I am a game developer and designer who creates immersive, people-focused gameplay experiences. I am passionate about Quality Assurance and elevating the player experience through careful testing, feedback loops, and collaboration. I thrive in large teams and cross-functional environments, enjoying innovative thinking and collaboration, and I am comfortable leading or contributing within agile workflows. I combine technical skills with a player-first mindset to deliver polished, engaging games.

Tahnee Worland

I am a game developer and designer who creates immersive, people-focused gameplay experiences. I am passionate about Quality Assurance and elevating the player experience through careful testing, feedback loops, and collaboration. I thrive in large teams and cross-functional environments, enjoying innovative thinking and collaboration, and I am comfortable leading or contributing within agile workflows. I combine technical skills with a player-first mindset to deliver polished, engaging games.

Available to hire

I am a game developer and designer who creates immersive, people-focused gameplay experiences. I am passionate about Quality Assurance and elevating the player experience through careful testing, feedback loops, and collaboration. I thrive in large teams and cross-functional environments, enjoying innovative thinking and collaboration, and I am comfortable leading or contributing within agile workflows. I combine technical skills with a player-first mindset to deliver polished, engaging games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Generalist Game Developer + Quality Assurance at The Kids From Yesterday
January 1, 2026 - Present
Created pitch decks and game design documents, managed sprint targets to meet milestones, planned and created test strategies, and conducted in-person and remote playtests. Interacted with volunteers and players, recorded observation notes, and facilitated playtests. Produced playtesting and QA documentation including bug categorization, reproduction steps, prioritization, and suggestions for gameplay improvements. Maintained weekly stand-ups to align QA, playtesting, and Discord community engagement.
Playtesting Internship at Acropolisworld Pty Ltd and 18 Degrees Studio
November 1, 2025 - January 1, 2026
Managed daily Discord server posts and content to boost community engagement. Planned and ran in-person and remote playtests, recorded observations, produced QA documentation with bug reproduction steps and priority, and facilitated feedback sessions. Presented weekly QA requirements and helped problem solve fixes.

Education

Bachelor of Game Development and Design at Torrens University Australia
January 11, 2030 - January 1, 2025

Qualifications

Tier 1 Broker Compliance, ANZIIF
January 1, 2015 - April 29, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment