I'm Tom Zhang, a 3D artist and technical artist with a passion for storytelling through high-quality 3D art and game development. Since 2019 I've specialized in 3D modeling and texturing, and since 2023 I've expanded into technical art, shader development, and VFX pipelines. I love learning new tools and exploring fresh pipelines through hands-on practice, and I thrive in collaborative, multicultural environments. I'm always eager to grow, share knowledge, and contribute to diverse teams by solving hard problems and delivering compelling visuals. I'm seeking opportunities in a multicultural, collaborative setting where creativity and technical excellence go hand in hand.

Tom Zhang

I'm Tom Zhang, a 3D artist and technical artist with a passion for storytelling through high-quality 3D art and game development. Since 2019 I've specialized in 3D modeling and texturing, and since 2023 I've expanded into technical art, shader development, and VFX pipelines. I love learning new tools and exploring fresh pipelines through hands-on practice, and I thrive in collaborative, multicultural environments. I'm always eager to grow, share knowledge, and contribute to diverse teams by solving hard problems and delivering compelling visuals. I'm seeking opportunities in a multicultural, collaborative setting where creativity and technical excellence go hand in hand.

Available to hire

I’m Tom Zhang, a 3D artist and technical artist with a passion for storytelling through high-quality 3D art and game development. Since 2019 I’ve specialized in 3D modeling and texturing, and since 2023 I’ve expanded into technical art, shader development, and VFX pipelines. I love learning new tools and exploring fresh pipelines through hands-on practice, and I thrive in collaborative, multicultural environments.

I’m always eager to grow, share knowledge, and contribute to diverse teams by solving hard problems and delivering compelling visuals. I’m seeking opportunities in a multicultural, collaborative setting where creativity and technical excellence go hand in hand.

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Language

English
Fluent
Chinese
Fluent
Japanese
Intermediate

Work Experience

3D Generalist at UNTAMED ISLES / Altered Phoenix
June 1, 2023 - June 1, 2023
Principal 3D character artist; created 3D assets for the game; wrote design guidelines and documentation; collaborated with artists, animators, and programmers to resolve technical issues; interpreted concept art to create 3D characters, environments, and props; developed in-game character shaders and optimized for real-time; created procedural tools using Houdini and Substance Designer for level designers.
3D Character Artist at DIANCHU TECHNOLOGY
June 1, 2021 - June 1, 2021
Created PBR 3D characters for CG advertisement (VFX and Animation) and in-game characters; taught XGen Fur grooming techniques; created procedural materials with Substance Designer; contributed to pipeline improvements by testing new software/workflows (Houdini and UE4).
3D Artist at KIWIS CAN FLY
May 1, 2019 - May 1, 2019
Worked on award-winning feature animation projects for TVNZ and Game/AR/MR development; contributed to the Best Design Awards 2019 Silver project; supported AR/MR experiences and game development.
Technical Artist at Futureverse / Readyverse
October 1, 2025 - October 1, 2025
Technical & VFX Artist focusing on Unity and Unreal shader development, asset creation, and in-game VFX. I solve complex technical problems, support teammates, and help optimize pipelines. My work includes creating custom materials, in-game VFX, and UI, while exploring new workflows to boost development efficiency. Key projects include Muhammad Ali - The Next Legends, Reebok Impact, AI League, and Readyverse.

Education

Bachelor of Creative Media Production Degree at Massey University
January 1, 2014 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education