I’m a sound designer and audio programmer with 8+ years of experience across VR and game development, specializing in low-level audio systems. I focus on spatial audio, DSP, and music system design—bridging creative sound work with technical implementation using C++, JUCE, and Unreal Engine. I’ve shipped and delivered audio tools and interactive systems for multiple projects, including dynamic music systems, spatial/occlusion setups, and VR mini-game audio experiences. Recently I also built DJ/mixer components and real-time effects pipelines in Unreal Engine using JUCE to reduce latency and keep audio channels tightly synchronized.…

Takuro Sakamoto

I’m a sound designer and audio programmer with 8+ years of experience across VR and game development, specializing in low-level audio systems. I focus on spatial audio, DSP, and music system design—bridging creative sound work with technical implementation using C++, JUCE, and Unreal Engine. I’ve shipped and delivered audio tools and interactive systems for multiple projects, including dynamic music systems, spatial/occlusion setups, and VR mini-game audio experiences. Recently I also built DJ/mixer components and real-time effects pipelines in Unreal Engine using JUCE to reduce latency and keep audio channels tightly synchronized.…

Available to hire

I’m a sound designer and audio programmer with 8+ years of experience across VR and game development, specializing in low-level audio systems. I focus on spatial audio, DSP, and music system design—bridging creative sound work with technical implementation using C++, JUCE, and Unreal Engine.

I’ve shipped and delivered audio tools and interactive systems for multiple projects, including dynamic music systems, spatial/occlusion setups, and VR mini-game audio experiences. Recently I also built DJ/mixer components and real-time effects pipelines in Unreal Engine using JUCE to reduce latency and keep audio channels tightly synchronized.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Japanese
Fluent
German
Intermediate

Work Experience

Game Developer / Audio Programmer at GmBH, Berlin, Germany
October 1, 2025 - April 30, 2026
Built CDJ, DJ mixer, and sampler components that communicate with Unreal Engine using the JUCE (C++) framework. Developed a DJ tutorial system for player learning, designed 30+ real-time effects (filter, delay, reverb, etc.) for DJ performance, and minimized latency between multiple audio output channels (main headphones and in-game virtual speakers) using precise ring-buffer read/write positioning. Developed BPM/key detection for track synchronization and implemented track data / DJ settings management including a rekordbox library export.
Game Developer / Audio Programmer at Taste GmbH
October 1, 2025 - Present
Audio backend development for a virtual reality DJ game using JUCE and C++; created DJ mixer and sample components in JUCE framework; built 30+ real-time DJ sound effects; implemented BPM and musical-key detection algorithms; developed track data and DJ settings management with Rekordbox library export.
Game Developer / Audio Programmer at Proof of Taste GmbH
October 1, 2025 - Present
Audio backend of virtual reality DJ game; game development
Senior Sound Designer at Anotherworld VR GmbH, Berlin, Germany
June 1, 2017 - October 31, 2025
Produced sound design and music composition, implementing audio in Unreal Engine, FMOD, and Wwise. Built dynamic music systems in Unreal Engine, developed spatial audio systems (area-based and object-based occlusion), and created an Unreal Engine music mini-game plugin enabling easier track creation/modification via MIDI files. Also built interactive audio systems for VR mini-games using Unreal Engine.
Sound Designer at Another World VR GmbH
June 1, 2017 - October 1, 2025
Sound design, music composition, sound implementation; developing mini games
Freelance — Sound Designer / Audio Programmer
May 1, 2017 - Present
Sound design, music mixing, audio implementation, and audio system design across VR/game-related audio needs. Delivered technical audio implementations and system-level solutions, with emphasis on DSP-ready workflows and interactive sound behavior.
Sound Designer at Freelance
May 1, 2017 - Present
Sound design for films and games; music mixing

Education

Sound Engineering Diploma at SAE Institute
September 1, 2015 - May 1, 2017
Sound Engineering Diploma at SAE Institute
September 1, 2015 - May 1, 2017
Sound Engineering Diploma at SAE Institute, Berlin
September 1, 2015 - May 31, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    District VR

    Pushing the boundaries of DJing by blending professional audio tools with VR accessibility.

    As Audio Programmer, I built custom CDJ and Mixer components in C++, recreating the feel of pro DJ hardware inside an interactive environment.
    The system supported multiple audio outputs (two physical + one spatial in-game), track import from local storage, and over 20 real-time effects, from EQs and filters to reverb and distortion. I also developed pitch and tempo tools, plus custom audio analysis algorithms for BPM and key detection.
    To expand on this, I created a music mini-game powered by MIDI data, combining rhythm mechanics with creative audio manipulation for a playful element.