Available to hire
I am Tim Blueris, a 3D animator with over six years of experience on character and creature animations for games. I excel at end-to-end animation pipelines, including keyframe work, motion capture cleanup, and seamless integration across combat and locomotion in Unreal Engine 5.
I have shipped 2000+ gameplay animations (keyframe + mocap cleanup) for both AAA and indie titles, and recently contributed to Moonray: Battle Lands. I’m remote-ready and comfortable working in B2B environments, collaborating closely with design and engineering to deliver responsive, polished gameplay animation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Ukrainian
Fluent
Work Experience
Gameplay Animator at Moonray PBC
May 1, 2025 - August 28, 2025Created over 1,150 keyframe and mocap animations for combat and locomotion using Motion Matching. Finalized animations for 8 combat move sets and implemented locomotion animations with required systems like Motion Matching and KLS. Worked closely in a team of approximately 40 members including developers, designers, and artists. Rigged and implemented 12 AAA quality humanoid characters into Unreal Engine 5.
Character and Creature Animator at Digital-Stick
July 1, 2022 - August 28, 2025Produced keyframe animations for two NDA AAA projects, collaborated with artists and animators, and created rigs for 20 AAA quality humanoids and creatures. Worked with Unreal Engine 5, Unity, and Blender.
Character Animator at Dorfer Games
August 1, 2019 - August 28, 2025Produced all keyframe animations for 6 mobile games on iOS and Android. Worked closely with developers, designers, and artists in four teams. Developed with Unity and Blender. Worked with three AI tools and maintained animation resources. Rigged over 30 humanoids and creatures.
Senior Gameplay Animator at Moonray PBC
August 1, 2022 - PresentBuilt gameplay animation pipelines and authored 1,000+ combat and locomotion assets (keyframed and mocap cleanup) across four melee and three ranged weapon sets, supporting both KLS and Motion Matching locomotion; led the UE4 -> UE5 skeleton migration and delivered nine production-ready UE5 character rigs enabling new tooling and animation features; partnered with design and engineering to implement Motion Matching for locomotion; playtests/QA feedback showed a 90% positive rating on combat responsiveness; introduced lightweight review cadences and animation templates that reduced per-iteration time by ~30%.
Character and Creature Animator at Moonray PBC
July 1, 2022 - October 1, 2025Produced 500+ keyframed animations for human rigs and creatures across two NDA AAA projects (PC/console). Defined style guides and timing/weight conventions with the animation director; met sprint delivery targets and performance/readability constraints.
3D Character Animator at Moonray PBC
August 1, 2019 - October 1, 2025Created 300+ keyframed animations for six mobile titles, optimizing cycles and compression to meet mobile performance budgets while maintaining readable silhouettes.
Game Play Animation Mentor at Volunteer
August 1, 2025 - PresentVolunteer mentor in game play animation education, assisting students with technique and pipeline workflows; contributed to training modules and guidance for a developing artist cohort.
Senior Gameplay Artist at Moonray PBC
August 1, 2025 - October 1, 2025Built gameplay animation pipeline and authored 1,000+ combat & locomotion assets for 4 melee and 3 ranged weapon sets; led UE4 → UE5 skeleton migration and delivered 9 production-ready UE5 character rigs; partnered with design & engineering to implement Motion Matching for locomotion; introduced lightweight review cadence and animation templates that reduced iteration time by ~30%. Tools: Autodesk Maya, Blender, Unreal Engine 5, Jira, Confluence, Mocap, Miro.
Character and Creature Animator at Digital-Stick Games
July 1, 2022 - October 1, 2025Produced 500+ keyframed animations for humanoid and creature characters across two NDA AAA projects (PC/console); defined style guides and timing/weight conventions; met sprint delivery targets and ensured readability. Tools: Maya, Blender, Unreal Engine 4, Unity, Mixamo.
3D Character Animator at Digital-Stick Games
August 1, 2019 - October 1, 2025Created 300+ keyframed animations for six mobile titles, optimizing cycles and compression to meet mobile performance budgets while maintaining readable silhouettes.
Gameplay Animation Mentor at SKVOT / Game Play Animation Mentor
August 1, 2025 - PresentVolunteer role mentoring peers in gameplay animation, sharing best practices and review workflows.
Education
History of Arts at Detmold Hochschule
October 1, 2014 - June 1, 2018Bachelor's degree at Bielefeld University
October 1, 2013 - June 1, 2018Bachelor's degree at Bielefeld University
October 1, 2013 - June 1, 2018Qualifications
Bachelor's degree
October 1, 2013 - June 1, 2018Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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