Simón Andrés Carreño Ampuero
Hi, I’m Simón Andrés Carreño Ampuero, a Game Designer and Game Programmer with 9+ years of experience leading system, combat, and UI/UX design across mobile and PC titles.
About
Hi, I’m Simón Andrés Carreño Ampuero, a Game Designer and Game Programmer with 9+ years of experience leading system, combat, and UI/UX design across mobile and PC titles. I enjoy turning concepts into shipped features, from Game-as-a-Service projects in my own company to LiveOps design for a top-ranked Tetris mobile title. I’m comfortable owning cross-functional initiatives and shaping experiences from concept to release.
I’m bilingual in English and Spanish and am advancing Japanese to JLPT N2. I collaborate closely with artists, developers and product teams to build engaging, player-first experiences and optimize LiveOps, events, and balance. I thrive in fast-paced environments and love turning data-driven insights into meaningful improvements for players and business goals.
- 5 years' experience
- Joined May 2025
Languages
- Spanish; CastilianFluent
- EnglishFluent
- JapaneseAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 7 roles
LiveOps Designer for Tetris® mobile game. Managed Featured Rewards and Cross-promo processes; planned and implemented in-game events and AB tests; created new levels and tracked performance; improved internal publishing pipelines for Featured Rewards and Cross-promo; conducted event performance analysis to drive improvements.
Outsourced engineer on a NFT MMO for Windows and MacOS. Developed new zones and features, created prototypes for new content, assisted in combat and encounter design, contributed to the Curator zone and Shard crafting.
Freelance software engineering work focusing on Unity-based projects for various clients.
Education
Certifications and awards· 7
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