I am a passionate and experienced audio professional specializing in sound design, audio production, and music composition for interactive media and video games. I have developed sonic identities, managed full audio post-production pipelines, and led audio departments to deliver high-quality soundscapes, foley, dialogues, and soundtracks. Throughout my career, I have collaborated closely with multidisciplinary teams to create immersive and engaging audio experiences. With a solid educational background in audio engineering, music production, and film scoring, I combine technical expertise with creative skills to solve challenges in sound implementation and production. I am adaptable to different formats and media standards, and excel at project management, workflow optimization, and building productive team environments to meet deadlines and exceed expectations.

Ten och Ramos

I am a passionate and experienced audio professional specializing in sound design, audio production, and music composition for interactive media and video games. I have developed sonic identities, managed full audio post-production pipelines, and led audio departments to deliver high-quality soundscapes, foley, dialogues, and soundtracks. Throughout my career, I have collaborated closely with multidisciplinary teams to create immersive and engaging audio experiences. With a solid educational background in audio engineering, music production, and film scoring, I combine technical expertise with creative skills to solve challenges in sound implementation and production. I am adaptable to different formats and media standards, and excel at project management, workflow optimization, and building productive team environments to meet deadlines and exceed expectations.

Available to hire

I am a passionate and experienced audio professional specializing in sound design, audio production, and music composition for interactive media and video games. I have developed sonic identities, managed full audio post-production pipelines, and led audio departments to deliver high-quality soundscapes, foley, dialogues, and soundtracks. Throughout my career, I have collaborated closely with multidisciplinary teams to create immersive and engaging audio experiences.

With a solid educational background in audio engineering, music production, and film scoring, I combine technical expertise with creative skills to solve challenges in sound implementation and production. I am adaptable to different formats and media standards, and excel at project management, workflow optimization, and building productive team environments to meet deadlines and exceed expectations.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Sound Designer at Worlds Gaming Corp.
June 30, 2025 - August 4, 2025
Developed the sonic identity for an anime-inspired FPS game using foley recordings, sound synthesis, and effect libraries. Managed the full audio post-production pipeline including editing, mixing, and mastering sound effects, ambiences, dialogues, and more for a multiplayer video game. Organized and led the audio department using project management software to oversee tasks, track progress, and boost departmental efficiency through a collaborative and productive work environment.
Audio Engineer at Karaokult Amber Studio
March 31, 2024 - August 4, 2025
Designed and implemented sound design within the Roblox game engine across multiple projects in collaboration with media companies to promote movie releases, interactive advertising, and multimedia content. Coordinated with the studio’s audio team to create original soundtracks for interactive game experiences aimed at promotional use within Roblox.
Junior Sound Designer at 1 Simple Game Studios
July 31, 2022 - August 4, 2025
Created sound effects and foley for mobile video games, including recording, design, and post-production of soundscapes for UI, gameplay, dialogue, and more. Composed and produced original music using virtual instruments, handling mixing and mastering personally. Troubleshot technical issues related to sound implementation using appropriate tools and software to minimize workload and development time.
Producer, Sound Designer, Composer at Fononautas
December 31, 2021 - August 4, 2025
Managed and organized the production team, optimizing workflows with planning and management software like Trello, Asana, and Microsoft Project to ensure operational efficiency and meet deadlines. Recorded, synchronized, and designed audio for promotional campaign commercials for online and TV distribution. Conducted audio post-production for corporate videos aimed at publicizing and marketing a major food production company. Composed original jazz-style music and digitally edited it for a children’s animated series. Created looping arrangements of video game music to be played seamlessly throughout the experience, rendering start and end points undetectable.
Lead Sound Designer at Worlds Gaming Corp.
June 30, 2025 - August 4, 2025
Developed the sonic identity for an anime-inspired FPS game using foley recordings, sound synthesis, and effect libraries. Managed the full audio post-production pipeline including editing, mixing, and mastering sound effects, ambiences, dialogues, and more for a multiplayer video game. Organized and led the audio department, utilizing project management software to oversee tasks, track progress, and boost departmental efficiency through a collaborative and productive working environment.
Audio Engineer at Karaokult Amber Studio
March 31, 2024 - August 4, 2025
Designed and implemented sound design within the Roblox game engine across multiple projects in collaboration with media companies to promote movie releases, interactive advertising, multimedia content, etc. Coordinated with the studio’s audio team to create original soundtracks for interactive game experiences aimed at promotional use within Roblox.
Junior Sound Designer at 1 Simple Game Studios
July 31, 2022 - August 4, 2025
Created sound effects and foley for mobile video games, including recording, design, and post-production of soundscapes for UI, gameplay, dialogue, and more. Composed and produced original music using virtual instruments, managing mixing and mastering personally. Troubleshot technical issues related to sound implementation using appropriate tools and software to minimize workload and development time.
Producer, Sound Designer, Composer at Fononautas
December 31, 2021 - August 4, 2025
Managed and organized the production team, optimizing workflows with planning and management software such as Trello, Asana, and Microsoft Project to ensure operational efficiency and meet deadlines. Recorded, synchronized, and designed audio for promotional campaign commercials for online and TV distribution. Conducted audio post-production for corporate videos aimed at publicizing and marketing a major food production company. Composed original jazz-style music digitally edited for a children’s animated series. Created looping arrangements of video game music for seamless playback throughout the experience, rendering detectable start and end points undetectable.

Education

Bachelor in music production at AMERIKE
August 17, 2018 - July 10, 2022
Audio Engineer at FERMATTA
August 15, 2013 - December 20, 2015
Audio Engineering at Fermatta Music Academy
January 1, 2013 - January 1, 2016
Bachelor’s in Music and Production Technologies at AMERIKÉ University
January 1, 2018 - January 1, 2022
Diploma in Film Scoring & Sound Design for Cinema at Sound Union Studio
January 1, 2017 - January 1, 2018
Audio Engineering at Fermatta Music Academy
January 1, 2013 - January 1, 2016
Bachelor’s in Music and Production Technologies at AMERIKE University
January 1, 2018 - January 1, 2022
Diploma in Film Scoring & Sound Design for Cinema at SOUND UNION STUDIO
January 1, 2017 - January 1, 2018

Qualifications

3D Development for Unity with C# (Online Course)
January 1, 2023 - December 31, 2023
Course in Blueprint Scripting for Unreal Engine 5
January 1, 2024 - December 31, 2025
Advanced FMOD Implementation for Video Game Audio
January 1, 2025 - December 31, 2025
Wwise Interactive Music Certification Course
January 1, 2025 - December 31, 2025
Online Course: 3D Development for Unity with C#
January 1, 2023 - December 31, 2023
Course in Blueprint Scripting for Unreal Engine 5
January 1, 2024 - December 31, 2025
Advanced FMOD Implementation for Video Game Audio
January 1, 2025 - December 31, 2025
Wwise Interactive Music Certification Course
January 1, 2025 - December 31, 2025

Industry Experience

Gaming, Media & Entertainment, Other, Software & Internet
    uniE603 Turf War
    This a Jazz and Big Band Inspired soundtrack used in a mobile game now out called "Mafia Kings" instrumental Jazz BigBand Musical
    uniE603 Neighborhood
    This a Jazz and Big Band Inspired soundtrack used in a mobile game now out called "Mafia Kings" instrumental Jazz BigBand Musical
    uniE603 Tiny Room Stories
    A taste of a few of the tracks I composed for a number of levels on the game "tiny room stories: twonmistery"
    uniE603 Mouse Land
    A track for my take on this animated short called mousland
    uniE603 Heartache
    A Horro inspired track I did as demo
    uniE603 Against Myself
    This is the OST for a Action Psychological game project