I am a passionate Technical Artist with a solid background in 3D modeling, game design, and game development. I enjoy working with tools like Unreal Engine, Unity, Maya, Blender, and ZBrush, and combining my programming skills with artistic sensibilities to create immersive game worlds. I thrive in collaborative environments where I can bridge the gap between artists, programmers, and designers.
I have led teams in designing and prototyping game mechanics as well as developing custom game engines and rendering systems. With a problem-solving mindset and a keen eye for aesthetics, I continuously aim to optimize player experience and contribute creatively and technically to every project I work on.
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