I’m a 3D Texture and Environment Artist with over nine years of experience blending traditional fine arts with high-performance real-time technology. As a core contributor to the Quixel Megascans ecosystem, I’ve helped build 38+ global collections and set industry standards for 8K PBR material authoring, Megatrees, and Megaworlds.
I bring deep fluency in Unreal Engine 5 (including Nanite and Lumen-optimized surfaces) and Procedural Content Generation, with a proven AAA production track record on industry-defining projects such as The Matrix Awakens, The Witcher 4 (Polaris), and Black Myth: Wukong. I also blend 2D concept design with 3D texturing workflows for feature films like Allahyar and the Legend of Markhor and Allahyar and the 100 Flowers of God, creating cohesive materials and layouts for stylized worlds. Additionally, I have created projection-mapped visuals for the League of Legends GEA Event, focusing on Yasuo’s sword dance performance.
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Concept Splash Art for Hornet from Silksong.
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