I am a multidisciplinary artist and creator working across music, storytelling, and worldbuilding. My work explores identity, memory, power, and the unseen forces that shape human behavior, often blending emotional realism with mythic, psychological, and supernatural elements.
I create immersive projects that move between formats, songs, narrative universes, visual concepts, and long-form stories, always driven by atmosphere, symbolism, and character. My approach is intuitive but structured, rooted in both artistic experimentation and deep conceptual frameworks. At the core of everything I do is a desire to evoke emotion, provoke reflection, and build worlds that feel lived-in, unsettling, and deeply human.
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This project is a short animated feature concept built as both a finished cinematic experience and a proof of creative scope. It blends stylized animation, narrative, and an original song created specifically for the film, where music functions as part of the storytelling rather than a separate element.
The entire project was developed independently, from concept and worldbuilding to visual direction, story structure, and music creation. It is designed to feel intimate and accessible while hinting at a larger universe with strong franchise potential across animation, music, and interactive media.
Created as a showcase piece, this work demonstrates how a single creator can take an idea from inception to a cohesive feature-style experience, while leaving clear room for expansion with studio collaboration.
TRINED is an original animated/anime series concept set in a future where mysterious glowing runes appear on people’s bodies, revealing who they truly are and what kind of power they carry. In this world, strength is measured, ranked, and controlled, but one underestimated kid discovers that what looks weak might actually change everything. Blending epic adventure, imaginative powers, emotional storytelling, and a clear rule-based magic system, the project is designed to be accessible for younger audiences while scalable into a long-running global franchise spanning series, games, comics, and merchandise. This project showcases my ability to create deep worlds from the ground up, original power systems, cultures, characters, and long-term story arcs,while keeping the core story clear, visual, and emotionally engaging. TRINED is just one example of how far I can push an idea, from concept to fully expandable universe.
Handbag Marinara is a confident, playful pop record built around attitude, rhythm, and personality rather than vocal gymnastics. It lives in a modern radio lane, bold, sexy, slightly ironic, designed to be instantly recognizable while still flexible enough to evolve. This demo is a proof of concept: a strong melodic and lyrical foundation that clearly shows the song’s commercial direction, hook potential, and artist identity, while intentionally leaving space for further production development, collaboration, and scale. The track is conceived as a cut-ready record for a contemporary female artist, but also reflects my approach as a songwriter and producer: creating songs with a clear vision, strong character, and real-world market awareness, ready to be elevated with the right team, studio, and creative partners.
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