Hi, I'm Wajahath Khan, a passionate 3D Character Animator with a strong foundation in animation principles and a knack for creating authentic and entertaining animations. I've had the pleasure of collaborating with creative teams on exciting projects for Player First Games and Warner Bros. Games, bringing iconic characters to life and crafting high-quality emotes and cinematic shots. With a background in computer science engineering and game art development, I combine technical skills with creative storytelling to deliver animations that resonate with players and fans alike. I enjoy brainstorming ideas, iterating on feedback, and working across pipelines to ensure smooth production and implementation of animations within game environments.

Wajahath Khan

Hi, I'm Wajahath Khan, a passionate 3D Character Animator with a strong foundation in animation principles and a knack for creating authentic and entertaining animations. I've had the pleasure of collaborating with creative teams on exciting projects for Player First Games and Warner Bros. Games, bringing iconic characters to life and crafting high-quality emotes and cinematic shots. With a background in computer science engineering and game art development, I combine technical skills with creative storytelling to deliver animations that resonate with players and fans alike. I enjoy brainstorming ideas, iterating on feedback, and working across pipelines to ensure smooth production and implementation of animations within game environments.

Available to hire

Hi, I’m Wajahath Khan, a passionate 3D Character Animator with a strong foundation in animation principles and a knack for creating authentic and entertaining animations. I’ve had the pleasure of collaborating with creative teams on exciting projects for Player First Games and Warner Bros. Games, bringing iconic characters to life and crafting high-quality emotes and cinematic shots.

With a background in computer science engineering and game art development, I combine technical skills with creative storytelling to deliver animations that resonate with players and fans alike. I enjoy brainstorming ideas, iterating on feedback, and working across pipelines to ensure smooth production and implementation of animations within game environments.

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Language

English
Fluent

Work Experience

Associate Animator at Player First Games (Warner Bros. Games)
November 1, 2022 - May 1, 2025
Conducted extensive research on Warner Brothers' IP to ensure authentic and high-quality animation performances. Brainstormed and pitched ideas for player-emotes and worked closely with leads to iterate and deliver quality animations timely. Created, finalized, exported, and implemented character emotes using Autodesk Maya and Unreal Engine. Animated gameplay animations, captured marketing poses, created basic prop models, animated cinematic shots, and rendered animations for advertisement campaigns.
Animation Intern at Player First Games
February 1, 2022 - November 1, 2022
Applied skills from engineering and animation education in a professional environment during internship tenure.

Education

Bachelor of Engineering at San Francisco State University
January 1, 0000 - January 1, 0000

Qualifications

Anim Mentorship Workshop
December 1, 2021 - March 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet