I am a video game designer with a strong foundation in game design, illustration, and animation, and I have a proven track record of shaping gameplay systems, tuning physics, and refining player controls. I’ve collaborated with film, marketing and QA/UX teams to translate design concepts into polished experiences and have led remote, cross-functional workstreams across multiple projects. From creating detailed design documents for IPs to leading QA and localization efforts, I thrive on turning creative ideas into playable, engaging games. I’m fluent in French and English with working Spanish, and I enjoy mentoring teams, managing projects, and shipping quality titles across various platforms.

Christopher Setien Estevez

I am a video game designer with a strong foundation in game design, illustration, and animation, and I have a proven track record of shaping gameplay systems, tuning physics, and refining player controls. I’ve collaborated with film, marketing and QA/UX teams to translate design concepts into polished experiences and have led remote, cross-functional workstreams across multiple projects. From creating detailed design documents for IPs to leading QA and localization efforts, I thrive on turning creative ideas into playable, engaging games. I’m fluent in French and English with working Spanish, and I enjoy mentoring teams, managing projects, and shipping quality titles across various platforms.

Available to hire

I am a video game designer with a strong foundation in game design, illustration, and animation, and I have a proven track record of shaping gameplay systems, tuning physics, and refining player controls. I’ve collaborated with film, marketing and QA/UX teams to translate design concepts into polished experiences and have led remote, cross-functional workstreams across multiple projects.

From creating detailed design documents for IPs to leading QA and localization efforts, I thrive on turning creative ideas into playable, engaging games. I’m fluent in French and English with working Spanish, and I enjoy mentoring teams, managing projects, and shipping quality titles across various platforms.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

Video Game Designer at Freeground
January 1, 2023 - September 17, 2025
Designing and prototyping Roblox experiences for client IPs, including Beyondland and Gummibar; coordinating gameplay systems and tuning features.
Game Designer at Always Mind Studios
January 1, 2017 - Present
Lead design on the In-Verse IP; defined gameplay mechanics, world layouts, economy design and documentation.
QA Functionality Tester Lead at Keywords Live
January 1, 2022 - September 17, 2025
QA lead performing functionality tests across VR, PC, and console; creating test plans, tracking issues, and delivering detailed reports.
Bugtracker Localization Team Lead at WB Games Montreal
January 1, 2015 - September 17, 2025
Localization bug tracker team lead on two WB Games Montreal projects; collaborated with cross-functional teams to ensure language accuracy and functionality.
Functionality Consultant Specialist (Xbox One) at Lionbridge
January 1, 2013 - Present
Specialist providing Xbox One functionality testing across multiple client titles; ensured platform compliance.
Mobile Senior Tester, Console Compliance Tester and PC Compatibility at VMC
January 1, 2012 - September 17, 2025
Senior tester covering mobile, console compliance, and PC compatibility testing; validated cross-platform behavior.
Senior Compliance Consultant at Babel Media
January 1, 2010 - September 17, 2025
Senior compliance consultant providing QA testing and compliance validation.
QA Tester at Ubisoft
January 1, 2008 - September 17, 2025
QA tester contributing to quality assurance processes on multiple projects.
Cartoonist / Designer / Illustrator at Live Multiverse
January 1, 2002 - Present
Create concept art, character design, and illustration; develops storyboards and 2D/3D mockups for projects.
Actor / Production Assistant at Live Multiverse
January 1, 1998 - Present
Live Multiverse actor and production assistant; supporting on-set and production tasks.
Game Designer at Freeground
January 1, 2023 - September 17, 2025
Designed client IPs on Roblox, including Beyondland and Gummibar and more.
Game Designer at Always Mind Studios
January 1, 2017 - Present
Designed and developed the In-Verse IP for VR, PC, and mobile platforms. Currently managing the game Biostrife, which is now ready for market, as well as servicing clients with AI services and generative AI technologies.
Quality Assurance Lead at Keywords Live
January 1, 2022 - September 17, 2025
Led functionality testing for a wide range of client titles (VR, PC, console). Managed cross-platform testing for PS, Xbox, Nintendo, VR, PC, iOS, and Android platforms. Led localization and functionality teams, overseeing task delegation, test plans, and client communications.
Microsoft Xbox One Functionality Consultant at Lionbridge
January 1, 2013 - Present
Provided expertise in testing functionality for Xbox One and other platforms.
Senior Tester at Various (VMC & Babel Media)
January 1, 2012 - September 17, 2025
Mobile & Console Testing on mobile, console, and PC compatibility.
QA Tester at Ubisoft
January 1, 2008 - September 17, 2025
Tested various Ubisoft titles for quality assurance.
Cartoonist/Designer/Illustrator at Live Multiverse
January 1, 2002 - Present
Designed and animated characters, backgrounds, and storyboards for various projects. Created concept art for In-Verse and Inverse Run games.
Actor/Production Assistant at IATSE, AQTIS, UDA, ACTRA
January 1, 1998 - Present
Worked in various roles for film and television productions.
Game Designer at Freeground
January 1, 2023 - September 17, 2025
Designed client IPs on Roblox, including Beyondland and Gummibar and more. Created game mechanics, systems, and design specs for Roblox experiences; collaborated with artists and developers; ensured quality and user experience.
Game Designer at Always Mind Studios
January 1, 2017 - Present
Designed and developed the In-Verse IP for VR, PC, and mobile platforms. Currently managing Biostrife, a market-ready title, and providing AI services and generative AI technologies to clients.
Quality Assurance Lead at Keywords Live
January 1, 2022 - September 17, 2025
Led functionality testing for a wide range of client titles (VR, PC, console). Managed cross-platform testing for PS, Xbox, Nintendo, VR, PC, iOS, and Android platforms. Led localization and functionality teams, overseeing task delegation, test plans, and client communications.
Microsoft Xbox One Functionality Consultant at Lionbridge
January 1, 2013 - Present
Provided expertise in testing functionality for Xbox One and other platforms.
Mobile & Console Testing at Various
January 1, 2012 - September 17, 2025
Senior tester for VMC and Babel Media on mobile, console, and PC compatibility.
QA Tester at Ubisoft
January 1, 2008 - September 17, 2025
Tested various Ubisoft titles for quality assurance.
Cartoonist/Designer/Illustrator at Live Multiverse
January 1, 2002 - Present
Designed and animated characters, backgrounds, and storyboards for various projects. Created concept art for In-Verse and Inverse Run games.
Actor/Production Assistant at IATSE, AQTIS, UDA, ACTRA
January 1, 1998 - Present
Worked in various roles for film and television productions.
Game Designer at Freeground
December 31, 2023 - September 23, 2025
Designed client IPs on Roblox, including Beyondland and Gummibar and more.
Game Designer at Always Mind Studios
January 1, 2017 - Present
Designed and developed the In-Verse IP for VR, PC, and mobile platforms. Currently managing the game Biostrife, which is now ready for market, as well as servicing clients with AI services and generative AI technologies.
Quality Assurance Lead at Keywords Live
December 31, 2022 - September 23, 2025
Led functionality testing for a wide range of client titles (VR, PC, console). Managed cross-platform testing for PS, Xbox, Nintendo, VR, PC, iOS, and Android platforms. Led localization and functionality teams, overseeing task delegation, test plans, and client communications.
Microsoft Xbox One Functionality Consultant at Lionbridge
January 1, 2013 - Present
Provided expertise in testing functionality for Xbox One and other platforms.
Mobile & Console Testing at Various (VMC and Babel Media)
December 31, 2012 - September 23, 2025
Senior tester for mobile, console, and PC compatibility.
QA Tester at Ubisoft
December 31, 2008 - September 23, 2025
Tested various Ubisoft titles for quality assurance.
Cartoonist/Designer/Illustrator at Live Multiverse
January 1, 2002 - Present
Designed and animated characters, backgrounds, and storyboards for various projects. Created concept art for In-Verse and Inverse Run games.
Actor/Production Assistant at IATSE, AQTIS, UDA, ACTRA
January 1, 1998 - Present
Worked in various roles for film and television productions.
Game Designer at Freeground
January 1, 2023 - September 23, 2025
Designed client IPs on Roblox, including Beyondland and Gummibar and more.
Game Designer at Always Mind Studios
January 1, 2017 - Present
Designed and developed the In-Verse IP for VR, PC, and mobile platforms. Currently managing the game Biostrife, which is now ready for market, as well as servicing clients with AI services and generative AI technologies.
Quality Assurance Lead at Keywords Live
January 1, 2022 - September 23, 2025
Led functionality testing for a wide range of client titles (VR, PC, console). Managed cross-platform testing for PS, Xbox, Nintendo, VR, PC, iOS, and Android platforms. Led localization and functionality teams, overseeing task delegation, test plans, and client communications.
Functionality Consultant at Lionbridge
January 1, 2013 - Present
Provided expertise in testing functionality for Xbox One and other platforms.
Senior Tester at VMC and Babel Media
January 1, 2012 - September 23, 2025
Senior tester for mobile, console, and PC compatibility.
QA Tester at Ubisoft
January 1, 2008 - September 23, 2025
Tested various Ubisoft titles for quality assurance.
Cartoonist/Designer/Illustrator at Live Multiverse
January 1, 2002 - Present
Designed and animated characters, backgrounds, and storyboards for various projects. Created concept art for In-Verse and Inverse Run games.
Actor/Production Assistant at IATSE, AQTIS, UDA, ACTRA
January 1, 1998 - Present
Worked in various roles for film and television productions.
Video game designer at Freeground
January 1, 2023 - September 23, 2025
Design and contribute to Roblox client IPs (Beyondland, Gummibar); shaping gameplay concepts and features for live services.
Game designer at Always Mind Studios
January 1, 2017 - Present
Lead game designer on the In-Verse IP; crafting gameplay systems, world layouts and design documentation.
Quality assurance functionality tester lead at Keywords Live
January 1, 2022 - September 23, 2025
QA consultant on multiple client titles from VR to PC to console; led functional testing and test plan development.
Bugtracker Localization team lead at WB Games Montreal
January 1, 2015 - September 23, 2025
Localization/bug tracking lead on two projects; coordinated localization tasks and bug verification.
Microsoft Xbox One functionality consultant specialist at Lionbridge
January 1, 2013 - Present
Xbox One functionality consulting across multiple regions; contributed to compatibility and certification processes.
Mobile Senior Tester, Console Compliance Tester and PC Compatibility at VMC
January 1, 2012 - September 23, 2025
Mobile testing, console compliance testing and PC compatibility evaluations across platforms.
Senior Compliance Consultant at Babel Media
January 1, 2010 - September 23, 2025
Senior compliance consulting for various projects; ensured compliance with platform requirements.
QA Tester at Ubisoft
January 1, 2008 - September 23, 2025
QA testing on multiple titles; contributed to bug discovery and validation processes.
Cartoonist / designer / illustrator at Live Multiverse
January 1, 2002 - Present
Creature/character design, illustration and animation for comics and animation projects; concept art for games.
Live Multiverse Actor / Production assistant at IATSE / AQTIS / UDA / ACTRA
January 1, 1998 - Present
On-set acting and production assistance for live-action and hybrid projects.

Education

Independent Video Game Design at Dawson College, Montreal (Quebec)
January 11, 2030 - January 1, 2017
2D Illustration, Animation and Design Training at Dawson College, Montreal (Quebec)
January 11, 2030 - January 1, 2002
High School Diploma at Cegep of Old Montreal, Montreal (Quebec)
January 11, 2030 - January 1, 2001
High School at Chambly Academy, Saint-Lambert (Quebec)
January 11, 2030 - January 1, 2001
Independent Video Game Design at Dawson College, Montreal
January 1, 2017 - September 17, 2025
2D Illustration, Animation & Design at Dawson College, Montreal
January 1, 2002 - September 17, 2025
High School Diploma at Chambly Academy, Saint-Lambert
January 1, 2001 - September 17, 2025
Independent Video Game Design at Dawson College, Montreal
January 1, 2017 - September 17, 2025
2D Illustration, Animation & Design at Dawson College, Montreal
January 1, 2002 - September 17, 2025
High School Diploma at Chambly Academy, Saint-Lambert
January 1, 2001 - September 17, 2025
Independent Video Game Design at Dawson College, Montreal
January 1, 2017 - January 1, 2017
2D Illustration, Animation & Design at Dawson College, Montreal
January 1, 2002 - January 1, 2002
High School Diploma at Chambly Academy, Saint-Lambert
January 1, 2001 - January 1, 2001
Independent Video Game Design at Dawson College, Montreal
January 1, 2017 - September 23, 2025
2D Illustration, Animation & Design at Dawson College, Montreal
January 1, 2002 - September 23, 2025
High School Diploma at Chambly Academy, Saint-Lambert
January 1, 2001 - September 23, 2025
Independent Video Game Design at Dawson College
January 11, 2030 - January 1, 2017
2D Illustration, Animation and Design Training at Dawson College
January 11, 2030 - January 1, 2002
High School at Cegep of Old Montreal
January 11, 2030 - January 1, 2001
High School at Chambly Academy
January 11, 2030 - January 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services