Hi, I’m Susana Sierra. I’m a senior multidisciplinary 3D artist and graphic designer based in Toronto, Ontario. With 10+ years of experience, I craft production-ready assets across stylized and realistic projects for global brands and entertainment companies. I specialize in modeling and surfacing, animation, and end-to-end production pipelines. I love collaborating with creative and technical teams to push assets to their highest potential while delivering visually compelling stories.

Susana Sierra

Hi, I’m Susana Sierra. I’m a senior multidisciplinary 3D artist and graphic designer based in Toronto, Ontario. With 10+ years of experience, I craft production-ready assets across stylized and realistic projects for global brands and entertainment companies. I specialize in modeling and surfacing, animation, and end-to-end production pipelines. I love collaborating with creative and technical teams to push assets to their highest potential while delivering visually compelling stories.

Available to hire

Hi, I’m Susana Sierra. I’m a senior multidisciplinary 3D artist and graphic designer based in Toronto, Ontario. With 10+ years of experience, I craft production-ready assets across stylized and realistic projects for global brands and entertainment companies.

I specialize in modeling and surfacing, animation, and end-to-end production pipelines. I love collaborating with creative and technical teams to push assets to their highest potential while delivering visually compelling stories.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

CG Artist at TheVanity
September 1, 2021 - Present
Created and integrated 3D assets into live-action footage for top-tier clients, including McDonald's, Subway, Crocs, and Frito-Lay. Translated 2D graphic elements and design briefs into production-ready 3D assets that elevated storytelling and brand impact. Adapted workflows to meet fast-paced commercial deadlines and contributed to improving asset handoff processes between departments. Maintained a growth mindset, consistently refining techniques in surfacing and modeling to meet evolving creative and technical challenges.
Environment Surface Artist at Tangent Animation
August 31, 2021 - September 3, 2025
Surfaced environment assets in a USD-based pipeline for The Monkey King, ensuring visual consistency and material quality across a wide asset library. Improved surface readability through strategic texture layering and shader tuning. Participated in early testing and troubleshooting that directly improved pipeline reliability, helping artists onboard more smoothly during production.
3D Artist at Jam Filled
May 31, 2021 - September 3, 2025
Modeled and surfaced numerous stylized environment and hero assets for A Tale Dark and Grimm, contributing significantly to the look and functionality of key story moments. Translated 2D concepts into efficient, production-ready assets that held up under camera scrutiny. Built reusable asset kits and environmental variations that helped maintain visual interest while optimizing production time.
3D Previz at Guru Studio
June 30, 2020 - September 3, 2025
Focused on testing and validating camera angles using early 3D layouts, ensuring assets worked effectively across challenging shots. Flagged potential design or staging issues early, allowing other departments to move forward more confidently. Helped streamline communication between storyboard, layout, and asset teams, improving overall efficiency in the previs phase.
Assets & Design Coordinator at Guru Studio
February 29, 2020 - September 3, 2025
Managed the full life cycle of assets from design to delivery, improving communication flow and reducing bottlenecks across departments. Translated creative notes into actionable tasks and structured tracking systems using Shotgun, supporting artists in staying on schedule. Implemented naming conventions and organization methods that made asset retrieval and review more seamless for both design and production.
3D Previsualization at Guru Studio
November 30, 2018 - September 3, 2025
Established functional 3D layouts based on scripts and storyboards, ensuring asset coverage and visual clarity in complex scenes. Anticipated and resolved technical challenges in early stages by testing how assets interacted with camera moves and scene composition. Documented key layout processes to help standardize future previs work across productions.
3D Artist at Guru Studio
December 31, 2017 - September 3, 2025
Modeled all residential architecture and its variations across shows such as Justin Time Season 3, Abby Hatcher, and Paw Patrol. Played a key role in city layout and environment development, ensuring modularity and design cohesion across multiple sets. Surfaced assets were required to match show's style and support storytelling. Collaborated with layout and design teams through clearly documented handoffs, contributing to a well-structured asset library.
3D Artist at PUREBLINK
July 31, 2017 - September 3, 2025
Translated architectural plans into detailed 3D assets for visualizations used in real estate marketing. Built and refined layout models and environments that effectively communicated spatial flow, material design, and atmosphere. Helped streamline rendering and file management processes for a faster, more efficient production cycle.
CGA Artist at The Vanity
September 1, 2021 - Present
Created and integrated high-quality 3D assets into live-action footage for global brands, ensuring visual consistency and production-readiness across multiple campaigns.
Environment & Visual Artist at Tangent Animation
May 1, 2021 - August 1, 2021
Produced environment assets and visual assets for large-scale productions; collaborated with international clients; ensured material quality and asset reuse.
3D Artist / Visual Asset Specialist at Jam Filled
June 1, 2020 - May 1, 2021
Modeled and surfaced a large volume of production-ready environments; contributed to in-house pipelines; supported live-action and animation productions.
Multimedia Graphic Designer at HM-Films
October 1, 2013 - December 1, 2014
Designed print, web, and multimedia assets for automotive clients; aligned visual communications with brand goals.
3D Artist / Previz & Production Coordinator at Guru Studio
October 1, 2015 - June 1, 2020
Managed full asset lifecycle for hundreds of assets, translating creative direction into actionable tasks; streamlined production pipelines across 50+ artists.
Sales & Customer Experience Specialist at Susana Sierra Art (Self-Employed)
April 1, 2025 - Present
Leading design house specializing in bespoke tailoring and luxury garments; handling inquiries, pricing, orders, and post-sale support; driving brand identity and high-end client satisfaction.

Education

Professional in Graphic Design at Universidad Jorge Tadeo Lozano, Bogota, Colombia
August 1, 2005 - August 1, 2009
Graduate Degree in Computer Animation at Sheridan College, Toronto, Ontario
January 11, 2015 - October 15, 2015

Qualifications

Nuke Compositing for 3D Artists
December 1, 2023 - September 3, 2025
Methods of 3D VFX Compositing Nuke Masterclass - NK202 - Udemy
January 11, 2030 - September 3, 2025
Introduction to Nuke VFX Compositing: The Essentials - NK101 - Udemy
February 1, 2023 - September 3, 2025
Advanced Substance for Environment Art by Ben Keeling - CGMA
July 1, 2021 - September 3, 2025
Fundamentals of Substance for Environment Art - CGMA
April 1, 2021 - September 3, 2025
Substance Designer Basics: Create a Video Game Material - CGMA
January 1, 2021 - September 3, 2025
Scene Creation with Blender and Substance Painter - Udemy
December 1, 2020 - September 3, 2025
Lighting and Shading for Film Production - CGMA
June 1, 2020 - September 3, 2025
Nuke Compositing for 3D Artists
December 2, 2023 - October 7, 2025
Introduction to Nuke VFX Composing: The Essentials
February 1, 2023 - October 7, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 7, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 7, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 7, 2025
Scene Creation with Blender and Substance Painter
December 1, 2020 - October 7, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 7, 2025
Nuke Masterclass NK202 - Udemy
January 11, 2030 - October 7, 2025
Nuke Compositing for 3D Artists
December 1, 2023 - October 14, 2025
Introduction to Nuke VFX Compositing: The Essentials
February 1, 2023 - October 14, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 14, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 14, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 14, 2025
Scene Creation with Blender and Substance Painter
December 1, 2020 - October 14, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 14, 2025
Nuke Compositing for 3D Artists
December 1, 2023 - October 14, 2025
Intro to Nuke VFX Composing: The Essentials
February 1, 2023 - October 14, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 14, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 14, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 14, 2025
Scene Creation with Blender and Substance Painter
December 1, 2020 - October 14, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 14, 2025
Nuke Compositing for 3D Artists
December 1, 2023 - October 14, 2025
Intro to Nuke VFX Compositing: The Essentials
February 1, 2023 - October 14, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 14, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 14, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 14, 2025
Scene Creation with Blender and Substance Painter
December 1, 2020 - October 14, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 14, 2025
Nuke Compositing for 3D Artists
December 2, 2023 - October 14, 2025
Introduction to Nuke VFX Compositing: The Essentials
February 1, 2023 - October 14, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 14, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 14, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 14, 2025
Scene Creation with Blender and Substance Painter
December 2, 2020 - October 14, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 14, 2025
Substance Painter Masterclass (Udemy)
December 2, 2020 - October 14, 2025
Nuke Compositing for 3D Artists
December 1, 2023 - October 14, 2025
Introduction to Nuke VFX Compositing: The Essentials
February 1, 2023 - October 14, 2025
Advanced Substance for Environment Art
July 1, 2021 - October 14, 2025
Fundamentals of Substance for Environment Art
April 1, 2021 - October 14, 2025
Substance Designer Basics: Create a Video Game Material
January 1, 2021 - October 14, 2025
Scene Creation with Blender and Substance Painter
December 1, 2020 - October 14, 2025
Lighting and Shading for Film Production
June 1, 2020 - October 14, 2025
Nuke Compositing for 3D Artists
January 11, 2030 - December 2, 2023
Nuke VFX Compositing: The Essentials
January 11, 2030 - February 1, 2023
Advanced Substance for Environment Art
January 11, 2030 - July 1, 2021
Fundamentals of Substance for Environment Art
January 11, 2030 - April 1, 2021
Substance Designer Basics: Create a Video Game Material
January 11, 2030 - January 1, 2021
Scene Creation with Blender and Substance Painter
January 11, 2030 - December 1, 2020
Lighting and Shading for Film Production
January 11, 2030 - June 1, 2020
Nuke Compositing for 3D Artists
January 11, 2030 - January 1, 2023
Nuke VFX Compositing: The Essentials
January 11, 2030 - January 1, 2023
Advanced Substance for Environment Art
January 11, 2030 - January 1, 2023
Substance Designer Basics
January 11, 2030 - January 1, 2021
Scene Creation with Blender and Substance Painter
January 11, 2030 - January 1, 2020

Industry Experience

Media & Entertainment, Retail, Real Estate & Construction, Professional Services, Software & Internet, Education, Manufacturing