I'm a 3D Texture and Environment Artist with over nine years of experience blending traditional fine arts with high-performance real-time technology. As a core contributor to the Quixel Megascans ecosystem, I've helped build 38+ global collections and set industry standards for 8K PBR material authoring, Megatrees, and Megaworlds. I bring deep fluency in Unreal Engine 5 (including Nanite and Lumen-optimized surfaces) and Procedural Content Generation, with a proven AAA production track record on industry-defining projects such as The Matrix Awakens, The Witcher 4 (Polaris), and Black Myth: Wukong. I also blend 2D concept design with 3D texturing workflows for feature films like Allahyar and the Legend of Markhor and Allahyar and the 100 Flowers of God, creating cohesive materials and layouts for stylized worlds. Additionally, I have created projection-mapped visuals for the League of Legends GEA Event, focusing on Yasuo’s sword dance performance.

SALEHA KAMRAN

I'm a 3D Texture and Environment Artist with over nine years of experience blending traditional fine arts with high-performance real-time technology. As a core contributor to the Quixel Megascans ecosystem, I've helped build 38+ global collections and set industry standards for 8K PBR material authoring, Megatrees, and Megaworlds. I bring deep fluency in Unreal Engine 5 (including Nanite and Lumen-optimized surfaces) and Procedural Content Generation, with a proven AAA production track record on industry-defining projects such as The Matrix Awakens, The Witcher 4 (Polaris), and Black Myth: Wukong. I also blend 2D concept design with 3D texturing workflows for feature films like Allahyar and the Legend of Markhor and Allahyar and the 100 Flowers of God, creating cohesive materials and layouts for stylized worlds. Additionally, I have created projection-mapped visuals for the League of Legends GEA Event, focusing on Yasuo’s sword dance performance.

Available to hire

I’m a 3D Texture and Environment Artist with over nine years of experience blending traditional fine arts with high-performance real-time technology. As a core contributor to the Quixel Megascans ecosystem, I’ve helped build 38+ global collections and set industry standards for 8K PBR material authoring, Megatrees, and Megaworlds.

I bring deep fluency in Unreal Engine 5 (including Nanite and Lumen-optimized surfaces) and Procedural Content Generation, with a proven AAA production track record on industry-defining projects such as The Matrix Awakens, The Witcher 4 (Polaris), and Black Myth: Wukong. I also blend 2D concept design with 3D texturing workflows for feature films like Allahyar and the Legend of Markhor and Allahyar and the 100 Flowers of God, creating cohesive materials and layouts for stylized worlds. Additionally, I have created projection-mapped visuals for the League of Legends GEA Event, focusing on Yasuo’s sword dance performance.

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Experience Level

Expert
Expert
Intermediate
Beginner

Language

English
Fluent

Work Experience

Senior 3D Texture Artist at Epic Games / Quixel
December 1, 2019 - March 1, 2026
Refined and reconstructed photogrammetry scan data to produce production-ready surfaces and PBR maps for 38+ global Megascans, Megatrees, and Megaworlds libraries. Provided feedback on 5+ Quixel Tools updates to aid pipeline development. Managed deadlines, delivering up to 10+ assets per sprint and maintaining a high-priority deliverables sheet. Explored software to streamline the surface assets pipeline while preserving quality. Handled 50+ complex assets, resolving issues such as noise and reconstruction gaps. Independently QA’d 200+ assets, reducing turnaround time by 30% through pipeline improvements. Optimized textures and material setups for real-time performance across platforms, and collaborated cross-functionally with environment, vegetation, mesh processing, and scanning teams. Mentored 6 artists and contributed to R&D documentation to support workflow efficiency.
3D Texture Artist/ 2D Concept Artist at 3rd World Studios
March 1, 2017 - September 1, 2019
Allahyar and the Legend of Markhor (Feature Film): designed 2D character sheets, creatures, environment layouts, and promotional posters; collaborated with marketing on logo variations for social media; created stylized 3D textures for cinematic props; partnered with WWF for outreach campaigns using Allahyar characters. Allahyar and the 100 Flowers of God (Feature Film): textured 5 hard-surface robotic characters; developed 2D master expression sheets for facial animations; created environmental concepts exploring hierarchical robot societies and distinct dwelling zones (subterranean, crystal-lit habitats for workers; sunlit environments for elites).

Education

Bachelor of Arts (BA) at National College of Arts (NCA)
January 1, 2013 - January 1, 2017
Bachelor of Arts (BA) at National College of Arts (NCA)
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet