Hi, I’m Matheus Gabriel Camilo Cunha, a sound designer and game composer who loves crafting immersive audio for indie games. I create soundscapes and write music that fits a wide range of styles, from action-packed platformers to atmospheric explorations, always collaborating with developers to bring their worlds to life. I’m actively expanding my toolkit with Wwise and FMOD to implement audio more effectively, and I bring four years of experience shaping sound design and soundtrack for gaming projects. I’m aiming to build a solid career in the gaming industry by delivering memorable, polished audio that enhances gameplay and storytelling.

Matheus Gabriel Camilo Cunha

Hi, I’m Matheus Gabriel Camilo Cunha, a sound designer and game composer who loves crafting immersive audio for indie games. I create soundscapes and write music that fits a wide range of styles, from action-packed platformers to atmospheric explorations, always collaborating with developers to bring their worlds to life. I’m actively expanding my toolkit with Wwise and FMOD to implement audio more effectively, and I bring four years of experience shaping sound design and soundtrack for gaming projects. I’m aiming to build a solid career in the gaming industry by delivering memorable, polished audio that enhances gameplay and storytelling.

Available to hire

Hi, I’m Matheus Gabriel Camilo Cunha, a sound designer and game composer who loves crafting immersive audio for indie games. I create soundscapes and write music that fits a wide range of styles, from action-packed platformers to atmospheric explorations, always collaborating with developers to bring their worlds to life.

I’m actively expanding my toolkit with Wwise and FMOD to implement audio more effectively, and I bring four years of experience shaping sound design and soundtrack for gaming projects. I’m aiming to build a solid career in the gaming industry by delivering memorable, polished audio that enhances gameplay and storytelling.

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Skills

Experience Level

Intermediate

Work Experience

Sound Designer at Archaeogem (Gagonfe)
April 1, 2024 - September 28, 2025
Created footsteps, UI sounds, ambience, map interactions, and damage effects for the platformer Archaeogem, collaborating with the team to shape its auditory identity.
Sound Designer at Fox's Zen House (Gagonfe)
January 1, 2023 - September 28, 2025
Created all SFX for Opera GX game jam within one week.
Music Composer at Capybard
May 1, 2023 - September 28, 2025
Composed two tracks for the game Pack it Up, developed in three days for Ludum Dare 53, in jazz and digital fusion styles.
Sound Designer at Gagonfe
April 1, 2024 - September 28, 2025
Created sounds for Archaeogem, a platformer by Gagonfe, including footsteps, UI sounds, ambience, map interactions, damage effects, and more to enhance gameplay and player feedback.
Sound Designer at Gagonfe
January 1, 2023 - September 28, 2025
As the sound designer for Fox's Zen House, produced all SFX within one week for the Opera GX game jam, delivering cohesive and responsive audio assets under tight deadlines.
Music Composer at Capybard
May 1, 2023 - September 28, 2025
Composed two tracks for the game Pack it Up, developed in three days for the Ludum Dare 53 game jam, in jazz and digital fusion styles.

Education

Bachelor’s Degree in Popular Music at Paraná College of Arts
April 1, 2024 - September 28, 2025
Bachelor’s Degree in Popular Music at Paraná College of Arts
April 1, 2024 - September 28, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet