Available to hire
Hi, I’m Terry Keyrouz, a Game Programmer and Full-Stack Engineer with 5+ years of experience building real-time games, multiplayer systems, and production software. I specialize in Unreal Engine (C++) and C#/.NET, with a strong focus on gameplay systems, performance, and clean, scalable architecture.
I’m comfortable owning features end-to-end, collaborating across disciplines, and delivering production-ready systems in both game and enterprise environments. I’ve worked across the full stack, from real-time client systems to APIs, cloud services, and data pipelines, and I enjoy turning ideas into robust, maintainable software.
Skills
Language
English
Fluent
French
Fluent
Arabic
Fluent
Portuguese
Fluent
Work Experience
Full Stack Developer — Enterprise Solutions at VdA Vieira de Almeida
November 1, 2024 - PresentDesigned and implemented end-to-end enterprise features across front-end, API, and background services using C#/.NET and Azure. Built scalable data pipelines and PDF generation systems handling complex business and billing data. Developed and integrated REST APIs; worked with Azure SQL and Cosmos DB. Deployed, monitored, and maintained production workloads on Microsoft Azure (App Services, Functions, Workers).
Lead Game Programmer at DNE Games
July 1, 2024 - December 1, 2024Built core multiplayer systems for shooter projects (EOS, Steam, lobbies, maps); engineered player mechanics, weapons, transitions, and backend logic. Conducted technical interviews and skill-based assessments for new developer hires; contributed to UI/UX and design reviews; managed Perforce server, commits, and team access.
Senior Game Programmer at DNE Games
January 1, 2024 - June 1, 2024Led development of core multiplayer features and gameplay systems; collaborated on design and backend integration; contributed to code quality and team processes.
Senior Game Programmer at Stochastik Games
July 1, 2023 - October 1, 2023Oversaw implementation of advanced gameplay systems; integrated Epic Online Services for login, achievements, and leaderboards; mentored junior developers and ensured code quality across modules; developed combat systems, camera logic, VFX/SFX, and enemy AI using Behavior Trees; managed localization, offline saving, and performance tuning.
Game Programmer at Stochastik Games
November 1, 2022 - June 1, 2023Implemented gameplay features, localization, offline saving, and performance tuning; contributed to project coordination using Git, Trello, Azure, and Anchor Point.
Unity Developer VR/AR at Illusive Studios
April 1, 2021 - July 1, 2022- Delivered and maintained 15+ VR and AR experiences using Unity3D, Vuforia, and Oculus Rift.
- Built raycast-based UI systems and asset versioning pipelines.
- Developed Android and Windows applications for commercial showcases.
- Led rapid prototyping and live event delivery under tight deadlines.
Full Stack Developer at VdA (Vieira de Almeida)
November 1, 2024 - January 1, 2026Designed and implemented end-to-end enterprise features across front-end, API, and background services using C#/.NET and Azure. Built scalable data pipelines and PDF generation systems handling complex business and billing data. Developed and integrated REST APIs; worked with Azure SQL and Cosmos DB. Deployed, monitored, and maintained production workloads on Microsoft Azure (App Services, Functions, Workers).
Lead Game Programmer at DNE (Digital NoMad Entertainment)
January 1, 2024 - December 1, 2024Led development of a multiplayer FPS game in Unreal Engine. Integrated SteamEOS lobby systems, map transitions, and full player/weapon mechanics. Managed Perforce server, user access, and commit workflows. Conducted skill-based interviews to hire and grow the engineering team. Developed core gameplay mechanics, input systems, and UI flows.
Senior Game Programmer at Stochastic Games
November 1, 2022 - October 1, 2023Oversaw implementation of advanced gameplay systems. Integrated Epic Online Services for login, achievements, and leaderboards. Mentored junior developers and ensured code quality across modules. Developed combat systems, camera logic, VFX, SFX, and enemy AI using Behavior Trees. Managed localization, offline saving, and performance tuning.
VR/AR Programmer at Illusive Studios
April 1, 2021 - June 1, 2022Delivered and maintained 15+ VR and AR experiences using Unity3D, Vuforia, and Oculus Rift. Built raycast-based UI systems and asset versioning pipelines. Developed Android and Windows applications for commercial showcases. Led rapid prototyping and live event delivery under tight deadlines.
Education
Bachelor's degree, Computer Science at University of Bradford
January 1, 2022 - June 1, 2022Bachelor's degree, Games and Apps Development, Digital Games Programming at IADE
September 1, 2019 - January 1, 2022Bachelor of Technology - BTech, Information Technology at Edde Technical Institute
September 1, 2016 - July 1, 2019Bachelor’s Degree, Computer Science at University of Bradford
January 1, 2022 - June 1, 2022Bachelor’s Degree, Games & Apps Development at IADE, Lisbon
September 1, 2019 - June 1, 2022Technical Baccalaureate, IT at Edde Institute, Lebanon
September 1, 2016 - July 1, 2019Qualifications
Award - Best Student in the Areas of Technologies 2021/2022
January 1, 2021 - December 31, 2022Nomination - Best Game of the Year 2021
January 1, 2021 - December 31, 2021Award - Merit Scholarship in Games & Apps Development
January 11, 2030 - January 19, 2026Award - Ranked 2nd on the IT National Exam 2019
January 1, 2019 - December 31, 2019Best Tech Student 2021/2022
September 1, 2021 - February 1, 2022Merit Scholarship IADE
February 1, 2021 - December 31, 2021Lebanon IT Exam Edde Institute
January 1, 2019 - December 31, 2019Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
Skills
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