Available to hire
I’m a Senior 3D Artist with 10+ years of experience in game dev industry and diverse skill set.
Took part in creation of several different shipped games, working with different pipelines
Hard skills:
• High / Mid / Low poly, subdiv modeling
• UVs, baking, texturing, retopo, rendering
• preparing assets for/in game engine
Software:
• 3D-Max, V-ray, Arnold
• Zbrush, Blender
• RizomUV, Topogun
• Substance Painter, Photoshop
• Unreal Engine, Unity
An avid gamer with strong passion for making video games :)
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Ukrainian
Fluent
Spanish; Castilian
Beginner
Russian
Fluent
Work Experience
Senior | Lead 3D Artist at Fashion League
August 31, 2025 - July 23, 2025Environment creation from scratch, including game map and isometric 3D assets, visual style, base settings, scale, modeling, texturing and rendering. Real-time 3D environment creation including game levels, assets, props, 3D modeling, UVs. Implementing and setting up in Unity. Leading the environment team: approving work, supporting, and mentoring.
Senior 3D Artist at Communix
March 1, 2023 - July 23, 2025Creating stylized content of environment, backgrounds, characters, props, architecture, vehicles, various UI elements. High / Mid / Low poly, subdivision modeling, UVs, preparing models for rig and animation. Rendering and post-processing. Preparing for export in the game.
Senior 3D Artist at Huuuge Games
April 1, 2021 - July 23, 2025Creating stylized in-game 3D content such as backgrounds, environment, props, characters, architecture, various UI elements like gifts, icons, map pins, etc. High / Mid / Low poly, subdivision modeling, UVs, preparing models for rig and animation. Preparing for export in the game.
3D Artist | Senior 3D Artist | Lead 3D Artist at Social Quantum
October 31, 2019 - July 23, 2025Reviewing, approving, and supporting outsourced 3D artists' work. Creating in-game content: architecture, props, vehicles, environment, terrain, etc. High / Mid / Low poly modeling, retopology, UVs, texturing, texture baking, rendering, post-processing, and preparation for export in the game.
Education
Master's degree at International Solomon University
September 1, 2001 - July 30, 2006Qualifications
UNREAL ENGINE ARTIST
May 1, 2018 - August 31, 2018PROFESSIONAL OF 3Ds MAX, Hard Surface Modeling
November 1, 2007 - January 31, 2008Autodesk Certificate
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Computers & Electronics
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