I’m a versatile Sound Designer & Audio Programmer with a mix of creative artistry and technical precision. Originally from Sapporo, Japan and now based in Berlin,
I bring a multinational perspective to the projects I’m involved in.
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Pushing the boundaries of DJing by blending professional audio tools with VR accessibility.
As Audio Programmer, I built custom CDJ and Mixer components in C++, recreating the feel of pro DJ hardware inside an interactive environment.
The system supported multiple audio outputs (two physical + one spatial in-game), track import from local storage, and over 20 real-time effects, from EQs and filters to reverb and distortion. I also developed pitch and tempo tools, plus custom audio analysis algorithms for BPM and key detection.
To expand on this, I created a music mini-game powered by MIDI data, combining rhythm mechanics with creative audio manipulation for a playful element.
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