I’m a sound designer and audio programmer with 8+ years of experience across VR and game development, specializing in low-level audio systems. I focus on spatial audio, DSP, and music system design—bridging creative sound work with technical implementation using C++, JUCE, and Unreal Engine.
I’ve shipped and delivered audio tools and interactive systems for multiple projects, including dynamic music systems, spatial/occlusion setups, and VR mini-game audio experiences. Recently I also built DJ/mixer components and real-time effects pipelines in Unreal Engine using JUCE to reduce latency and keep audio channels tightly synchronized.
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Pushing the boundaries of DJing by blending professional audio tools with VR accessibility.
As Audio Programmer, I built custom CDJ and Mixer components in C++, recreating the feel of pro DJ hardware inside an interactive environment.
The system supported multiple audio outputs (two physical + one spatial in-game), track import from local storage, and over 20 real-time effects, from EQs and filters to reverb and distortion. I also developed pitch and tempo tools, plus custom audio analysis algorithms for BPM and key detection.
To expand on this, I created a music mini-game powered by MIDI data, combining rhythm mechanics with creative audio manipulation for a playful element.
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