Available to hire
Hi, I’m Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation. I specialize in transforming static assets into fully animation-ready characters and props, bridging the gap between departments to streamline the animation process. I enjoy collaborating closely with teams to meet deadlines and ensure project guidelines are adhered to.
My passion lies in developing efficient rigs and creating tools that make animators’ workflows smoother. Whether working in 3D or 2D animation, I always prioritize teamwork and clear communication to achieve the best results.
Experience Level
Language
French
Advanced
English
Advanced
Work Experience
3D Rigger/Animator at Gadget-Bot Production
May 1, 2022 - March 31, 2025Using Autodesk Maya, created complex feature-ready rigs for use in animated trailers. Rigged and animated multiple game-ready characters and props for use in Unreal Engine 5. Coordinated with the modeling team for swappable equipment to prevent overlapping assets.
Technical Animator at HighStreet Animation Trailer Project
March 1, 2025 - June 30, 2025Used Spine Pro to rig and animate full-body 2D characters and props. Coordinated closely with the illustrators for proper asset separation.
Education
Bachelors in Animation 3D at La Cite Collegiale
January 1, 2014 - December 31, 2016Qualifications
Rigging Workshop 1~4
January 1, 2021 - December 31, 2022Industry Experience
Media & Entertainment, Gaming, Software & Internet
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