I'm Luca Garbelli, a game developer focused on building immersive VR and XR experiences using Unity, C#, and Unreal. I love turning ideas into playable prototypes and shipping engaging experiences on PC, VR, and mobile. Currently freelancing for two indie studios, I work on projects like Necrologium in Unity with C#, released on Steam with a publisher; and a first-person escape room prototype built in Unreal Engine 5 with C++. I enjoy crafting high-fidelity visuals and solid gameplay systems, from building pipelines to backend integration, including integration with Ready Player Me and other metaverse tech as needed.

Luca Garbelli

I'm Luca Garbelli, a game developer focused on building immersive VR and XR experiences using Unity, C#, and Unreal. I love turning ideas into playable prototypes and shipping engaging experiences on PC, VR, and mobile. Currently freelancing for two indie studios, I work on projects like Necrologium in Unity with C#, released on Steam with a publisher; and a first-person escape room prototype built in Unreal Engine 5 with C++. I enjoy crafting high-fidelity visuals and solid gameplay systems, from building pipelines to backend integration, including integration with Ready Player Me and other metaverse tech as needed.

Available to hire

I’m Luca Garbelli, a game developer focused on building immersive VR and XR experiences using Unity, C#, and Unreal. I love turning ideas into playable prototypes and shipping engaging experiences on PC, VR, and mobile.

Currently freelancing for two indie studios, I work on projects like Necrologium in Unity with C#, released on Steam with a publisher; and a first-person escape room prototype built in Unreal Engine 5 with C++. I enjoy crafting high-fidelity visuals and solid gameplay systems, from building pipelines to backend integration, including integration with Ready Player Me and other metaverse tech as needed.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Intermediate

Work Experience

XR Software Developer
July 1, 2014 - October 20, 2025
Developed innovative XR training procedures and simulations using Unity, C# and C++, integrating them with existing flight simulation systems. Led a small team of programmers creating serious games and metaverse-like experiences across VR, web, and mobile platforms.

Education

Diploma di Perito Informatico at Istituto Tecnico
September 1, 2010 - July 1, 2014
Course in Game Development (Unity & C#) at Horizons School
May 1, 2018 - December 1, 2019

Qualifications

Perito in Informatica (Abacus)
January 11, 2030 - October 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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