Hi, I’m Sylvie Sherman. I’m a lead gameplay engineer with 11 years of professional experience building games and immersive experiences for PS5, PSVR2, Meta Quest, and PC. I’ve shipped multiple titles and was a featured speaker at GDC 2024 discussing upgrading Unreal Engine 4 projects to Unreal Engine 5. I’m an effective leader and mentor who loves building a clear vision, aligning multidisciplinary teams around it, and executing. I excel at organizing collaboration across disciplines, designing data-driven gameplay systems, and debugging complex issues. I’m proficient with Unreal Engine 4/5, multiplayer networking, and platform engineering, and I enjoy leveraging AI tools to boost productivity and outcomes.

Sylvie Sherman

Hi, I’m Sylvie Sherman. I’m a lead gameplay engineer with 11 years of professional experience building games and immersive experiences for PS5, PSVR2, Meta Quest, and PC. I’ve shipped multiple titles and was a featured speaker at GDC 2024 discussing upgrading Unreal Engine 4 projects to Unreal Engine 5. I’m an effective leader and mentor who loves building a clear vision, aligning multidisciplinary teams around it, and executing. I excel at organizing collaboration across disciplines, designing data-driven gameplay systems, and debugging complex issues. I’m proficient with Unreal Engine 4/5, multiplayer networking, and platform engineering, and I enjoy leveraging AI tools to boost productivity and outcomes.

Available to hire

Hi, I’m Sylvie Sherman. I’m a lead gameplay engineer with 11 years of professional experience building games and immersive experiences for PS5, PSVR2, Meta Quest, and PC. I’ve shipped multiple titles and was a featured speaker at GDC 2024 discussing upgrading Unreal Engine 4 projects to Unreal Engine 5.

I’m an effective leader and mentor who loves building a clear vision, aligning multidisciplinary teams around it, and executing. I excel at organizing collaboration across disciplines, designing data-driven gameplay systems, and debugging complex issues. I’m proficient with Unreal Engine 4/5, multiplayer networking, and platform engineering, and I enjoy leveraging AI tools to boost productivity and outcomes.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
See more

Language

English
Fluent

Work Experience

Lead Software Engineer at Survios
November 1, 2025 - November 1, 2025
In charge of design and implementation of game-wide tutorial system, coordinating with all disciplines to create a powerful, data-driven system that teaches players effectively without being intrusive. Managed per-platform engineering support and addressed gameplay bugs; supported external playtesting to ensure clarity of tutorial content and its integration across gameplay.
Senior Software Engineer at Survios
April 1, 2023 - April 1, 2023
Contributed to gameplay and tooling across PSVR2, Quest, and PC platforms. Led efforts to upgrade and maintain gameplay systems, provided platform-specific fixes, and collaborated with cross-disciplinary teams to preserve gameplay feel during platform migrations.
Senior Software Engineer at Wevr
June 1, 2020 - June 1, 2020
Contributed to VR experiences, focusing on gameplay systems, performance, and stability for location-based VR titles across PC platforms; collaborated with design and art teams to deliver polished experiences.
Director of Location-Based Technology at SPACES, Inc.
April 1, 2019 - April 1, 2019
Led location-based technology initiatives, including system design, budgeting, and deployments across multiple venues. Coordinated with product, design, and operations to deliver engaging experiences at scale.
Software Engineer at Jetbolt Games
August 1, 2015 - August 1, 2015
Touched all systems including gameplay, networking, tools, and backend/DB, working primarily in C++ and ActionScript to support browser-based MMORPG features and tooling.

Education

Master of Fine Arts in Video & Media Design at Carnegie Mellon University
January 1, 2015 - January 1, 2018
Bachelor of Computer Science and Arts, BXA Interdisciplinary Program at Carnegie Mellon University
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment