I am Timothy J. Shaw, a Narrative Designer with a background in architecture and an MA in Game Design. Recently I led the narrative direction for an indie game team of 20+ members, shaping the overall story, character motivations, voice lines, and lore, including a Catacombs level map and enemy concept art, supported by mood boards and diagrams. I believe in balancing traditional storytelling with modern tools. I value AI as a workflow aid but prefer writing using imagination and research to preserve authenticity and personal voice. I am passionate about producing narrative works at all scales, from small game barks to sprawling lore, and I enjoy collaborating across disciplines to craft engaging player experiences.

Timothy J. Shaw

I am Timothy J. Shaw, a Narrative Designer with a background in architecture and an MA in Game Design. Recently I led the narrative direction for an indie game team of 20+ members, shaping the overall story, character motivations, voice lines, and lore, including a Catacombs level map and enemy concept art, supported by mood boards and diagrams. I believe in balancing traditional storytelling with modern tools. I value AI as a workflow aid but prefer writing using imagination and research to preserve authenticity and personal voice. I am passionate about producing narrative works at all scales, from small game barks to sprawling lore, and I enjoy collaborating across disciplines to craft engaging player experiences.

Available to hire

I am Timothy J. Shaw, a Narrative Designer with a background in architecture and an MA in Game Design. Recently I led the narrative direction for an indie game team of 20+ members, shaping the overall story, character motivations, voice lines, and lore, including a Catacombs level map and enemy concept art, supported by mood boards and diagrams.

I believe in balancing traditional storytelling with modern tools. I value AI as a workflow aid but prefer writing using imagination and research to preserve authenticity and personal voice. I am passionate about producing narrative works at all scales, from small game barks to sprawling lore, and I enjoy collaborating across disciplines to craft engaging player experiences.

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Language

English
Fluent

Work Experience

Narrative Lead at Indie Game Team Project
January 1, 2025 - Present
Led narrative design for a game demo, authored overall story, character motivations, voice lines/barks, designed a Catacombs level map, created enemy concept art, and conducted background research (mood boards and diagrams).
Narrative Designer at Game Jam Group Projects
January 1, 2022 - December 31, 2024
Contributed narrative foundations for multiple short-form games under tight deadlines; developed story beats, signposting for player navigation, proposed innovative mechanics, mapped layouts in Unreal Engine, and aligned visuals with the artistic style.
Narrative Lead at Indie Game Team
January 1, 2025 - Present
Led the narrative direction for a game demo within a 20+ person team; responsible for the game's overarching story, character motivations, voice lines/barks, and lore development. Created a Catacombs level map, concept art for an enemy, and conducted background research (mood boards and diagrams) to inform direction and design.
Narrative Designer / Team Member at Various Game Jam Group Projects
January 1, 2022 - December 31, 2024
Applied narrative design to rapid-prototype game jams under tight deadlines; developed story foundations for dialogue and signposting to aid player navigation. Took on additional roles in small teams, contributed ideas for new mechanics, designed maps, blocked levels in Unreal Engine, and aligned work with the desired artistic style while conducting in-depth theme research.

Education

Master of Arts in Game Design at University of Central Lancashire
September 1, 2022 - September 1, 2024
Bachelor of Science in Architecture at University of Central Lancashire
September 1, 2018 - June 1, 2022
Master of Arts in Game Design at University of Central Lancashire
September 1, 2022 - September 1, 2024
Bachelor of Science in Architecture at University of Central Lancashire
September 1, 2018 - June 1, 2022
Extended Project Qualification in Political Philosophy at Carr Hill High School & Sixth Form
January 11, 2030 - January 20, 2026
CTEC Information Technology – Grade A at Carr Hill High School & Sixth Form
January 11, 2030 - January 20, 2026
A-Level Fine Art – Grade C at Carr Hill High School & Sixth Form
January 11, 2030 - January 20, 2026

Qualifications

Extended Project Qualification in Political Philosophy – Grade A*
January 11, 2030 - January 20, 2026
CTEC Information Technology – Grade A
January 11, 2030 - January 20, 2026
A-Level Fine Art – Grade C
January 11, 2030 - January 20, 2026
CTEC Information Technology – Grade A
January 11, 2030 - January 20, 2026
A-Level Fine Art – Grade C
January 11, 2030 - January 20, 2026
Extended Project Qualification in Political Philosophy – A*
January 11, 2030 - January 20, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education