Available to hire
Hi there! I’m Tory, a seasoned sound designer with over a decade of experience in AAA game audio development. I’ve had the pleasure of working on large-scale franchises and live service titles, crafting immersive audio experiences that enhance gameplay and narrative. I love collaborating closely with teams to bring soundscapes to life and realize storytelling through sound design.
Experience Level
Language
English
Fluent
Work Experience
Sound Designer at Intrepid Studios
March 1, 2023 - February 1, 2026Recorded, designed, and mixed audio assets in Reaper, implemented into Unreal 5 using Wwise. Embedded in Combat team responsible for all player class audio, created audio for ~20 abilities for each of the 8 classes.
Sound Designer at High Moon Studios
May 1, 2019 - March 1, 2023Scripted sound effects and recorded audio assets in Pro Tools. Designed dynamic level ambiences and foley for player and NPC animations.
Sound Designer at Rockstar Games
March 1, 2014 - October 1, 2017Responsible for character foley and world interaction sounds. Recorded and mixed audio assets in Pro Tools.
Education
Certificate - Game Audio, Audio Engineering at Pinnacle College
January 1, 2013 - January 1, 2014Associates Degree - Music Production at MiraCosta College
January 1, 2010 - January 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
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