Hi, I’m Simón Andrés Carreño Ampuero, a Game Designer and Game Programmer with 9+ years of experience leading system, combat, and UI/UX design across mobile and PC titles. I enjoy turning concepts into shipped features, from Game-as-a-Service projects in my own company to LiveOps design for a top-ranked Tetris mobile title. I’m comfortable owning cross-functional initiatives and shaping experiences from concept to release. I’m bilingual in English and Spanish and am advancing Japanese to JLPT N2. I collaborate closely with artists, developers and product teams to build engaging, player-first experiences and optimize LiveOps, events, and balance. I thrive in fast-paced environments and love turning data-driven insights into meaningful improvements for players and business goals.

Simón Andrés Carreño Ampuero

Hi, I’m Simón Andrés Carreño Ampuero, a Game Designer and Game Programmer with 9+ years of experience leading system, combat, and UI/UX design across mobile and PC titles. I enjoy turning concepts into shipped features, from Game-as-a-Service projects in my own company to LiveOps design for a top-ranked Tetris mobile title. I’m comfortable owning cross-functional initiatives and shaping experiences from concept to release. I’m bilingual in English and Spanish and am advancing Japanese to JLPT N2. I collaborate closely with artists, developers and product teams to build engaging, player-first experiences and optimize LiveOps, events, and balance. I thrive in fast-paced environments and love turning data-driven insights into meaningful improvements for players and business goals.

Available to hire

Hi, I’m Simón Andrés Carreño Ampuero, a Game Designer and Game Programmer with 9+ years of experience leading system, combat, and UI/UX design across mobile and PC titles. I enjoy turning concepts into shipped features, from Game-as-a-Service projects in my own company to LiveOps design for a top-ranked Tetris mobile title. I’m comfortable owning cross-functional initiatives and shaping experiences from concept to release.

I’m bilingual in English and Spanish and am advancing Japanese to JLPT N2. I collaborate closely with artists, developers and product teams to build engaging, player-first experiences and optimize LiveOps, events, and balance. I thrive in fast-paced environments and love turning data-driven insights into meaningful improvements for players and business goals.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Advanced

Work Experience

LiveOps Designer at Playstudios
January 1, 2025 - January 1, 2025
LiveOps Designer for Tetris® mobile game. Managed Featured Rewards and Cross-promo processes; planned and implemented in-game events and AB tests; created new levels and tracked performance; improved internal publishing pipelines for Featured Rewards and Cross-promo; conducted event performance analysis to drive improvements.
Senior Unity Developer at Cinder Studios
February 1, 2023 - February 1, 2023
Outsourced engineer on a NFT MMO for Windows and MacOS. Developed new zones and features, created prototypes for new content, assisted in combat and encounter design, contributed to the Curator zone and Shard crafting.
Game Programmer & Level Designer at Kuwala
December 1, 2021 - December 1, 2021
Developer for Mogand, a visual novel teaching socially vulnerable students about survival and risky situations. Architected cross-platform infrastructure (iOS/Android/Windows), scaled educational game to 200+ CCU, managed store porting and publishing; reduced incidents via monitoring/RCA; optimized app size from ~1 GB to ~300 MB for lower-end devices; led product discovery with student interviews and continuous feedback loop.
Software Engineer at Pez Rabioso (Freelance)
March 1, 2022 - November 22, 2025
Freelance software engineering work focusing on Unity-based projects for various clients.
Content Developer at Toolkit
August 1, 2017 - August 1, 2017
Unity, Kinect content development focusing on interactive experiences.
Level Designer at ATTMotion
December 1, 2016 - December 1, 2016
Unreal Engine level design work focusing on immersive experiences.
Content Developer at Octopus
November 2, 2015 - August 19, 2016
Unity, Vuforia, Kinect, GearVR/Unreal Engine content development.

Education

Japanese for Business at ISI Career and Language Academy
October 10, 2024 - September 19, 2025
Master in Game Design at Universal Arts School
January 1, 2022 - January 1, 2024
Computer Engineering at Universidad Tecnológica de Chile INACAP
March 7, 2011 - December 31, 2013

Qualifications

JPT - 455 Pts (JLPT N3 similar)
March 1, 2015 - March 1, 2027
JLPT N4
July 1, 2024 - November 22, 2025
Certified Scrum Product Owner
February 1, 2024 - February 1, 2026
Game Production Maven
February 1, 2024 - November 22, 2025
Lean Six Sigma White Belt
January 1, 2024 - January 1, 2027
Level Design for Games
December 1, 2021 - November 22, 2025
EF SET English C2
February 1, 2023 - November 22, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet