I am a Senior CG Generalist with 10+ years of experience delivering commercially effective product visualization, automotive renders and CGI for clients. I thrive on making sound creative and technical decisions around lighting, materials and composition to meet brand, budget and production constraints. I’ve led visual direction, shaped efficient pipelines and mentored junior artists to maintain production-ready standards. I excel at cross-functional collaboration, communicating technical constraints and creative options clearly to designers, engineers and stakeholders. I’m proactive about personal development and always exploring emerging tools and workflows to boost productivity and creative outcomes.

Sukhdeep Singh Mann

I am a Senior CG Generalist with 10+ years of experience delivering commercially effective product visualization, automotive renders and CGI for clients. I thrive on making sound creative and technical decisions around lighting, materials and composition to meet brand, budget and production constraints. I’ve led visual direction, shaped efficient pipelines and mentored junior artists to maintain production-ready standards. I excel at cross-functional collaboration, communicating technical constraints and creative options clearly to designers, engineers and stakeholders. I’m proactive about personal development and always exploring emerging tools and workflows to boost productivity and creative outcomes.

Available to hire

I am a Senior CG Generalist with 10+ years of experience delivering commercially effective product visualization, automotive renders and CGI for clients. I thrive on making sound creative and technical decisions around lighting, materials and composition to meet brand, budget and production constraints. I’ve led visual direction, shaped efficient pipelines and mentored junior artists to maintain production-ready standards.

I excel at cross-functional collaboration, communicating technical constraints and creative options clearly to designers, engineers and stakeholders. I’m proactive about personal development and always exploring emerging tools and workflows to boost productivity and creative outcomes.

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Language

English
Fluent

Work Experience

CGI Artist & Video Editor at Gtech
May 1, 2023 - Present
Spearhead improvements in CG quality and workflow automation across product visualization and marketing content. Develop tools and scripts to streamline repetitive tasks, acting as a technical lead. Supervise VFX on live shoots and mentor junior artists to elevate team performance. Collaborate with brand leads to deliver compelling CG imagery and animations. Prepare CAD models for visualization and design bespoke trade show displays. Troubleshoot technical challenges and ensure consistent quality across deliverables. Create and manage libraries of reusable assets to improve team efficiency. Optimize rendering workflows for both still images and animated sequences.
CG Artist at AP CGI
April 30, 2023 - July 18, 2025
Led small teams and managed project workflows across creative and technical departments. Delivered high end product and automotive visuals for agency clients. Coordinated mocap sessions with Xsens systems and drove post processing pipelines. Engineered offline rendering pipelines and conducted shader and lookdev R&D. Acted as a bridge between artists and technical teams, ensuring seamless project handoffs. Balanced multiple project deadlines while maintaining a high level of attention to detail.
Freelance 3D Asset Artist at UNIT Film & TV
June 30, 2021 - July 18, 2025
Built assets optimized for real time use in Unreal Engine based virtual production. Focused on modular environment assets with optimized UVs and texel density. Contributed to stylized and photoreal scenes through scene layout and visual development. Collaborated with art directors and environment artists to maintain project consistency and quality.
CGI Artist at AP CGI
August 1, 2021 - April 1, 2023
Led small teams and managed project workflows across creative and technical departments; delivered high-end product and automotive visuals for agency clients; coordinated mocap sessions and drove post-processing pipelines; engineered offline rendering pipelines and conducted shader and lookdev R&D; acted as a bridge between artists and technical teams ensuring seamless project handoffs; balanced multiple deadlines with meticulous attention to detail.
Freelance CG Generalist
January 1, 2015 - December 31, 2023
Delivered high quality CGI and animation for commercial clients such as UNIT Film and Walktrue Ltd; consistently meeting deadlines and production requirements; managed projects end to end from briefing and look development through rendering and final delivery; provided technical and creative consultation to improve workflows and visual quality; built long-term client relationships through clear communication and reliability.

Education

BSc (Hons) at Glasgow Caledonian University
January 1, 2017 - December 31, 2019
HND at City of Glasgow College
January 1, 2015 - December 31, 2017
BSc (Hons) 3D Animation and Visualization at Glasgow Caledonian University
January 11, 2030 - July 2, 2026
HND 3D Computer Animation at City of Glasgow College
January 11, 2030 - July 2, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Transportation & Logistics, Professional Services, Manufacturing