Hi, I am a 3D artist specializing in modeling, environment compositing, lighting, and rendering. I have strong expertise in Unreal Engine, working with both real time rendering and Movie Render Queue (MRQ).
I bring over 8 years of experience using tools such as Cinema 4D and 3ds Max. In the past 5 years, I have focused on real-time projects using Unreal Engine, where I’ve developed a deep understanding of real-time workflows and production pipelines.
I have primarily applied Unreal Engine in the esports industry, delivering high quality visual environments and broadcast-ready scenes.
I am confident that my skills and experience can contribute to enhancing your projects and supporting the company’s creative goals. Thank you.
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