I am Jinha Kim, a 3D animator/generalist and a recent graduate of Ringling College of Art and Design seeking a visionary team to build creative worlds beyond the screens.
I am capable of character design, storyboarding(Adobe Photoshop), 3D modeling(Zbrush, Maya, 3D coat, Adobe Substance painter), simple rigging(skin weighting/advanced skeleton/custom prop rigs), lighting(Maya, Nuke) and rendering(deadline). I have 4 years of experience of creating short animations starting from scratch to full renders and 5 years of 3D modeling and texturing. With years of feedback back and forth, I have earned the flexibility and learned how to apply the critiques to the animation efficiently. I have a good understanding of appeal, body mechanics, weight, spacing. and timing. I am currently learning unreal engines and am eager to learn more tools!
I have studied in Ringling College of Art and Design in the Bachelor’s Degree of Fine Arts, majoring in Computer Animation. Our program required us with strict deadlines and solid time management, making us prepared for the industry requirements. My biggest strength is efficient time and work management. I have accomplished numerous team projects since high school, working as a team unit to produce video contents, animation and newsletters. All of them were under strict due dates and I have experience in working in demanding workplaces on-site and remote.
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