Umair Shahid
I’m Umair Shahid, a Senior 3D Product Modeling and Rendering Artist with 10+ years of experience creating photoreal CGI that looks like studio photography.
About
I’m Umair Shahid, a Senior 3D Product Modeling and Rendering Artist with 10+ years of experience creating photoreal CGI that looks like studio photography. I work across the full pipeline—hard-surface modeling, UV unwrapping, PBR shading, studio/HDRI lighting, high-quality renders in Redshift/Arnold, and clean compositing—so brands and creative teams can confidently use my assets for e-commerce, marketing, film, and VFX.
I’m detail-oriented and self-directed, and I enjoy owning projects end-to-end from CAD/3D inputs through final delivery. I’ve also led teams of 6+ artists, standardized production pipelines (Maya → Substance Painter and rendering workflows), and ensured consistent quality for US-based and international clients. I’m open to senior remote opportunities worldwide (or relocation to the US) where I can bring reliable, production-ready results.
- 14 years' experience
- Joined August 2026
Industry experience
- Media & Entertainment
- Retail
- Real Estate & Construction
- Professional Services
- Other
- Manufacturing
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Work experience· 9 roles
Took raw product files through the full render pipeline—3D modeling, UV unwrapping, advanced shading in Substance Painter, and Redshift studio lighting—delivering photorealistic renders for Amazon marketplace listings. Managed 8–10 active product SKUs simultaneously while maintaining consistent quality across assets, owning each item from creative brief to final composite for US-based creative directors.
Delivered Amazon product visualization by taking raw product files through the full pipeline: 3D modeling, UV unwrapping, advanced shading in Substance Painter, and Redshift studio lighting. Produced photo-realistic renders for Amazon marketplace listings. Managed 8–10 active product SKUs simultaneously while maintaining consistent photorealistic quality. Owned each asset from brief through final composite for US-based creative directors, ensuring timely delivery and reliable output consistency.
Led 6 artists across concurrent projects and standardized the Maya to Substance Painter pipeline. Owned quality review across shading, lighting, and final render output, ensuring consistent visual standards across deliverables.
Education· 9
Certifications and awards
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