Available to hire
I’m a 3D character and Creature Artist focused on cinematic creature development, digital sculpting, and visual storytelling for games and entertainment. I thrive on research, ideation, silhouette exploration, and anatomical study to craft believable designs that read clearly in both close and cinematic shots.
I bring the full asset pipeline experience—from concept and anatomy exploration to high-resolution sculpting, texturing, and real-time implementation in Unreal Engine 5. I enjoy collaborating in production environments to create creatures that support mood, narrative, and worldbuilding.
Experience Level
Work Experience
Education
Certification in Digital Production at Gnomon
January 1, 2023 - January 1, 2026BFA in Communication Design at Texas State University
January 1, 2015 - January 1, 2019History of Italian Art and Drawing (Study Abroad) at Florence, Italy
January 1, 2018 - January 1, 2018Qualifications
Graphis New Talent Annual – Silver Award (Illustration)
January 1, 2020 - May 16, 2026Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
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