I'm Torquil Trapp, an Unreal Artist and 3D Modeler with over two decades in digital media production. Today I specialize in Unreal Engine environments for games, animation, metaverse, architecture and virtual production. I work end-to-end to turn concepts into immersive real-time experiences, collaborating with artists and clients to deliver polished, production-ready results. I love leading teams, refining workflows and obsessing over detail—lighting, textures and optimization included. My curiosity about new tech (AI-assisted tools, real-time pipelines) fuels creative exploration while staying grounded in practical delivery and clear communication with stakeholders.

Torquil Trapp

I'm Torquil Trapp, an Unreal Artist and 3D Modeler with over two decades in digital media production. Today I specialize in Unreal Engine environments for games, animation, metaverse, architecture and virtual production. I work end-to-end to turn concepts into immersive real-time experiences, collaborating with artists and clients to deliver polished, production-ready results. I love leading teams, refining workflows and obsessing over detail—lighting, textures and optimization included. My curiosity about new tech (AI-assisted tools, real-time pipelines) fuels creative exploration while staying grounded in practical delivery and clear communication with stakeholders.

Available to hire

I’m Torquil Trapp, an Unreal Artist and 3D Modeler with over two decades in digital media production. Today I specialize in Unreal Engine environments for games, animation, metaverse, architecture and virtual production. I work end-to-end to turn concepts into immersive real-time experiences, collaborating with artists and clients to deliver polished, production-ready results.

I love leading teams, refining workflows and obsessing over detail—lighting, textures and optimization included. My curiosity about new tech (AI-assisted tools, real-time pipelines) fuels creative exploration while staying grounded in practical delivery and clear communication with stakeholders.

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Language

English
Fluent

Work Experience

Senior Unreal Artist at TrickShot / Etihad Lights Out Project
October 1, 2025 - December 1, 2025
Rebuilt and upgraded the Lights Out track from a marketplace asset, integrated the 2021 season layout, enhanced environment quality, produced and optimized assets, and contributed to lighting and car animation direction.
Senior Unreal Artist / Team Lead at Bizztech
November 1, 2024 - July 31, 2025
Senior artist and team lead for high-quality interactive environments; produced scenes from LiDAR, online maps and historical imagery; scene setup, asset modelling and optimisation; architectural design and team direction.
Senior Unreal Artist / Team Lead / Head of Department at SequinAR
July 1, 2021 - September 30, 2024
Led a mixed team on Unreal-based projects; originated concepts for EdoVerse Metaverse, reconstructed historically accurate buildings, created props and modular kits, designed minigames and managed the assets pipeline; provided art direction and leadership.
Freelance Unreal Artist at Various Projects - Virtual Production
January 1, 2021 - December 31, 2021
Real-time virtual production work in Unreal 4.x; modelling, texturing and lighting; art direction and baking; set production and delivery.
Freelance Architectural Real-time Artist and General 3D Artist at Lucid Environments
January 1, 2016 - December 31, 2019
Unreal and Unity architectural visuals; BIM/CAD model conversions; CAD-based modelling; lighting, materials and marketing visuals.
Freelance Architectural Real-time Artist and General 3D Artist at Lucid Environments
January 1, 2020 - December 31, 2021
Continued work on architectural real-time visuals, maintaining high fidelity while optimizing for real-time engines.
Freelance Unreal Artist at Mariah Carey Xmas Show
January 1, 2020 - December 31, 2020
Fast-turnaround concepting and scene production; asset modelling; lighting and set embellishments; environment art production.
Game Designer & Artist at Upperroom Games - Wavey The Rocket
May 1, 2019 - December 31, 2020
Produced and released a full game with a small team using Unity; level design; asset creation; gameplay design; involvement in all production aspects and promotional material.
Freelance General 3D Artist at Various
January 1, 2016 - December 31, 2019
Architectural modeling, visualisation, 4D sequencing, product visualisation, marketing animation; CAD to 3D workflows.
Architectural Visualisation Artist, Senior Modeller, Planning Specialist at Cityscape Digital
February 1, 2011 - June 30, 2015
High-end architectural visualisation; BIM/CAD conversions; verified views and camera matching; lighting and scene setup; animation and film production.
Freelance Video Editor & Technical Consultant at PD Lunan Film
January 1, 2010 - March 31, 2010
On-site videography; editing and motion graphics for events and interviews.
Non-CG Stop Frame Animator at Partizan Labs - The American Yard 'No you didn't’ Music Video
August 1, 2009 - August 31, 2009
Stop-frame animation and rotoscope work for music video.
Visual Effects Technician at Dead Man Running
June 1, 2009 - September 30, 2009
VFX technician; 3D and 2D VFX, screen replacement, tracking and rotoscoping.
Visual Effects Pre-Production Designer at The Knife That Killed Me
February 1, 2009 - June 30, 2009
Pre-production VFX and visual design for film; 3D and 2D CGI.
3D and 2D CGI Artist at Visutal Digital Media
February 1, 2006 - October 31, 2007
Marketing and planning visuals for architecture; modelling from CAD; lighting and rendering; post production.
3D and 2D CGI Artist at Three Point Productions
March 1, 2005 - December 31, 2005
Marketing and planning visuals for architecture; modelling from CAD; lighting and rendering; post production.
Designer for Interactive Media at Mindwave Media
November 1, 2003 - June 30, 2004
Photoshop and After Effects production and design for interactive exhibits.

Education

MA in Post Production with specialisation in Visual Effects at University of York
January 1, 2007 - January 1, 2008
BSc Hons in Media Technology (2:1) at London College of Music and Media
January 1, 2000 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education
    The Alabama State Capitol Building Digital Twin

    I was the team lead on this project, managing a team of 3 artists to produce this interactive Unreal scene. I also modelled the building, in a modular fashion from laser scanned reference. I also designed, and produced the all aspects of the animated showpiece to accompany the project.

    EdoVerse

    I was the lead artist and visual designer on this interactive world with a series of minigames. I designed the environment, leading a small team of artists to create stunning results. I developed a pipeline for efficient and quick asset production, which enabled us to create a substantial amount of content with a very small team. We created an efficient yet high fidelity interactive world and a series of high quality cinematics.

    I also built the main castle structure from historical schematics, inside an out, producing a historically correct reconstruction of the main keep that was destroyed by the 1657 Meireki fire.


    I designed and produced the gameplay, environment and assets for the Ninja Jonin mini game.

    Etihad Lights Out

    I was responsible for importing the track model from a low quality asset into Unreal, Upgrading the track and stadium quality, modelling the 2021 track changes into the model seamlessly, Lighting and props.

    Club Camelot Fortnite

    I produced a highly detailed reconstruction of the Japanese nightclub “Club Camelot”, Initial as an interactive metaverse space. It’s a highly detailed replica of the real world space. We ended up making a version of it for UEFN as an Fortnite island experience.

    Viacom18 JioCinema Campus

    Conversion and implementation of a giant virtual production set for the ICC, using Unreal Engine with Datasmith and C4D . Also creating the surrounding environment, inspired by Mumbai.