 - February 28, 2025
I was a children's book illustrator for an independent client. I made he illustrations that were used in the book.

Education

Bachelors of Arts at University of Delhi
November 1, 2020 - June 1, 2023
B.A. in English (honours)
Masters of Arts at University of Delhi
September 1, 2023 - June 1, 2025
M.A. in Philosophy
B.A. in English Honours at University of Delhi
January 1, 2019 - December 31, 2023
M.A. in Philosophy at University of Delhi
January 11, 2030 - January 1, 2025
B.A. in English Honours at University of Delhi
January 11, 2030 - January 1, 2023
Advanced 3D Environment Modeling (Blender) - Specialized Training (Self-Directed) at Self-Directed
January 11, 2030 - December 10, 2025
PBR Texturing Workflow (Substance Painter) - Specialized Training (Self-Directed) at Self-Directed
January 11, 2030 - December 10, 2025
Real-Time Engine Optimization (Unreal Engine 5) - Specialized Training (Self-Directed) at Self-Directed
January 11, 2030 - December 10, 2025
Hard-Surface & Organic Modeling Techniques - Specialized Training (Self-Directed) at Self-Directed
January 11, 2030 - December 10, 2025
Digital Asset Pipeline for Game Development - Specialized Training (Self-Directed) at Self-Directed
January 11, 2030 - December 10, 2025

Qualifications

Advanced 3D Environment Modeling (Blender) - Specialized Training (Self-Directed)
January 11, 2030 - December 10, 2025
PBR Texturing Workflow (Substance Painter) - Specialized Training (Self-Directed)
January 11, 2030 - December 10, 2025
Real-Time Engine Optimization (Unreal Engine 5) - Specialized Training (Self-Directed)
January 11, 2030 - December 10, 2025
Hard-Surface & Organic Modeling Techniques - Specialized Training (Self-Directed)
January 11, 2030 - December 10, 2025
Digital Asset Pipeline for Game Development - Specialized Training (Self-Directed)
January 11, 2030 - December 10, 2025

Industry Experience

Media & Entertainment, Education, Professional Services, Other, Gaming, Software & Internet
    paper Capitalistic Dystopia - 3D environment art

    Imagine you are trapped in a maze of a multilevel cityscape. With dingy lighting and rusted ad posts, this city carries a sense of abandonment. I made this environment taking inspiration from the confusing levels of Chongqing and the dystopic look of Hong Kong slums. Optimized for gameplay, this scene was made to be light on your GPU while being highly detailed to get the player as close to reality as possible.

    paper 3D visualizer

    This personal 3D particle animation is inspired by the atmosphere and energy of live concert visuals. The goal was to translate that feeling of motion, light, and rhythm into an abstract digital space built for screens and stages.​​
    The piece focuses on particle-driven movement, music-reactive timing, and bold lighting to create a sense of flow and immersion. It was a chance to experiment with procedural animation, dynamic effects, and cinematic framing to explore how particles alone can carry a visual performance.