I’m an animator with 12 years of experience creating quality and impactful gameplay, combat, and cinematic animation across AA/indie games, and animated series in a variety of styles. I’m experienced in animation previsualization and development, engine implementation, motion capture pipelines, and animation leadership.
I’ve worked through shots and sequences from layout to final animation polish, handled motion capture cleanup/retargeting and facial/cleanup enhancement, and supported real-time implementation in Unreal Engine using animation montages and blend spaces. I also coordinate with design and tech teams to ensure gameplay clarity and resolve bugs while maintaining consistent animation style through reviews, documentation, and team feedback.
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