My passion in the Game Design industry has always been perfecting the player experience. I strive to create levels and environments that completely immerse players in the world. I have great experience designing and compositing levels across a multitude of genres. I pride myself on professional and exciting game design. Much of my level design experience thus far has been amassed in the popular mobile platforming game 'Geometry Dash'. I started creating levels for this game in 2017 and learned a lot from constant community feedback and continuing to sharpen my skills. Since the beginning, I've been nominated for 13 awards over the past 8 years and have been contracted to work on levels for in-game events. I've continued to show similar effort in my career in game design at Georgia State University. I've tackled numerous game design projects as a 3D artist and graduated with a Bachelor of Arts in game design in 2025. My hand-painted texturing style and advanced experience in programs like Blender, Maya, and Substance Painter have made me stand out as an eager learner.

Howard Wood

My passion in the Game Design industry has always been perfecting the player experience. I strive to create levels and environments that completely immerse players in the world. I have great experience designing and compositing levels across a multitude of genres. I pride myself on professional and exciting game design. Much of my level design experience thus far has been amassed in the popular mobile platforming game 'Geometry Dash'. I started creating levels for this game in 2017 and learned a lot from constant community feedback and continuing to sharpen my skills. Since the beginning, I've been nominated for 13 awards over the past 8 years and have been contracted to work on levels for in-game events. I've continued to show similar effort in my career in game design at Georgia State University. I've tackled numerous game design projects as a 3D artist and graduated with a Bachelor of Arts in game design in 2025. My hand-painted texturing style and advanced experience in programs like Blender, Maya, and Substance Painter have made me stand out as an eager learner.

Available to hire

My passion in the Game Design industry has always been perfecting the player experience. I strive to create levels and environments that completely immerse players in the world. I have great experience designing and compositing levels across a multitude of genres. I pride myself on professional and exciting game design.

Much of my level design experience thus far has been amassed in the popular mobile platforming game ‘Geometry Dash’. I started creating levels for this game in 2017 and learned a lot from constant community feedback and continuing to sharpen my skills. Since the beginning, I’ve been nominated for 13 awards over the past 8 years and have been contracted to work on levels for in-game events.

I’ve continued to show similar effort in my career in game design at Georgia State University. I’ve tackled numerous game design projects as a 3D artist and graduated with a Bachelor of Arts in game design in 2025. My hand-painted texturing style and advanced experience in programs like Blender, Maya, and Substance Painter have made me stand out as an eager learner.

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Language

English
Fluent
French
Beginner

Work Experience

Product Renderer Internship at Clocky LLC
June 30, 2024 - July 8, 2025
Rendered company's flagship product "Clocky: Alarm Bot on Wheels" in Maya's Arnold rendering software for use on their store pages and website. Adjusted colors of 3D models to match palettes of real-world products and produced product shots. Composited graphic design work of still-renders of their products in Photoshop and Illustrator for use in graphic design advertisements. Designed materials with Maya Hypershade. Produced high quality renders in Maya Arnold for use on store pages. Optimized and cleaned up product models. Composited advertising images and banners in Photoshop and Illustrator.
Level Artist, Moderator, and QA Tester at RobTopGames
February 27, 2019 - Present
Created environments using the Geometry Dash in-game editor system to work on collaborations between Geometry Dash and other companies. Moderated different sections of Geometry Dash, spanning in-game comment sections, Twitter, and Discord. Rated and reported quality of levels for the game’s community tabs. Tested beta versions of Geometry Dash and reported bugs and known issues to a Trello board. - Designed environments and gameplay experiences to fit specific music. - Performed bug tests and revised assets to accommodate feedback. - Moderated explicit or inappropriate content on Geometry Dash social media platforms. - Handled complaints regarding in-game errors. Logged bugs, errors, and suggestions to be reviewed for final development phases of updates.

Education

Bachelors of Arts in Game Design at Georgia State University
August 22, 2020 - April 28, 2025
Focus in 3D Modeling and Texturing

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment