I’m Umair Shahid, a senior 3D product modeling and rendering artist with 10+ years of experience creating photoreal CGI that looks indistinguishable from studio photography. I work across the full pipeline—modeling, UVs, PBR shading, realistic studio/HDRI lighting, and compositing—so brands and creative teams can confidently use consistent visuals for e-commerce, film, and VFX. I’m detail-oriented and self-directed, and I’ve led teams of 6+ artists to deliver assets on tight timelines for US and international clients. I’ve produced production-ready work for Amazon-style product visualization and also contributed to IMDb-credited film and TV animation workflows, while staying focused on quality, repeatable standards, and smooth delivery from CAD conversion through final renders.

Umair Shahid

I’m Umair Shahid, a senior 3D product modeling and rendering artist with 10+ years of experience creating photoreal CGI that looks indistinguishable from studio photography. I work across the full pipeline—modeling, UVs, PBR shading, realistic studio/HDRI lighting, and compositing—so brands and creative teams can confidently use consistent visuals for e-commerce, film, and VFX. I’m detail-oriented and self-directed, and I’ve led teams of 6+ artists to deliver assets on tight timelines for US and international clients. I’ve produced production-ready work for Amazon-style product visualization and also contributed to IMDb-credited film and TV animation workflows, while staying focused on quality, repeatable standards, and smooth delivery from CAD conversion through final renders.

Available to hire

I’m Umair Shahid, a senior 3D product modeling and rendering artist with 10+ years of experience creating photoreal CGI that looks indistinguishable from studio photography. I work across the full pipeline—modeling, UVs, PBR shading, realistic studio/HDRI lighting, and compositing—so brands and creative teams can confidently use consistent visuals for e-commerce, film, and VFX.

I’m detail-oriented and self-directed, and I’ve led teams of 6+ artists to deliver assets on tight timelines for US and international clients. I’ve produced production-ready work for Amazon-style product visualization and also contributed to IMDb-credited film and TV animation workflows, while staying focused on quality, repeatable standards, and smooth delivery from CAD conversion through final renders.

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Language

English
Advanced
Urdu
Fluent

Work Experience

3D Product Render Artist at Gorilla Commerce USA (Amazon)
March 1, 2024 - June 1, 2026
Delivered Amazon product visualization by taking raw product files through the full pipeline: 3D modeling, UV unwrapping, advanced shading in Substance Painter, and Redshift studio lighting. Produced photo-realistic renders for Amazon marketplace listings. Managed 8–10 active product SKUs simultaneously while maintaining consistent photorealistic quality. Owned each asset from brief through final composite for US-based creative directors, ensuring timely delivery and reliable output consistency.
3D Department Lead at Renderz
February 1, 2023 - February 1, 2024
Led 6 artists across concurrent projects and standardized the Maya to Substance Painter pipeline. Owned quality review across shading, lighting, and final render output, ensuring consistent visual standards across deliverables.
Freelance 3D Artist & Producer at PerSecond Studios
December 1, 2018 - January 1, 2023
Provided 3D animation and VFX production for commercials and film. Worked in Autodesk Maya and Redshift across the full pipeline—asset build through shading, lighting, rendering, and client delivery—over 4+ years of freelance engagements.
CGI Consultant at Art Lab (concurrent with Ice Animation FZ LLC and Axact)
May 1, 2016 - January 1, 2018
Converted CAD and architectural files into photo-realistic CGI for real estate and commercial brand campaigns using Autodesk Maya and Redshift. Supported concurrent client work with production-ready asset conversion and visualization.
3D Layout Supervisor at Ice Animation FZ LLC
December 1, 2015 - February 1, 2017
Supervised cinematic layout for an IMDb-credited feature film and TV animation, including shot composition, virtual camera setup, depth of field, and asset placement. Managed 500+ shots in Autodesk Maya.
Modeling Supervisor at ICE Animations Pvt. Ltd.
December 1, 2009 - December 31, 2014
Supervised 3D modeling for multiple long-form TV animation series in Autodesk Maya and led a team producing assets across 100+ episodes. Defined studio-wide modeling standards and managed modeling quality and consistency throughout production.
Modeling Supervisor at ICE ANIMATIONS Pvt. Ltd
December 1, 2009 - December 1, 2014
Supervised 3D modeling for multiple long-form TV animation series across 100+ episodes. Defined studio-wide modeling standards and led a team producing production-ready assets in Autodesk Maya.

Education

4-Year Diploma in Communication Design at Karachi School of Art
January 1, 2013 - January 1, 2017
Diploma in Advanced 3D Animation at Skill Development Council, Karachi
January 1, 2008 - January 1, 2009
Unreal Engine Artist Certification at Epic Games
January 1, 2008 - January 1, 2008
4-Year Diploma in Communication Design at Karachi School of Art
January 1, 2013 - January 1, 2017
Diploma in Advanced 3D Animation at Skill Development Council, Karachi
January 1, 2008 - January 1, 2009
Unreal Engine Artist Certification at Epic Games
January 11, 2030 - September 8, 2026

Qualifications

Unreal Engine Artist Certification
January 1, 2008 - August 6, 2026
Unreal Engine Artist Certification (Epic Games)
January 11, 2030 - September 8, 2026

Industry Experience

Media & Entertainment, Retail, Real Estate & Construction, Professional Services, Other