I am a passionate Technical Artist with a solid background in 3D modeling, game design, and game development. I enjoy working with tools like Unreal Engine, Unity, Maya, Blender, and ZBrush, and combining my programming skills with artistic sensibilities to create immersive game worlds. I thrive in collaborative environments where I can bridge the gap between artists, programmers, and designers. I have led teams in designing and prototyping game mechanics as well as developing custom game engines and rendering systems. With a problem-solving mindset and a keen eye for aesthetics, I continuously aim to optimize player experience and contribute creatively and technically to every project I work on.

Elefterios Lazaridis

I am a passionate Technical Artist with a solid background in 3D modeling, game design, and game development. I enjoy working with tools like Unreal Engine, Unity, Maya, Blender, and ZBrush, and combining my programming skills with artistic sensibilities to create immersive game worlds. I thrive in collaborative environments where I can bridge the gap between artists, programmers, and designers. I have led teams in designing and prototyping game mechanics as well as developing custom game engines and rendering systems. With a problem-solving mindset and a keen eye for aesthetics, I continuously aim to optimize player experience and contribute creatively and technically to every project I work on.

Available to hire

I am a passionate Technical Artist with a solid background in 3D modeling, game design, and game development. I enjoy working with tools like Unreal Engine, Unity, Maya, Blender, and ZBrush, and combining my programming skills with artistic sensibilities to create immersive game worlds. I thrive in collaborative environments where I can bridge the gap between artists, programmers, and designers.

I have led teams in designing and prototyping game mechanics as well as developing custom game engines and rendering systems. With a problem-solving mindset and a keen eye for aesthetics, I continuously aim to optimize player experience and contribute creatively and technically to every project I work on.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Swedish
Fluent
Greek, Modern
Fluent

Work Experience

Game Designer at LifeBonder
January 1, 2025 - March 31, 2025
Led and coordinated the art and developer teams, ensuring aligned vision, clear communication, and on-time game delivery. Designed and prototyped game mechanics, UI/UX, and level layouts using Unity and Figma. Optimized player experience through data-driven analysis and user feedback. Collaborated closely with artists and programmers to refine game features. Led brainstorming sessions contributing to creative and technical problem-solving.
Technical Artist at Independent Project
September 1, 2023 - June 30, 2024
Developed a custom game engine in C++ with DirectX implementing real-time rendering techniques. Designed an adaptive LOD system with tessellation improving performance without visual loss. Built a custom OBJ-parser to enhance 3D model importing and processing. Implemented frustum culling reducing GPU workload and improving performance. Created a dynamic cubic environment mapping system allowing real-time reflections. Developed a particle system for high-quality VFX in dynamic environments.
Technical Artist at Team-Based Project
March 1, 2022 - June 30, 2022
Collaborated with a 6-member team to develop a custom game engine and a fully functional game. Developed a tool for converting FBX files into a custom format optimizing the 3D asset pipeline. Contributed to 3D modeling, texturing, and animation ensuring a cohesive visual style. Optimized rendering performance and troubleshot issues in collaboration with programmers and designers.
Game Designer at LifeBonder
January 1, 2025 - March 31, 2025
Led and coordinated the art and developer teams, acting as a bridge to ensure aligned vision, clear communication, and on-time game delivery. Designed and prototyped game mechanics, UI/UX, and level layouts using Unity and Figma. Optimized the player experience through data-driven analysis and user feedback. Collaborated closely with artists and programmers to refine game features. Led brainstorming sessions, contributing to creative and technical problem-solving.
Technical Artist at Independent Project
September 1, 2023 - June 30, 2024
Developed a custom game engine in C++ with DirectX, implementing real-time rendering techniques. Designed an adaptive LOD system with tessellation, improving performance without visual loss. Built a custom OBJ-parser, enhancing 3D model importing and processing. Implemented frustum culling reducing GPU workload and improving performance. Created a dynamic cubic environment mapping system, allowing real-time reflections. Developed a particle system to generate high-quality VFX for dynamic environments.
Technical Artist at Team-Based Project
March 1, 2022 - June 30, 2022
Collaborated with a 6-member team to develop a custom game engine and a fully functional game. Developed a tool for converting FBX files into a custom format, optimizing the 3D asset pipeline. Contributed to 3D modeling, texturing, and animation, ensuring a cohesive visual style. Optimized rendering performance, troubleshooting issues in collaboration with programmers and designers.

Education

Technical Artist at Blekinge Tekniska Högskola
September 1, 2017 - July 1, 2024
Automation Engineer at Technological Educational Institution of Central Greece
September 1, 2010 - July 1, 2014
Technical Artist in games at Blekinge University of Technology
January 1, 2017 - December 31, 2024
Automation Engineer at Technological Educational Institution of Central Greece
January 1, 2010 - December 31, 2014
Technical Artist in games at Blekinge University of Technology
January 1, 2017 - December 31, 2024
Automation Engineer at Technological Educational Institution of Central Greece
January 1, 2010 - December 31, 2014

Qualifications

Microsoft Office Specialist (Master)
January 1, 0001 - December 31, 0001
Certificate of Competency in English
January 1, 0001 - December 31, 0001
Information Technology
January 1, 0001 - December 31, 0001
Microsoft Office Specialist (Master)
January 1, 2017 - December 31, 2017
Certificate of Competency in English
January 1, 2017 - December 31, 2017
Information Technology
January 1, 2017 - December 31, 2017

Industry Experience

Media & Entertainment, Computers & Electronics, Gaming, Software & Internet