I am an Unreal Engine Software Engineer with strong experience in 3D immersive environments, game development, and interactive simulations. I have hands-on experience delivering high-fidelity virtual environments and scalable game systems using advanced Unreal Engine features. I am proficient in C++ and Blueprints visual scripting and adept at designing scalable, high-performance systems that integrate seamlessly with external data pipelines.
Most recently, I have led the development of a Mixed Reality training application on the Meta Quest 3 using Unreal Engine 5, combining C++ engineering, real-time data visualization, AI interaction, and blockchain integration. I pride myself on balancing innovation with performance optimization and collaborating effectively within cross-disciplinary teams.
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