Hi, I’m Saleha Kamran, a 2D concept artist and illustrator with 9+ years across animated feature film and AAA game production. I trained in traditional fine arts at the National College of Arts with a foundation in anatomy and composition, and I bring those fundamentals into digital projects to ground concept work in a world that can actually be built. I thrive in stylized pipelines where decisions about shape, color, and detail add up to a unique, cohesive world. I’ve led 2D visual development on award-winning Pakistani features, created projection-mapped visuals for a League of Legends live event, and developed surface-aware concepts that translate well to 3D pipelines.

Saleha Kamran

Hi, I’m Saleha Kamran, a 2D concept artist and illustrator with 9+ years across animated feature film and AAA game production. I trained in traditional fine arts at the National College of Arts with a foundation in anatomy and composition, and I bring those fundamentals into digital projects to ground concept work in a world that can actually be built. I thrive in stylized pipelines where decisions about shape, color, and detail add up to a unique, cohesive world. I’ve led 2D visual development on award-winning Pakistani features, created projection-mapped visuals for a League of Legends live event, and developed surface-aware concepts that translate well to 3D pipelines.

Available to hire

Hi, I’m Saleha Kamran, a 2D concept artist and illustrator with 9+ years across animated feature film and AAA game production. I trained in traditional fine arts at the National College of Arts with a foundation in anatomy and composition, and I bring those fundamentals into digital projects to ground concept work in a world that can actually be built. I thrive in stylized pipelines where decisions about shape, color, and detail add up to a unique, cohesive world. I’ve led 2D visual development on award-winning Pakistani features, created projection-mapped visuals for a League of Legends live event, and developed surface-aware concepts that translate well to 3D pipelines.

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Language

English
Fluent

Work Experience

Senior 3D Texture Artist at Epic Games / Quixel
December 1, 2019 - March 1, 2026
Refined and reconstructed photogrammetry scan data to produce production-ready surfaces and PBR maps for 38+ global Megascans, Megatrees, and Megaworlds libraries. Provided feedback on 5+ Quixel Tools updates to aid pipeline development. Managed deadlines, delivering up to 10+ assets per sprint and maintaining a high-priority deliverables sheet. Explored software to streamline the surface assets pipeline while preserving quality. Handled 50+ complex assets, resolving issues such as noise and reconstruction gaps. Independently QA’d 200+ assets, reducing turnaround time by 30% through pipeline improvements. Optimized textures and material setups for real-time performance across platforms, and collaborated cross-functionally with environment, vegetation, mesh processing, and scanning teams. Mentored 6 artists and contributed to R&D documentation to support workflow efficiency.
3D Texture Artist/ 2D Concept Artist at 3rd World Studios
March 1, 2017 - September 1, 2019
Allahyar and the Legend of Markhor (Feature Film): designed 2D character sheets, creatures, environment layouts, and promotional posters; collaborated with marketing on logo variations for social media; created stylized 3D textures for cinematic props; partnered with WWF for outreach campaigns using Allahyar characters. Allahyar and the 100 Flowers of God (Feature Film): textured 5 hard-surface robotic characters; developed 2D master expression sheets for facial animations; created environmental concepts exploring hierarchical robot societies and distinct dwelling zones (subterranean, crystal-lit habitats for workers; sunlit environments for elites).
3D Texture Artist at Epic Games / Quixel
December 1, 2019 - March 1, 2026
Authored PBR surface maps across 38+ Megascans library collections; reconstructed raw photogrammetry data with painting to ensure reads; QA'd 200+ assets for visual consistency; mentored 6 junior artists; authored documentation on surface workflow best practices and tricky scan cases; contributed to FAB marketplace assets.
2D Concept Artist / 3D Texture Artist at 3rd World Studios
March 1, 2017 - September 1, 2019
Developed 2D concept deliverables across production: character design sheets, creature concepts, environment layout sketches; textured stylized props in 3D; collaborated on marketing logo variations; partnered with WWF on conservation outreach campaigns to adapt the visual style to a cause-driven brief; also designed projection-mapped visuals for the League of Legends GEA Event – Hoola.

Education

Bachelor of Arts (BA) at National College of Arts (NCA)
January 1, 2013 - January 1, 2017
Bachelor of Arts (BA) at National College of Arts (NCA)
January 1, 2013 - January 1, 2017
Bachelor of Fine Arts (BFA) – Major: Printmaking at National College of Arts (NCA), Islamabad
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming