Multilingual Motion Designer and Real-Time VFX Artist with 15+ years of experience creating high-impact visuals for games, mobile, advertising, and cinematic content. Strong foundation in 2D/3D motion graphics, particle systems, stylized effects, and game-ready VFX. Combines artistic sensitivity with technical skill, delivering clean, optimized work and seamless collaboration. Experienced in remote collaboration with global studios and creative teams. Friendly, reliable, and easy to work with. Originally from Canada, now based in Portugal.

Tobiasz Filipowicz

Multilingual Motion Designer and Real-Time VFX Artist with 15+ years of experience creating high-impact visuals for games, mobile, advertising, and cinematic content. Strong foundation in 2D/3D motion graphics, particle systems, stylized effects, and game-ready VFX. Combines artistic sensitivity with technical skill, delivering clean, optimized work and seamless collaboration. Experienced in remote collaboration with global studios and creative teams. Friendly, reliable, and easy to work with. Originally from Canada, now based in Portugal.

Available to hire

Multilingual Motion Designer and Real-Time VFX Artist with 15+ years of experience creating high-impact visuals for games, mobile, advertising, and cinematic content. Strong foundation in 2D/3D motion graphics, particle systems, stylized effects, and game-ready VFX. Combines artistic sensitivity with technical skill, delivering clean, optimized work and seamless collaboration. Experienced in remote collaboration with global studios and creative teams. Friendly, reliable, and easy to work with.
Originally from Canada, now based in Portugal.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Fluent
Polish
Advanced

Work Experience

Senior Motion Designer & VFX Artist at Ludia - Jurassic World Alive
December 1, 2024 - December 1, 2024
Created a wide range of stylized motion-driven effects for characters, environments, UI elements, and live-ops content; ensured all VFX assets supported clear gameplay readability and mobile performance; delivered new animations and assets within tight six-week cycles; collaborated with designers, animators, and engineers to integrate motion and VFX into gameplay and UI systems; maintained high visual standards and consistency, including reviewing and refining outsourced VFX assets; led outsourced artists for emoji content, ensuring consistency and quality against Jurassic World franchise guidelines.
Motion Designer & VFX Artist at MELS
November 1, 2019 - November 1, 2019
Produced motion graphics, 3D renders, and VFX for advertising, films and TV series including Arrival, Versailles, and Electric Dreams. Worked closely with creative agencies and directors from concept to post-production; ensured timely delivery of high-quality animations on budget.
Motion Designer & Compositor at Ubisoft
April 1, 2015 - April 1, 2015
Created motion graphics and VFX for cinematic trailers, UI elements, and marketing content for franchises such as Assassin's Creed, Watch Dogs, Far Cry, and Rainbow Six. Developed visual assets for real-time engines and optimized workflows to meet tight production schedules.
Freelance Motion Designer & 3D Artist at Self-Employed
October 1, 2011 - October 1, 2011
Delivered tailored 2D/3D animations, motion graphics, and branding content for various clients. Managed complete project pipelines from concept to delivery. Collaborated with external teams and clients, ensuring results aligned with visual goals and technical constraints.

Education

Bachelor's Degree in Industrial Design at Université de Montréal
January 1, 2000 - December 31, 2004
International Exchange in Design at IED (Design Institute of Europe)
January 1, 2003 - December 31, 2003
DEC in Industrial Design at Dawson College
January 1, 1997 - December 31, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other