My passion in the Game Design industry has always been perfecting the player experience. I strive to create levels and environments that completely immerse players in the world. I have great experience designing and compositing levels across a multitude of genres. I pride myself on professional and exciting game design.
Much of my level design experience thus far has been amassed in the popular mobile platforming game ‘Geometry Dash’. I started creating levels for this game in 2017 and learned a lot from constant community feedback and continuing to sharpen my skills. Since the beginning, I’ve been nominated for 13 awards over the past 8 years and have been contracted to work on levels for in-game events.
I’ve continued to show similar effort in my career in game design at Georgia State University. I’ve tackled numerous game design projects as a 3D artist and graduated with a Bachelor of Arts in game design in 2025. My hand-painted texturing style and advanced experience in programs like Blender, Maya, and Substance Painter have made me stand out as an eager learner.
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