I'm a Hybrid Game Designer/Programmer with strong technical foundations in Unreal Engine Blueprints, systems design, and procedural generation. I'm skilled at building modular, well-documented systems that scale cleanly and support team workflows. I'm experienced across gameplay scripting, level design, tools, UI, and audio. I'm passionate about creating mechanics, pipelines, and systems that empower teams and elevate player experience. I'm a collaborative, cross-disciplinary thinker who enjoys rapid prototyping, iterative design, and delivering clear documentation and pipelines that help teams ship vibrant experiences.

Tyler Nunes

I'm a Hybrid Game Designer/Programmer with strong technical foundations in Unreal Engine Blueprints, systems design, and procedural generation. I'm skilled at building modular, well-documented systems that scale cleanly and support team workflows. I'm experienced across gameplay scripting, level design, tools, UI, and audio. I'm passionate about creating mechanics, pipelines, and systems that empower teams and elevate player experience. I'm a collaborative, cross-disciplinary thinker who enjoys rapid prototyping, iterative design, and delivering clear documentation and pipelines that help teams ship vibrant experiences.

Available to hire

I’m a Hybrid Game Designer/Programmer with strong technical foundations in Unreal Engine Blueprints, systems design, and procedural generation. I’m skilled at building modular, well-documented systems that scale cleanly and support team workflows. I’m experienced across gameplay scripting, level design, tools, UI, and audio. I’m passionate about creating mechanics, pipelines, and systems that empower teams and elevate player experience.

I’m a collaborative, cross-disciplinary thinker who enjoys rapid prototyping, iterative design, and delivering clear documentation and pipelines that help teams ship vibrant experiences.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Solo Developer at Deep Dark Dungeon
January 1, 2023 - January 1, 2024
Built a node-based procedural dungeon generator with rule-driven branching and deterministic seed logic. Designed room-type rulesets enabling hallways, crossroads, treasure rooms, and encounters to generate logically. Guaranteed at least one valid progression path while allowing natural dead-ends. Created modular, extensible systems allowing new room types without altering core logic. Implemented movement, combat, enemy behaviours, loot, UI, audio, and debugging tools.
Technical / Systems Designer - Programmer at Echoes of the Forgotten (University Team Project)
January 1, 2024 - December 31, 2024
Built a scalable interaction system, 2D movement controller, and camera spline tools. Developed a modular health/stats framework and a physics-driven grapple hook. Designed Resident Evil–style shadow puzzles and a custom colour-mixing lighting pipeline. Composed and integrated music/SFX aligned with gameplay beats.
Yard Cleaner at Various Sites
January 1, 2025 - Present
Operate road sweeper and forklift, maintaining site cleanliness to strict schedules. Work independently with full responsibility for time management and task prioritisation. Train new staff on safe machinery operation. Consistently reliable and punctual, performing effectively under pressure.
Cook / Kitchen Assistant at High-Pressure Kitchen
January 1, 2020 - January 1, 2022
Produced 200+ meals daily in a two-person team with high accuracy and speed. Followed strict allergen-handling procedures. Maintained discipline, focus, and clear communication in a fast-paced environment.

Education

BSc (Hons) Game Development & Design at Manchester Metropolitan University
January 1, 2022 - January 1, 2025
Game Studies & Technology at John Leggott College
January 1, 2020 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education