I am an award-winning software architect and lead specialist in high-fidelity 3D simulation and extended reality (VR/AR/MR) with over 13 years of experience. I translate cognitive science and neuroscience findings into scalable, real-time virtual environments that deliver measurable improvements in training outcomes. My work centers on architecting robust, service-oriented platforms for high-stakes scenarios, including the FutureView simulator used by Anglo American and the US Marine Corps. I excel at leading the full development lifecycle, from sophisticated client-side architecture to optimizing performance within synthetic data pipelines for machine learning. I leverage 3D technology to enhance decision-making and drive operational excellence across defense, aerospace, and education sectors, delivering immersive experiences that improve training effectiveness and outcomes.

Tiago Castelo Lisboa

I am an award-winning software architect and lead specialist in high-fidelity 3D simulation and extended reality (VR/AR/MR) with over 13 years of experience. I translate cognitive science and neuroscience findings into scalable, real-time virtual environments that deliver measurable improvements in training outcomes. My work centers on architecting robust, service-oriented platforms for high-stakes scenarios, including the FutureView simulator used by Anglo American and the US Marine Corps. I excel at leading the full development lifecycle, from sophisticated client-side architecture to optimizing performance within synthetic data pipelines for machine learning. I leverage 3D technology to enhance decision-making and drive operational excellence across defense, aerospace, and education sectors, delivering immersive experiences that improve training effectiveness and outcomes.

Available to hire

I am an award-winning software architect and lead specialist in high-fidelity 3D simulation and extended reality (VR/AR/MR) with over 13 years of experience. I translate cognitive science and neuroscience findings into scalable, real-time virtual environments that deliver measurable improvements in training outcomes. My work centers on architecting robust, service-oriented platforms for high-stakes scenarios, including the FutureView simulator used by Anglo American and the US Marine Corps.

I excel at leading the full development lifecycle, from sophisticated client-side architecture to optimizing performance within synthetic data pipelines for machine learning. I leverage 3D technology to enhance decision-making and drive operational excellence across defense, aerospace, and education sectors, delivering immersive experiences that improve training effectiveness and outcomes.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Portuguese
Fluent
Spanish; Castilian
Advanced

Work Experience

Unity 3D VR/AR/MR Lead Specialist at Castelo Interactive
November 1, 2015 - Present
Runs Castelo Interactive, delivering highly specialized 3D content and simulations. Responsible for every development layer in a small company, with a focus on 3D engines, VR/AR/MR, UX, and software architecture design.
Software Architect at ACSILabs / FutureView
April 30, 2025 - October 10, 2025
Led the architectural vision for FutureView, a Unity 3D-based virtual world simulator. Designed a flexible service-oriented architecture and integrated live data feeds (e.g., copper prices and weather) to create dynamic in-game scenarios for training contexts with mine managers, naval recruits, and ONR collaborations.
Senior Software Engineer at CVEDIA
March 1, 2022 - October 10, 2025
Contributed to synthetic data generation and simulation platforms for machine learning and computer vision. Involves end-to-end software development lifecycle, performance optimization, and Unity 3D-based tooling for AI-driven environments; collaborated with cloud and ML teams (Azure, Docker, GitHub).
CTO / AR Solutions Lead at Airbus Innovation Journey
December 31, 2019 - October 10, 2025
Led the development of an augmented reality app using Hologuides for Airbus at ILA Berlin 2018. Served as CTO for software design, implementation, and publishing on iOS and Android; subsequent versions delivered for Airbus China and HAI Heli-Expo 2019.
Unity Software Engineer at Real Visual Group
September 30, 2015 - October 10, 2025
Responsible for technical design, architecture, and development of Unity-based VR experiences. Worked on Airbus Defence & Space VR experiences, as well as submarine training adaptations and related tooling to empower artists and testers.
Lead Toolkit Developer at GPR Dehler
September 1, 2014 - October 10, 2025
Led the development of a Unity 3D editor toolkit for rapid mine environment creation, including a Web Management system to control sessions, users, logs, and trigger events; implemented a learning system for object behaviors and AI.
Software Developer at Tier One Consulting
July 1, 2014 - October 10, 2025
Front-end development for various websites using Java, JSP, HTML/CSS, JavaScript, and related technologies; contributed to inter-bank fraud detection front-end components and service integration.
Lead Specialist, Unity 3D VR/AR/MR at Castelo Interactive
November 1, 2015 - Present
Founded Castelo Interactive after the previous company closed; responsible for every layer of the development process, with a focus on 3D engines, VR/AR/MR, UX, and software architecture design.
Software Architect at ACSILabs (FutureView project)
April 1, 2025 - October 10, 2025
Designed a flexible, scalable Unity 3D-based platform and SOA client-side solution. Integrated live data feeds (e.g., copper prices) and real-time weather data to drive dynamic simulations. Led architectural decisions and cross-functional collaboration with cognitive scientists and engineers.
Senior Software Engineer at CVEDIA
March 1, 2022 - October 10, 2025
Contributed to the design and development of synthetic data generation and simulation environments for machine learning and computer vision. Worked across Unity, Python, Azure, and other tools to enable scalable data generation and realistic virtual environments.
Senior Software Engineer at Real Visual Group
September 1, 2015 - October 10, 2025
Led architecture and development of Unity-based VR/AR experiences for Airbus Defence & Space and other clients; built code-generation tooling and optimized VR performance; delivered experiences reaching thousands of users.
Software Developer at Tier One Consulting
July 1, 2014 - October 10, 2025
Designed and implemented customized websites using Java, JavaScript, JSP, and Liferay; contributed to front-end components for inter-bank fraud detection systems; involved in migration and service integration tasks.
Unity 3D VR/AR/MR Lead Specialist at Castelo Interactive
November 1, 2015 - Present
Founded Castelo Interactive and led end-to-end development of engaging 3D content, AR/VR/MR experiences, and real-time multiplayer environments; oversaw architecture design, UX, and performance optimization across projects.
Software Architect at ACSILabs - FutureView
April 1, 2025 - October 18, 2025
Designed a comprehensive Unity-based SOA for FutureView, integrated live data feeds to drive dynamic events, and translated cognitive science findings into scalable software implementations; led multiplayer voice system and CI/CD automation.
Senior Software Engineer at CVEDIA PVE LTD
March 1, 2022 - October 18, 2025
Contributed to synthetic data generation solutions for machine learning and computer vision; optimized performance and scalability for large-scale data generation; worked on autonomous vehicles, robotics, and surveillance projects.
CTO at Airbus Innovation Journey
December 31, 2018 - October 18, 2025
Led end-to-end software design for Airbus XR experiences; directed iOS/Android AR app development (Hologuides) and VR interactions for industry showcases; delivered multiple versions and repeat orders due to demonstrated impact.
Unity 3D Specialist at Babcock / Royal Navy
September 30, 2018 - October 18, 2025
Primary technical specialist for Unity-based submarine training platform; designed and implemented the client-side 3D environment to meet high-fidelity training requirements and integrated with backend and physics events.
Unity Editor Toolkit Lead at GPR Dehler
December 31, 2016 - October 18, 2025
Led development of a Unity Editor extension toolkit for rapid creation of underground mine training scenarios; implemented client interactions for instructor/trainee engagement and extended to submarine training version.
Unity Software Engineer at Real Visual Group
September 30, 2015 - October 18, 2025
Architected and developed multiple Unity-based experiences; delivered Airbus VR experiences (Rift DK2) with architecture, interaction system, and code-generation tooling; migrated BAE submarine training to iPad and optimized for mobile; developed Philips Room Planner.
Software Developer at TierOne Consulting
July 1, 2014 - October 18, 2025
Implemented client-focused websites and front-end components; developed the case management front-end for Inter-Banking Fraud Detection System (JSP/JS/CSS/HTML).

Education

MSc in Engineering - Systems and Computer Engineering at Instituto Superior Técnico, Lisbon, Portugal
January 11, 2030 - January 1, 2012
Master of Science in Engineering, Systems and Computer Engineering at Instituto Superior Técnico, Lisbon, Portugal
January 11, 2030 - January 1, 2012
M.Sc. Systems Engineering and Computer Engineering at Instituto Superior Técnico
January 11, 2030 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services, Government, Healthcare, Gaming, Manufacturing