Sven Viland

Available from 6 Dec 2026

Need optimized 3D assets for a game or web viewer? I create 3D assets for Unity, Unreal and web 3D viewers, from modeling through delivery.

About

Need optimized 3D assets for a game or web viewer?

I create 3D assets for Unity, Unreal and web 3D viewers, from modeling through delivery.

Take a look at my work in my Upwork portfolio!

Tools: Blender, Substance Painter, Photoshop, Substance Designer, Unreal Engine and Unity.

My soft skills: team collaboration, attention to detail and optimization, problem-solving and rapidly adapting to new workflows.

  • Joined July 2025

Industry experience

  • Gaming
  • Education
  • Retail
  • Software & Internet

Projects · 15

This is one of 3 differently themed environments for a canceled VR sword + magic arena duel game for Unity engine. The main focal point in this arena is the large orb with the spikes in the middle of the arena. The arena was made and rendered in Blender and the textures in Substance Painter. The materials were rendered in Marmoset Toolbag.

#scifi
#gameart
#3d art
#unrealengine
#3d modeling
#rendering
#texturing
#blender
#substancepainter
#substancedesigner

  • 3D Modeler
  • 3D Visualizer

I was tasked with creating a modular road/tunnel/prop pack for the Unity engine. Unfortunately, the project hadn't made it through to the stores. The intention was for the assets to be procedurally generated along a spline in Unity. The assets were modeled and rendered in Blender, textured with Substance Painter and Substance Designer. The materials were rendered in Marmoset Toolbag. gameart 3d art unity modular 3d modeling rendering texturing blender substancepainter substancedesigner

  • 3D Visualizer

This telescope is a mid poly digital replica of a real telescope in KZC Milutin Milanković in Dalj, Croatia. It is a part of an VR exhibition of the location created in Unity engine. All work was done in Blender except the texturing, which was done in Substance Painter. 3d art 3d modeling rendering texturing blender substancepainter

  • 3D Visualizer

This was an art test project I created while applying for 3D artist jobs. The main reference for the entire visual identity of the clip is the Cipher YT channel video: https://www.youtube.com/watch?v=kVlbMBqoa3A animation documentary 3d art 3d modeling rendering texturing blender substancepainter

  • 3D Animator
  • 3D Visualizer

This is a VR game developed in the Unity Engine and published on Meta Quest games. The gameplay revolves around hordes of ghouls attacking your tower in waves. To defeat them you are presented with a wide array of arrows, grenades and other special abilities allowing you to use tactics to defeat as many ghouls as you can before you are overwhelmed. Your game score is shared in a global leaderboard. My responsibilities for this project included creating various environmental, prop and VFX assets. Aside from creating assets, I also contributed to the game mechanic design and balance. The assets were rendered in Blender and textured in Substance Painter. It was fun working on this one and it was even more fun playing it smiling_face I hope you like it! gameart 3d art unity 3d modeling rendering texturing blender substancepainter

  • 3D Modeler
  • Game Designer
  • Game Tester

This was my first large scale project in Blender from many years ago. It shows a cute animation of blood cells and their inner mechanisms. Made and rendered from scratch in Blender. Music from the video is: Dmitrij Šostakovič, "Waltz No. 2" biology animation 3d art 3d modeling rendering blender

  • 3D Visualizer

This is one of 3 differently themed environments for a canceled VR sword + magic arena duel game for Unity engine. The main focal point in this arena is the large orb with the spikes in the middle of the arena. The arena was made and rendered in Blender and the textures in Substance Painter. The materials were rendered in Marmoset Toolbag. scifi gameart 3d art unrealengine 3d modeling rendering texturing blender substancepainter substancedesigner

  • 3D Modeler
  • 3D Visualizer

I created this grand scene based on the incredible concept piece by Luis Medina - The City of Immortals: ArtworkThe City of Immortalsby Luis Medina This project was created in Unreal Engine 5.3 My main focus was creating a strong focal point at the largest Panthenon-like building in the middle of the scene combined with an impression of a very bright, sunny day. Most of the scene was made by me. Specifically for this project I wanted to go deeper into some sculpting and baking techniques for the required trims and ornaments present in the scene, as well as some light terrain sculpting. To achieve my goals I used Blender, Substance Designer, Substance Painter, ZBrush, Marmoset Toolbag and Photoshop. The cliffs, the grass, the trees and the statues were imported from asset packs/megascans. The assets were rendered in the main scene in UE with adjusted lighting strenght. The materials were rendered in Marmoset Toolbag. In this project I didn't use Nanite, instead I relied on UEs automatic LOD generation with some tweaks for screen % visibility. For Global Illumination I used Lumen. This project was made with the help from a tutorial made by Emiel Sleegers from FastTrack Tutorials. gameart 3d art unrealengine 3d modeling rendering texturing blender substancepainter substancedesigner

  • 3D Visualizer

I created this scene based on the amazing concept piece by Vincent Lau - Medieval Town This project was created in Unreal Engine 5.4 The goal of this project was to fully embrace modularity when creating a scene. This was a great opportunity for me to try out mesh displacement tools in Unreal Engine because of the abundance of brick-like materials which produce great results when displaced. Considering displacement adds an immense amount of geometry to the scene, I used Nanite to reduce the polygon count to a more reasonable amount. For Global Illumination I used Lumen. Most of the assets in the scene were created by me. From start to finish, the software I used in creating this project were: Blender, Substance Designer, Substance Painter, SpeedTree, ZBrush, Marmoset Toolbag and RizomUV. The towers, the grass, the trees and some props were imported from asset packs/megascans. The assets were rendered in the main scene in UE with adjusted lighting strenght. The materials were rendered in Marmoset Toolbag. This project was made with the help from a tutorial made by Emiel Sleegers from FastTrack Tutorials. gameart 3d art unrealengine 3d modeling rendering texturing blender substancepainter substancedesigner

  • 3D Visualizer

This project was about being tasked to create a small, one-man SciFi capsule. The capsule was integrated in the Unity engine to be a part of a small VR space exploration application. With it, one can travel through the solar system and explore the planets from various distances. There are also narrations with some interesting facts about the visiting planet and afterwards there is a small quiz. The capsule was rendered in Blender and the trim sheets, which were combined and polished in Substance Painter, were rendered in Marmoset Toolbag. scifi gameart 3d art 3d modeling unity rendering texturing blender substancepainter

  • 3D Visualizer

I was tasked with creating these beds and sofas for an AR web shop. Modeled and rendered in Blender, textured with Substance Painter. These are higher polygon and 2k texture assets for rendering purposes. The shop version use 0.5k textures and the models are heavily decimated, which is impossible to see on a phone. Optimization! AR 3d art 3d modeling rendering texturing blender substancepainter

  • 3D Visualizer

Work experience

Freelance 3D artist · RedCube3DOct 2025 – Present · 1 yr 2 mos

• Bringing 3D visuals ideas and projects to life by applying my skills in 3D modeling, surface texturing, UV unwrapping, 3D scene rendering and compositing • Increasing market revenue via increased product visibility and outreach by creating immersive 3D visuals • Providing the necessary momentum boost to studio's games release by producing high-fidelity 3D environmental and prop assets for game engines while following the full production pipeline • Making sure your 3D printed models are sufficiently detailed, sliced with no errors and 3D printed correctly

3D artist · Gauss Development/VRGR8 (child company)May 2022 – Feb 2025 · 2 yrs 10 mos

3D modeling, texturing and animating assets for VR/AR (Virtual Reality/Augmented Reality) projects in Unity using Blender, Substance Painter, Substance Designer, Photoshop and other industry standard tools Produced high quality 3D visuals for shipped commercial projects: VR Cooking simulator for students, VR environment tourt, VR tower survival game, VR exploration and puzzle game, AR (Augmented Reality) web shop and others

Education

Master of medical laboratory diagnostics · Medical faculty Osijek2018 – 2020
Baccalaureus of medical laboratory diagnostics · Medical faculty Osijek2015 – 2018
Finished III. gymnasium Osijek · III. gymnasium Osijek2011 – 2015
Graphic designer - digital publishing specialist · Algebra Bernays University2025

Certifications and awards

3D artist2021 – 2022
Graphic designer - digital publishing specialist2025

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