I am Timothy J. Shaw, a Narrative Designer with a background in architecture and an MA in Game Design. Recently I led the narrative direction for an indie game team of 20+ members, shaping the overall story, character motivations, voice lines, and lore, including a Catacombs level map and enemy concept art, supported by mood boards and diagrams.
I believe in balancing traditional storytelling with modern tools. I value AI as a workflow aid but prefer writing using imagination and research to preserve authenticity and personal voice. I am passionate about producing narrative works at all scales, from small game barks to sprawling lore, and I enjoy collaborating across disciplines to craft engaging player experiences.
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