Next availability:
April 20, 2026
4 years of Industry Experience spread across Design and QA.
Unreal Engine Generalist.
Worked on:
Red Dead Redemption,
LEGO Harry Potter Collection,
The Phoenix Gene,
Unannounced Online Multiplayer Game,
Unannounced Open World Game.
Experience Level
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Technical Games Designer at The Phoenix Gene
May 1, 2022 - May 1, 2025Conception, implementation and iteration of different game systems, ranging from Player Mechanics, Systems Design, Game Balancing, UI, Input Handling, Save Game Functionality and more. Rapid concept prototyping, taking successful concepts from ideas to fully implemented and optimised systems. Created tools for other designers and maintained documentation. Unreal Engine 4 blueprint scripting within a custom Meta fork. QA for unannounced titles and Open World/Open World titles; cross‑platform testing across PC, consoles and VR (Meta/Oculus).
QA at Double Eleven
January 1, 2015 - September 5, 2022Maintaining a database of current issues with the project, including but not exclusive to gameplay, visual and audio issues, hardware failures and systems not working as expected. Prioritisation of testing issues that could majorly affect or hold back the projects development. Maintaining tools in batch script that are used daily on the project, and adding features to these tools that will streamline QA processes and automate existing ones.
Education
Master of Arts in Games Design at Teesside University
January 1, 2020 - January 1, 2021Bachelor of Arts in Games Design at Teesside University
January 1, 2017 - January 1, 2020Qualifications
NCFE Level 2 Award in Mentoring
January 1, 2024 - April 15, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
This role involved taking idea from concept through to completion in Unreal Engine 5. Level and Gameplay Design with a fully remote team based around the world.
Tracking down bugs in the product, looking into it, documenting it, and being the go to person for particular issues. This project also involved regularly sweeping through the bug database to isolate any issues.
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