Ted Gage is a senior 3D/motion designer and creative lead with over 10 years of experience creating high-end visual content across advertising, entertainment, broadcast, social, and experiential media. His work spans 3D animation, motion graphics, VFX supervision, virtual production, and large-format screen content, including recent projects for The Sphere in Las Vegas. Ted brings a strong mix of creative direction, technical production knowledge, and hands-on execution across tools including Cinema 4D, After Effects, Unreal Engine, Houdini, Nuke, Premiere, and Octane. He is comfortable taking ideas from concept through final delivery, collaborating with cross-functional teams, and solving complex visual challenges under tight timelines. In addition to client and agency work, Ted runs Rad Science, a visual design studio focused on 3D, motion, VFX, and emerging creative technology. _Website not available. Sign in: https://www.twine.net/signup_

Ted Gage is a senior 3D/motion designer and creative lead with over 10 years of experience creating high-end visual content across advertising, entertainment, broadcast, social, and experiential media. His work spans 3D animation, motion graphics, VFX supervision, virtual production, and large-format screen content, including recent projects for The Sphere in Las Vegas. Ted brings a strong mix of creative direction, technical production knowledge, and hands-on execution across tools including Cinema 4D, After Effects, Unreal Engine, Houdini, Nuke, Premiere, and Octane. He is comfortable taking ideas from concept through final delivery, collaborating with cross-functional teams, and solving complex visual challenges under tight timelines. In addition to client and agency work, Ted runs Rad Science, a visual design studio focused on 3D, motion, VFX, and emerging creative technology. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Ted Gage is a senior 3D/motion designer and creative lead with over 10 years of experience creating high-end visual content across advertising, entertainment, broadcast, social, and experiential media. His work spans 3D animation, motion graphics, VFX supervision, virtual production, and large-format screen content, including recent projects for The Sphere in Las Vegas.

Ted brings a strong mix of creative direction, technical production knowledge, and hands-on execution across tools including Cinema 4D, After Effects, Unreal Engine, Houdini, Nuke, Premiere, and Octane. He is comfortable taking ideas from concept through final delivery, collaborating with cross-functional teams, and solving complex visual challenges under tight timelines.

In addition to client and agency work, Ted runs Rad Science, a visual design studio focused on 3D, motion, VFX, and emerging creative technology.

Website not available. Sign in: https://www.twine.net/signup

See more

Language

English
Fluent

Work Experience

President at Rad Science, Inc.
April 1, 2016 - Present
Leading VFX, 3D, VR, and animation projects; directed and managed projects spanning VFX, animation, VR experiences, color workflows, and experimental audio/visual installations; developed client-facing creative solutions across entertainment, advertising, and experiential sectors; served as creative lead for projects requiring both high-level vision and hands-on technical execution.
Virtual Production Technical Director at Sibling Rivalry
November 1, 2025 - Present
Builds and refines Unreal Engine pipelines for virtual production and branded immersive content; partners with cross-disciplinary teams to integrate CG, live action, and display-driven requirements.
Senior 3D Animator at Territory Studio
July 1, 2025 - September 30, 2025
Created high-fidelity 3D assets and animations optimized for spherical display; contributed to spherical screen production for a major gaming and streaming platform; collaborated with multidisciplinary teams to ensure seamless integration of visual elements.
Technical Director at Sibling Rivalry
December 1, 2024 - July 1, 2025
Led virtual production initiatives utilizing Unreal Engine 5; supervised a team of artists to deliver 8K native 3D renders; integrated live-action footage with CG content for immersive experiences; utilized Houdini, Redshift, Nuke, and Cinema 4D to achieve high-quality outputs.
Visual Effects Supervisor at A+E Networks
May 1, 2021 - October 1, 2024
Directed VFX and 3D animation for The Proof Is Out There, enhancing storytelling with data-driven visualizations and high-end simulations; managed pipeline workflows using Autodesk ShotGrid; produced complex infographics, map animations, and 3D renders to support narrative; ensured technical quality and creative consistency across episodes.
Freelance Creative Director & VFX Artist at R/GA
August 1, 2019 - May 1, 2020
Provided freelance VFX and 3D animation services for major clients including Samsung, Verizon, and Philips; developed innovative motion graphics and visual effects for advertising campaigns; collaborated with creative teams to align visual content with brand messaging.
Senior Post VFX Artist / Supervisor at Various Clients (HBO, Comedy Central, Hulu)
July 1, 2018 - May 1, 2020
Led VFX production for high-profile television projects, ensuring visual quality and timely delivery; VFX supervision and artist work on HBO's Random Acts of Flyness; lead artist for Comedy Central's Alternatino and Hulu's Ramy.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services