Hi, I’m Danny Burns! I’m a versatile sound designer and music composer for visual media. I have 15+ years of experience creating immersive scores, sound design, and audio storytelling for games, animation, film, and theater. I love collaborating with developers, directors, and creatives to craft mood-altering audio that enhances the narrative. Based in Hillsboro, Oregon, I bring a hands-on approach to every project — from writing music for short films and video games to designing Foley, ADR, and bespoke sound effects. I regularly use an array of both in-studio and field-recording hardware, as well as software like Pro Tools, FMOD, FL Studio, and others. I'm always eager to work, and I can apply critiques in a timely fashion. I have my demo reel and portfolio site linked in my resume, which both showcase the different kinds of audio work I've done over the years. I hope you'll take a look! Thank you so much for your consideration!

Danny Burns

Hi, I’m Danny Burns! I’m a versatile sound designer and music composer for visual media. I have 15+ years of experience creating immersive scores, sound design, and audio storytelling for games, animation, film, and theater. I love collaborating with developers, directors, and creatives to craft mood-altering audio that enhances the narrative. Based in Hillsboro, Oregon, I bring a hands-on approach to every project — from writing music for short films and video games to designing Foley, ADR, and bespoke sound effects. I regularly use an array of both in-studio and field-recording hardware, as well as software like Pro Tools, FMOD, FL Studio, and others. I'm always eager to work, and I can apply critiques in a timely fashion. I have my demo reel and portfolio site linked in my resume, which both showcase the different kinds of audio work I've done over the years. I hope you'll take a look! Thank you so much for your consideration!

Available to hire

Hi, I’m Danny Burns! I’m a versatile sound designer and music composer for visual media. I have 15+ years of experience creating immersive scores, sound design, and audio storytelling for games, animation, film, and theater. I love collaborating with developers, directors, and creatives to craft mood-altering audio that enhances the narrative.

Based in Hillsboro, Oregon, I bring a hands-on approach to every project — from writing music for short films and video games to designing Foley, ADR, and bespoke sound effects. I regularly use an array of both in-studio and field-recording hardware, as well as software like Pro Tools, FMOD, FL Studio, and others. I’m always eager to work, and I can apply critiques in a timely fashion.

I have my demo reel and portfolio site linked in my resume, which both showcase the different kinds of audio work I’ve done over the years. I hope you’ll take a look!

Thank you so much for your consideration!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Music Composer at okayest! studios
August 1, 2025 - September 1, 2025
Composed contemplative piano music for the game Pixelogic; created a main theme, six level tracks, and two jingles; collaborated directly with the app developer.
Sound Designer / Audio Producer at Piemations
March 1, 2024 - Present
Recording custom audio for multiple animated shorts; creating custom sound design within a DAW; editing pre-existing sound design; composing incidental music.
Music Composer / Sound Designer at Valefor Games
June 1, 2021 - June 1, 2024
Recorded & edited custom sound design for the video game, Glyde the Dragon; composed level music designed to loop; produced boss themes with multiple phases.
Sound Designer / Re-Recording Mixer at Novel Kulture
November 1, 2019 - Present
Edited and mixed the entire soundscape for a short film; recorded on a Foley stage.
Composer / Sound Designer at Columbia Center for the Arts
October 1, 2013 - October 1, 2017
Provided original music and sound design for multiple theater productions, including Macbeth; worked in orchestral, jazz, and tribal styles.
Music Composer at DittyLabs
June 1, 2011 - June 1, 2012
Provided original music for the mobile game MacBrickout; produced 34 unique level themes; worked in electronic/hybrid styles.
Sound Designer at Piemations
March 1, 2024 - Present
Recording custom audio for multiple animated shorts. Creating custom sound design within a DAW. Editing pre-existing sound design. Composing incidental music.
Sound Designer at Valefor Games
June 1, 2021 - June 1, 2024
Recorded & edited custom sound design for the video game, Glyde the Dragon. Composed music for levels, designed to loop. Produced boss themes with multiple phases.
Sound Designer at Novel Kulture
November 1, 2019 - November 1, 2019
Edited and mixed the entire soundscape for a short film. Recorded on a Foley stage.
Audio Producer & Sound Designer at okayest! studios
August 1, 2025 - September 1, 2025
Composed contemplative piano music for the game Pixelogic; Created a main theme, six level tracks, and two jingles; Collaborated directly with the app developer.
Audio Producer & Sound Designer at Piemations
March 1, 2024 - Present
Recording custom audio for multiple animated shorts; Creating custom sound design within a DAW; Editing pre-existing sound design; Composing incidental music.
Sound Designer / Composer at Valefor Games
June 1, 2021 - June 1, 2024
Recorded & edited custom sound design for the video game Glyde the Dragon; Composed music for levels, designed to loop; Produced boss themes with multiple phases.
Music Composer / Sound Designer at DittyLabs
June 1, 2011 - June 1, 2012
Provided original music for the mobile game MacBrickout; Produced 34 unique level themes; Worked in electronic/hybrid styles.
Music Producer / Sound Designer at Piemations
March 1, 2024 - Present
Recording custom audio for multiple animated shorts; Creating custom sound design within a DAW; Editing pre-existing sound design; Composing incidental music.
Composer / Sound Designer at Valefor Games
June 1, 2021 - June 1, 2024
Recorded & edited custom sound design for the video game, Glyde the Dragon; Composed music for levels, designed to loop; Produced boss themes with multiple phases.
Sound Designer / Editor at Novel Kulture
November 1, 2019 - Present
Edited and mixed the entire soundscape for a short film; Recorded on a Foley stage.
Composer & Sound Designer at Columbia Center for the Arts
October 1, 2013 - October 1, 2017
Provided original music and sound design for multiple theater productions, including Macbeth; Worked in orchestral, jazz, and tribal styles.

Education

Bachelor of Fine Arts (BFA) in Music Production & Sound Design for Visual Media at Academy of Art University
January 11, 2030 - December 1, 2021
Bachelor of Fine Arts (BFA) in Music Production & Sound Design for Visual Media at Academy of Art University
January 11, 2030 - December 1, 2021
Bachelor of Fine Arts (BFA) in Music Production & Sound Design for Visual Media at Academy of Art University
January 11, 2030 - December 1, 2021
Bachelor of Fine Arts (BFA) in Music Production & Sound Design for Visual Media at Academy of Art University
January 11, 2030 - December 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Software & Internet, Professional Services