Thekeeksacompany

Available to hire

Creative 2D artist and designer with production experience across a full game pipeline, contributing from pre-production thought through implementation.

About

Creative 2D artist and designer with production experience across a full game pipeline, contributing from pre-production thought through implementation. Experienced in creating production-ready characters, environments, UI elements, and symbols while maintaining strong visual consistency with established styles, and collaborating using Unity asset integration workflows.

Background in animation and visual storytelling to deliver clear, engaging character and visual design. Experienced in Unity asset implementation and optimization, remote team collaboration, and end-to-end asset production including texture atlases and sprite sheets.

  • Joined May 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Education

Work experience· 9 roles

Associate Art Tutor at Cardiff Metropolitan - Games Art · Cardiff Metropolitan UniversityJun 2026 – Present · 6 mos
2D Artist / 3D Motion Graphics Artist · Wishbone Games LTDMar 2026 – Present · 9 mos

Contributed across concept, production, and post-production stages of a full game pipeline. Produced iterative concept sketches and final assets for characters, props, UI elements, and environments. Collaborated closely with the Art Director to establish and maintain visual language including UI graphics, promotional materials, and logo design. Built production-ready assets following studio rendering standards; created texture atlases and sprite sheets for Unity implementation. Developed character, symbol, and background animations and VFX using Spine2D and After Effects, maintaining consistency with established style guides and meeting production deadlines.

2D Artist · Wishbone Games LtdMar 2026 – Present · 9 mos

Contributed across concept, production, and post-production stages of a full game pipeline. Produced iterative concept sketches and final assets for characters, props, UI elements and environments. Collaborated with Art Director to establish and maintain visual language, including UI graphics, promotional materials, and logo design. Created production-ready assets following studio renderings standards. Built texture atlases and sprite sheets for Unity implementation. Worked closely with project managers and backend developers to improve workflow and asset readability. Developed character, symbol, and background animations and VFX using Spine2D and After Effects. Maintained consistency with established style guides while meeting production deadlines.

2D Artist · WishboneOct 2025 – Feb 2026 · 5 mos
Design Engineer / Animator · A2D AI T S TAT ION (portfolio link shown; company name not clearly given)Jan 2024 – Jan 2025 · 1 yr 1 mo
Freelance Designer / Animator · Self-employedJan 2024 – Present · 2 yrs 11 mos
Freelance Designer/Animator · FNATIC, FLYQUEST, NATIVZOct 2023 – Jan 2024 · 4 mos
Design Engineer / Animator · Leeds Ar ts University / Leed s Arts (appears as Software/academic section)Feb 2023 – Present · 3 yrs 10 mos

Education· 6

MA Creature Design · Leeds Arts University2021 – 2022
BA Animation 2:1 · University of Salford2017 – 2020
Art and Design · Cardinal Newman College2016 – 2017
BA Animation · Leeds Arts University2021 – 2022

Certifications and awards

MA Creature design at Leeds Arts University2021 – 2022
BA (Hons) in Animation at University of Salford 2017 - 20202017 – 2020

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