I am a video game designer with a strong foundation in game design, illustration, and animation, and I have a proven track record of shaping gameplay systems, tuning physics, and refining player controls. I’ve collaborated with film, marketing and QA/UX teams to translate design concepts into polished experiences and have led remote, cross-functional workstreams across multiple projects.
From creating detailed design documents for IPs to leading QA and localization efforts, I thrive on turning creative ideas into playable, engaging games. I’m fluent in French and English with working Spanish, and I enjoy mentoring teams, managing projects, and shipping quality titles across various platforms.
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