Nicholas Panichelli

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I’m Nicholas Panichelli, a professional environment artist and 3D motion designer with 2+ years of experience in the Film and TV industry.

About

I’m Nicholas Panichelli, a professional environment artist and 3D motion designer with 2+ years of experience in the Film and TV industry. I enjoy building detailed virtual spaces—bringing architectural references to life through careful modeling, PBR texturing, lighting, staging, and rendering, and supporting that work with motion graphics that feel cohesive and intentional.

I’ve worked remotely with teams at Warner Bros. Discovery and Color and Motion, creating everything from 3D build-up animations and animated 2.5D floorplans to compositor workflows that match client live-action plates for seamless camera-locked integration. I’m also an environment-focused game designer with hands-on leadership experience building modular asset kits, trim sheets, and material libraries for real-time environments.

Industry experience

  • Media & Entertainment
  • Gaming
  • Professional Services

Projects · 6

I created a variety of 3D motion graphics featuring home renovation plans and animated blueprints in a unique watercolor sketchbook style designed specifically for this show.

  • 3D Designer
  • 3D Modeler
  • Motion Graphic Designer

I supported development of the motion graphics for 2022's HGTV Dream Home special. Using detailed blueprints and reference photos I worked to create a 3D environment that accurately portrayed the detailed interior and exterior of the finished home.

  • 3D Designer
  • 3D Modeler
  • Motion Graphic Designer

I created several motion graphics featuring both the destruction caused by home disasters and the repair and renovations that followed. During this project, I used detailed blueprints and reference photos to create photorealistic before and after versions of each home to be used in the animated graphics.

  • 3D Designer
  • 3D Modeler
  • Motion Graphic Designer

I wanted to practice some hard surface modeling by creating a sci-fi weapon. I was inspired by the concept art of Dawnpu at Art vision studio. The weapon is fully game-ready and optimized for implementation in Unreal Engine. 3Dmodel weapondesign sci-fi propdesign hardsurface unrealengine gamedev gameart gamedesign

  • 3D Modeler
  • 3D Visualizer

Wanted to do some more hard-surface modeling practice. Decided to recreate this awesome Cyberpunk fan concept by ZHU George in 3D. Model is game ready, low poly with baked textures, and fully integrated in Unreal Engine.

  • 3D Designer
  • 3D Modeler

I designed this poster for a museum exhibition as a piece of graphic design concept work to be added to my portfolio. It was a fun chance to experiment with text hierarchy and negative space in their relation to the exhibition's title. This poster was made for fun based on a real exhibition from 2019 and is not associated with the gallery or artists featured in text or image form. If the preview isn't working please let me know if you'd like to see the poster and I can send it to you.

  • Graphic Designer

Work experience· 4 roles

Freelance Motion Designer · Color and MotionJan 2023 – Jun 2023 · 6 mos

Headed motion graphics development for HGTV’s Revealed, creating a unique, show-consistent art style across a 7-episode season. Produced 3D build-up animations and animated 2.5D floorplans for multiple residential properties. Delivered 3D environment art and architectural visualization including 3D modeling, texturing, lighting, staging, and rendering in a pipeline designed to match a watercolor-sketch-inspired look. Completed compositing work by producing locked-off-camera animation that matched client live-action footage so 3D models could animate into the shot, timed to designer actions.

3D Motion Designer · Warner Bros. DiscoveryJun 2021 – Dec 2022 · 1 yr 7 mos

Created several dynamic 3D motion graphics for multiple TV shows within HGTV and Science channel brands. Process for 3D environment art and architectural visualization included 3D modeling, texturing, lighting, staging, and rendering commercial and residential environments. After environments were completed I would animate several, multi-shot build-up animations timed to voiceovers.

Projects Nadia | Environment Art Lead · PulsefireJun 2020 – Present · 6 yrs 6 mos

Led a team of 7 translating real-life and stylized concept references into optimized low/high poly 3D game assets and PBR textures, ensuring consistency in art direction. Orchestrated collaboration through project management tools and methodologies, namely Perforce P4V and Agile, to successfully coordinate with a remote game team. My personal contributions to the game's art included creating modular kits for architectural assets, along with trim sheets and a material library to support them. Produced 3D game-ready models and PBR textures for furniture and props, and built and lit environments in-engine.

Freelance Designer and Illustrator · Various EmployersMar 2018 – Present · 8 yrs 9 mos

Education

BFA in Interactive Design and Game Development · Savannah College of Art and Design2017 – 2021

Concentration in Game Art Graduated with a 4.0 GPA Summa Cum Laude

Certifications and awards

Eagle Scout Award2017

Testimonials · 5.0 from 2 reviews

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