I’m a versatile Sound Designer & Audio Programmer with a mix of creative artistry and technical precision. Originally from Sapporo, Japan and now based in Berlin, I bring a multinational perspective to the projects I’m involved in.

Takuro Sakamoto

I’m a versatile Sound Designer & Audio Programmer with a mix of creative artistry and technical precision. Originally from Sapporo, Japan and now based in Berlin, I bring a multinational perspective to the projects I’m involved in.

Available to hire

I’m a versatile Sound Designer & Audio Programmer with a mix of creative artistry and technical precision. Originally from Sapporo, Japan and now based in Berlin,
I bring a multinational perspective to the projects I’m involved in.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced
Japanese
Fluent
German
Intermediate

Work Experience

Game Developer / Audio Programmer at Proof of Taste GmbH
October 1, 2025 - Present
Audio backend of virtual reality DJ game; game development
Sound Designer at Another World VR GmbH
June 1, 2017 - October 1, 2025
Sound design, music composition, sound implementation; developing mini games
Sound Designer at Freelance
May 1, 2017 - Present
Sound design for films and games; music mixing

Education

Sound Engineering Diploma at SAE Institute
September 1, 2015 - May 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper District VR

    Pushing the boundaries of DJing by blending professional audio tools with VR accessibility.

    As Audio Programmer, I built custom CDJ and Mixer components in C++, recreating the feel of pro DJ hardware inside an interactive environment.
    The system supported multiple audio outputs (two physical + one spatial in-game), track import from local storage, and over 20 real-time effects, from EQs and filters to reverb and distortion. I also developed pitch and tempo tools, plus custom audio analysis algorithms for BPM and key detection.
    To expand on this, I created a music mini-game powered by MIDI data, combining rhythm mechanics with creative audio manipulation for a playful element.