A well-rounded, management capable, lead gameplay programmer and designer specializing in performant movement, combat and ability systems for high unit count games. I've spent the last 5 years working on creating and optimizing RTS game systems in Unreal C++. I was the team lead and was responsible for system architecture, infrastructure, game performance, code reviews, user interface, and more. My true value comes from being great at actually crafting a game. Beyond just the code it takes understanding the vision, excellent communication, feature prioritization, release management, and design in order to deliver a game that is both great and finished on time.

Toby Sutherland

A well-rounded, management capable, lead gameplay programmer and designer specializing in performant movement, combat and ability systems for high unit count games. I've spent the last 5 years working on creating and optimizing RTS game systems in Unreal C++. I was the team lead and was responsible for system architecture, infrastructure, game performance, code reviews, user interface, and more. My true value comes from being great at actually crafting a game. Beyond just the code it takes understanding the vision, excellent communication, feature prioritization, release management, and design in order to deliver a game that is both great and finished on time.

Available to hire

A well-rounded, management capable, lead gameplay programmer and designer specializing in performant movement, combat and ability systems for high unit count games.

I’ve spent the last 5 years working on creating and optimizing RTS game systems in Unreal C++. I was the team lead and was responsible for system architecture, infrastructure, game performance, code reviews, user interface, and more.

My true value comes from being great at actually crafting a game. Beyond just the code it takes understanding the vision, excellent communication, feature prioritization, release management, and design in order to deliver a game that is both great and finished on time.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent
Italian
Intermediate
French
Beginner
German
Beginner

Work Experience

Lead Programmer at Sunspear Games
April 20, 2026 - Present

Education

Bachelor of Science at University of Canterbury
February 16, 2010 - November 20, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    paper IMMORTAL: Gates of Pyre

    An ambitious RTS project aiming to be the next big spiritual successor to Starcraft and regarded by many as the most promising of the next generation of RTS games.