- Artist
Thekeeksacompany
- United Kingdom
- 1 project
Creative 2D artist and designer with production experience across a full game pipeline, contributing from pre-production thought through implementation.
About
Creative 2D artist and designer with production experience across a full game pipeline, contributing from pre-production thought through implementation. Experienced in creating production-ready characters, environments, UI elements, and symbols while maintaining strong visual consistency with established styles, and collaborating using Unity asset integration workflows.
Background in animation and visual storytelling to deliver clear, engaging character and visual design. Experienced in Unity asset implementation and optimization, remote team collaboration, and end-to-end asset production including texture atlases and sprite sheets.
- Joined May 2026
Skills· 30
- Adobe After Effects
UI- Presentation Design
- Portrait
- Pen and Ink Illustration
- Motion Graphic
- Logo
- Infographic
- Illustration
- Icon
- Fantasy Illustration
- Character Design
- Artwork
Adobe Photoshop- Sticker
- Branding
- Animation
Adobe Premiere Pro- 2D Animation
Unity- Social Media Design
Blender- Web Design
- Tattoo Illustration
- Tattoo Design
Procreate- Book Illustration
- Childrens Book Illustration
- Collage Illustration
- T-shirt Design
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
Projects · 1
Work experience· 9 roles
Contributed across concept, production, and post-production stages of a full game pipeline. Produced iterative concept sketches and final assets for characters, props, UI elements, and environments. Collaborated closely with the Art Director to establish and maintain visual language including UI graphics, promotional materials, and logo design. Built production-ready assets following studio rendering standards; created texture atlases and sprite sheets for Unity implementation. Developed character, symbol, and background animations and VFX using Spine2D and After Effects, maintaining consistency with established style guides and meeting production deadlines.
Contributed across concept, production, and post-production stages of a full game pipeline. Produced iterative concept sketches and final assets for characters, props, UI elements and environments. Collaborated with Art Director to establish and maintain visual language, including UI graphics, promotional materials, and logo design. Created production-ready assets following studio renderings standards. Built texture atlases and sprite sheets for Unity implementation. Worked closely with project managers and backend developers to improve workflow and asset readability. Developed character, symbol, and background animations and VFX using Spine2D and After Effects. Maintained consistency with established style guides while meeting production deadlines.
Education· 6
Certifications and awards
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