I am a composer and sound designer who specializes in narrative-driven, interactive music for games. I blend cinematic scoring with atmospheric textures and adaptive structures that respond to player choice. I work in Logic Pro and Reaper, create custom SFX, and collaborate closely with developers to bring emotional depth to their worlds.

Tony Doubek

I am a composer and sound designer who specializes in narrative-driven, interactive music for games. I blend cinematic scoring with atmospheric textures and adaptive structures that respond to player choice. I work in Logic Pro and Reaper, create custom SFX, and collaborate closely with developers to bring emotional depth to their worlds.

Available to hire

I am a composer and sound designer who specializes in narrative-driven, interactive music for games. I blend cinematic scoring with atmospheric textures and adaptive structures that respond to player choice. I work in Logic Pro and Reaper, create custom SFX, and collaborate closely with developers to bring emotional depth to their worlds.

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Language

English
Fluent

Work Experience

Composer & Sound Designer at Self-Employed / Freelance
January 1, 2015 - November 25, 2025
Original scores for games, film, and digital media; narrative-driven adaptive and atmospheric music; Foley and ambient textures; immersive audio elements; produce, mix, and master using DAWs; manage client communications and on-time delivery.
Assistant Sound Designer at Sonora Cinematic
December 31, 2023 - December 31, 2023
Edited, mixed, and mastered samples and designed synthesized sounds for virtual instrument development; assisted with KSP scripting, instrument programming, and sample organization; prepared tracks for sequencing and promotional audio content.
Sound Designer at OSEH
December 31, 2023 - December 31, 2023
Edit, mix, and master instrument recordings; improve clarity, tone, and emotional pacing. Create ambient music, textures, and immersive soundscapes to enhance guided sessions. Match and arrange licensed music and provide audio recording, sound treatment, and equipment training to instructors.

Education

BA in Political Science and Music at UW-Stevens Point
January 1, 2010 - January 1, 2014
MA: Music Composition for Video Games at ThinksSpace Education - University of Chichester
September 1, 2023 - May 1, 2025

Qualifications

MLCA Award — Best Original Production Score
January 1, 2021 - November 25, 2025
MLCA Award — Outstanding Achievement for Original Production Score
January 1, 2022 - November 25, 2025
MLCA Award — Best of the Year, Original Production Score
January 1, 2022 - November 25, 2025

Industry Experience

Media & Entertainment, Gaming