• Bringing your 3D visuals ideas and projects to life by applying my skills in 3D modeling, surface texturing, UV unwrapping, 3D scene rendering and compositing
• Increasing your market revenue via increased product visibility and outreach by creating immersive 3D visuals for your specific needs
• Providing the necessary momentum boost to your studio’s games release by producing high-fidelity 3D
environmental and prop assets for game engines while following the full production pipeline
• Making sure your 3D printed models are sufficiently detailed, sliced with no errors and 3D printed correctly.
• Tools I implement to solve your specific problem or request: Blender, Substance Painter, Photoshop, Substance Designer, SpeedTree, ZBrush, Marmoset Toolbag, Unreal Engine, Unity and other specialized tools
• Soft skills that make project cooperation and production effectiveness at premium levels: team collaboration, attention to details and optimization, problem-solving and rapidly adapting to new workflows quickly
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This is one of 3 differently themed environments for a canceled VR sword + magic arena duel game for Unity engine. The main focal point in this arena is the large orb with the spikes in the middle of the arena. The arena was made and rendered in Blender and the textures in Substance Painter. The materials were rendered in Marmoset Toolbag.
#scifi
#gameart
#3d art
#unrealengine
#3d modeling
#rendering
#texturing
#blender
#substancepainter
#substancedesigner
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