Former brand & 3D industrial designer (+10yo), i made a switch to 3D industry in 2019. I always be passionate with shape and color with a strong emphasis on the meaning. I'm very keen to Story/environment telling too and interactive experience. Some of my work is under NDA, so feel free to contact me if you’d like to see more recent projects!

Xavier MILILI

Former brand & 3D industrial designer (+10yo), i made a switch to 3D industry in 2019. I always be passionate with shape and color with a strong emphasis on the meaning. I'm very keen to Story/environment telling too and interactive experience. Some of my work is under NDA, so feel free to contact me if you’d like to see more recent projects!

Available to hire

Former brand & 3D industrial designer (+10yo), i made a switch to 3D industry in 2019.
I always be passionate with shape and color with a strong emphasis on the meaning.
I’m very keen to Story/environment telling too and interactive experience.

Some of my work is under NDA, so feel free to contact me if you’d like to see more recent projects!

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

French
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Industrial Designer at Corania
September 19, 2011 - November 20, 2019
Industrial designer (caps, bottle, PLV) & Retail merchandising Visualizer
Graphic Designer at Parfums Corania
September 1, 2007 - December 19, 2011
Graphic design, Fashion illustration, Brand Marketing, Packaging designer
3D Designer at Manzavision
February 19, 2019 - November 19, 2020
3D Designer, 3D generalist, UX/UI Designer
Lead 3D artist // Project Lead at Manzalab
December 19, 2020 - Present
Project Lead on various application.product like VR/Mobile ORANGE "Immersive Now", Sanofi "Mireuse" and Hermès "Campus".

Education

Designer at Condé
September 1, 2004 - June 20, 2007
Bachelor Concepteur Designer

Qualifications

Highlight Design Award- Agence Marc Praquin - SOLINOTES edp
September 19, 2010 - December 19, 2025
Design Award for Solinotes Eau de Parfum "Graphic & Packaging design"
Grand Prix Stratégies Expérience Client 2023
December 19, 2024 - December 19, 2024
Pour les applications mobile et VR - ORANGE "ImmersiveNow"

Industry Experience

Gaming, Retail, Computers & Electronics
    paper ORANGE Immersive Now

    ORANGE : Immersive Now

    Mobile iOS/Android, Meta Quest 2, PC VR
    ORANGE Immersive NOW Visuals
    ORANGE Immersive NOW Visuals2

    ORANGE Immersive NOW trailer2
    ORANGE Immersive NOW Visuals2
    In partnership with ORANGE France/Spain, XD Lab, and DENTSU Barcelona, I designed and managed the implementation of all graphic aspects of the “Immersive Now” app, from UX/UI to 3D environments (Villa, Cinema, e‑shop created from scratch, optimization of Square and Bianca), including the creation of personas, wireframes following the reference design kit, new UI screens, client follow-up, and project quoting. I was also responsible for part of the backend related to product management for the e‑shop.

    The app provides access to various ORANGE entertainment services such as OCS, Live 360, Immersive Live (Bianca – immersive 3D video), and Live TV. Through virtual avatars, users can share video or live content with multiple participants in real time and interact via voice, text, or emojis. Depending on the country and available spaces like the Villa, Cinema, or Square, users can enter a 3D virtual store to discover the latest mobile devices, join contests, or connect with a sales representative in real time for services such as product information or purchases, including subscriptions and prepaid cards.

    For the “Square” environment, provided by Dentsu, I optimized the entire scene to ensure smooth performance on mobile devices. Together with my colleagues, we also implemented the “Immersive Toolset” suite, a set of tools enabling clients to independently configure scenes and interactive objects within the app.

    The application is available on multiple platforms, including Android, iOS, and Meta Quest 1, 2, and 3.

    paper LET'S GET FIT

    LET’S GET FIT

    Switch & MetaQuest


    [Let’s Get Fitness Visuals] (https://www.artstation.com/artwork/YG86ZP)
    I was responsible for all the visual pre-production and production work on environments and VFX mechanics for the game “Let’s Get Fit” (2022 – Nintendo Switch / Meta Quest 2–3).
    This included moodboards, thumbnails, concept stages, and 3D asset proposals for the game’s environments and characters.

    The game’s purpose went beyond traditional fitness: it integrated rhythm and scoring mechanics. As players progressed through levels, both difficulty and ambiance evolved dynamically, with stage transformations and visual effects enhancing the immersive experience.

    uniE621 Metavers des Musées - Fizeau 1/3
    Creation of a hero prop using a Gaussian Splat rendering of Fizeau’s apparatus (as part of the interactive “Metaverse of Museums” experience) – WebGL
    uniE621 Metavers des Musées - Fizeau 1/3
    Creation of a hero prop using a Gaussian Splat rendering of Fizeau’s apparatus (as part of the interactive “Metaverse of Museums” experience) – WebGL designer
    uniE621 Metavers des Musées - Fizeau 3/3
    Creation of a hero prop using a Gaussian Splat rendering of Fizeau’s apparatus (as part of the interactive “Metaverse of Museums” experience) – WebGL
    uniE621 Digital twin- BNPP Agency 5/5
    Development of a digital twin of a BNPP agency for an onboarding experience (agency + rooftop) – WebGL
    uniE621 Digital twin- BNPP Agency 4/5
    Development of a digital twin of a BNPP agency for an onboarding experience (agency + rooftop) – WebGL
    uniE621 Digital twin- BNPP Agency 1/5
    Development of a digital twin of a BNPP agency for an onboarding experience (agency + rooftop) – WebGL
    uniE621 Digital twin- BNPP Agency 2/5
    Development of a digital twin of a BNPP agency for an onboarding experience (agency + rooftop) – WebGL
    uniE621 Digital twin- BNPP Agency 3/5
    Development of a digital twin of a BNPP agency for an onboarding experience (agency + rooftop) – WebGL
    uniE621 The Luminous Lotus 3/3
    Design of a fictional environment for the Burning Man festival (modeling, texturing & lighting) – WebGL