Available to hire
I’m a game developer and full-stack engineer with a strong focus on building immersive systems, from fast-paced multiplayer mechanics in Unreal Engine to scalable backend platforms with .NET and Azure.
I’ve worked with studios across Europe and the US on FPS games, VR/AR experiences, and enterprise web apps. I’m fluent in C++, C#, and JavaScript, but C++ will always be my first love.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
French
Advanced
Arabic
Advanced
Portuguese
Intermediate
Work Experience
Full Stack Developer — Enterprise Solutions at VdA Vieira de Almeida
November 1, 2024 - PresentDesigned and implemented end-to-end enterprise features across front-end, API, and background services using C#/.NET and Azure. Built scalable data pipelines and PDF generation systems handling complex business and billing data. Developed and integrated REST APIs; worked with Azure SQL and Cosmos DB. Deployed, monitored, and maintained production workloads on Microsoft Azure (App Services, Functions, Workers).
Lead Game Programmer at DNE Games
July 1, 2024 - December 1, 2024Built core multiplayer systems for shooter projects (EOS, Steam, lobbies, maps); engineered player mechanics, weapons, transitions, and backend logic. Conducted technical interviews and skill-based assessments for new developer hires; contributed to UI/UX and design reviews; managed Perforce server, commits, and team access.
Senior Game Programmer at DNE Games
January 1, 2024 - June 1, 2024Led development of core multiplayer features and gameplay systems; collaborated on design and backend integration; contributed to code quality and team processes.
Senior Game Programmer at Stochastik Games
July 1, 2023 - October 1, 2023Oversaw implementation of advanced gameplay systems; integrated Epic Online Services for login, achievements, and leaderboards; mentored junior developers and ensured code quality across modules; developed combat systems, camera logic, VFX/SFX, and enemy AI using Behavior Trees; managed localization, offline saving, and performance tuning.
Game Programmer at Stochastik Games
November 1, 2022 - June 1, 2023Implemented gameplay features, localization, offline saving, and performance tuning; contributed to project coordination using Git, Trello, Azure, and Anchor Point.
Unity Developer VR/AR at Illusive Studios
April 1, 2021 - July 1, 2022- Delivered and maintained 15+ VR and AR experiences using Unity3D, Vuforia, and Oculus Rift.
- Built raycast-based UI systems and asset versioning pipelines.
- Developed Android and Windows applications for commercial showcases.
- Led rapid prototyping and live event delivery under tight deadlines.
Education
Bachelor's degree, Computer Science at University of Bradford
January 1, 2022 - June 1, 2022Bachelor's degree, Games and Apps Development, Digital Games Programming at IADE
September 1, 2019 - January 1, 2022Bachelor of Technology - BTech, Information Technology at Edde Technical Institute
September 1, 2016 - July 1, 2019Qualifications
Award - Best Student in the Areas of Technologies 2021/2022
January 1, 2021 - December 31, 2022Nomination - Best Game of the Year 2021
January 1, 2021 - December 31, 2021Award - Merit Scholarship in Games & Apps Development
January 11, 2030 - January 19, 2026Award - Ranked 2nd on the IT National Exam 2019
January 1, 2019 - December 31, 2019Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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