Hi, I'm Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation. I specialize in transforming static assets into fully animation-ready characters and props, bridging the gap between departments to streamline the animation process. I enjoy collaborating closely with teams to meet deadlines and ensure project guidelines are adhered to. My passion lies in developing efficient rigs and creating tools that make animators' workflows smoother. Whether working in 3D or 2D animation, I always prioritize teamwork and clear communication to achieve the best results.

Vincent Carrière

Hi, I'm Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation. I specialize in transforming static assets into fully animation-ready characters and props, bridging the gap between departments to streamline the animation process. I enjoy collaborating closely with teams to meet deadlines and ensure project guidelines are adhered to. My passion lies in developing efficient rigs and creating tools that make animators' workflows smoother. Whether working in 3D or 2D animation, I always prioritize teamwork and clear communication to achieve the best results.

Available to hire

Hi, I’m Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation. I specialize in transforming static assets into fully animation-ready characters and props, bridging the gap between departments to streamline the animation process. I enjoy collaborating closely with teams to meet deadlines and ensure project guidelines are adhered to.

My passion lies in developing efficient rigs and creating tools that make animators’ workflows smoother. Whether working in 3D or 2D animation, I always prioritize teamwork and clear communication to achieve the best results.

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Language

French
Advanced
English
Advanced

Work Experience

3D Rigger/Animator at Gadget-Bot Production
May 1, 2022 - March 31, 2025
Using Autodesk Maya, created complex feature-ready rigs for use in animated trailers. Rigged and animated multiple game-ready characters and props for use in Unreal Engine 5. Coordinated with the modeling team for swappable equipment to prevent overlapping assets.
Technical Animator at HighStreet Animation Trailer Project
March 1, 2025 - June 30, 2025
Used Spine Pro to rig and animate full-body 2D characters and props. Coordinated closely with the illustrators for proper asset separation.

Education

Bachelors in Animation 3D at La Cite Collegiale
January 1, 2014 - December 31, 2016

Qualifications

Rigging Workshop 1~4
January 1, 2021 - December 31, 2022

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE608 Vincent Carriere Rigging Demo Reel 2025
    A collection of my professional and personal work
    uniE608 Vincent Carriere Animation Demo Reel 2025
    a collection of my professional work and personal work