Victoria Venturini
About
- 4 years' experience
- Joined August 2025
Skills· 23
Languages
- EnglishFluent
Industry experience
- Media & Entertainment
- Education
- Gaming
- Software & Internet
Work experience· 12 roles
Asset Artist producing storyboards, concept art, texturing, modeling, lighting, shading, compositing, animation, editing, rigging, previsualization, rendering, color grading and motion graphics for feature short films. Organized and hosted weekly meetings with film/animation/modeling/sound teams; collaborated with actors for reference footage.
Created CG assets and performed lighting and compositing for feature shorts. Responsibilities included asset creation, lighting, compositing, animating, editing, rigging, previsualization, rendering, color grading and motion graphics inside feature-length projects.
Worked on multiple unannounced projects. Responsible for environment modeling, character modeling, texturing, shading, foliage, effects, lighting, compositing, and layout. Used Unreal Engine, ZBrush, Substance Painter, and Maya while working on projects.
Education
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