I’m a passionate 3D artist and game design graduate with a strong foundation in creating immersive and visually compelling experiences. With a degree in Games and Playable Media, I specialize in 3D modeling, focusing on clean UV mapping, realistic texturing, and optimized assets for both games and virtual environments. My experience includes working on a diverse range of projects, from detailed architectural models for projection mapping to dynamic characters and props for game development. I thrive on bringing concepts to life, whether it’s through high-fidelity models or stylized designs that capture the essence of a project. I’m proficient in industry-standard software like Blender, Unity, Adobe Creative Suite, and Unreal Engine. I’m dedicated to continuous learning, always exploring new techniques and technologies to push the boundaries of what’s possible in 3D art and game design. Let’s collaborate and create something amazing!

Victoria Billings

I’m a passionate 3D artist and game design graduate with a strong foundation in creating immersive and visually compelling experiences. With a degree in Games and Playable Media, I specialize in 3D modeling, focusing on clean UV mapping, realistic texturing, and optimized assets for both games and virtual environments. My experience includes working on a diverse range of projects, from detailed architectural models for projection mapping to dynamic characters and props for game development. I thrive on bringing concepts to life, whether it’s through high-fidelity models or stylized designs that capture the essence of a project. I’m proficient in industry-standard software like Blender, Unity, Adobe Creative Suite, and Unreal Engine. I’m dedicated to continuous learning, always exploring new techniques and technologies to push the boundaries of what’s possible in 3D art and game design. Let’s collaborate and create something amazing!

Available to hire

I’m a passionate 3D artist and game design graduate with a strong foundation in creating immersive and visually compelling experiences. With a degree in Games and Playable Media, I specialize in 3D modeling, focusing on clean UV mapping, realistic texturing, and optimized assets for both games and virtual environments.

My experience includes working on a diverse range of projects, from detailed architectural models for projection mapping to dynamic characters and props for game development. I thrive on bringing concepts to life, whether it’s through high-fidelity models or stylized designs that capture the essence of a project.

I’m proficient in industry-standard software like Blender, Unity, Adobe Creative Suite, and Unreal Engine. I’m dedicated to continuous learning, always exploring new techniques and technologies to push the boundaries of what’s possible in 3D art and game design.

Let’s collaborate and create something amazing!

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelors of Art & Design: Games & Playable Media at University of California, Santa Cruz
June 14, 2024
Relevant Coursework: Stage Lighting Studio, Programming Abstractions: Python, 3D Character Creation, Foundations of Video Game Design, Fundamentals of Substance Painter, Game Design Theory

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment

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