Vincent Carrière

Available to hire

Hi, I'm Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation.

About

Hi, I’m Vincent, a Maya-based Technical Animator with over 5 years of experience in rigging and animation. I specialize in transforming static assets into fully animation-ready characters and props, bridging the gap between departments to streamline the animation process. I enjoy collaborating closely with teams to meet deadlines and ensure project guidelines are adhered to.

My passion lies in developing efficient rigs and creating tools that make animators’ workflows smoother. Whether working in 3D or 2D animation, I always prioritize teamwork and clear communication to achieve the best results.

  • Joined July 2025

Languages

  • FrenchAdvanced
  • EnglishAdvanced

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet

Projects · 2

Work experience

Technical Animator · HighStreet Animation Trailer ProjectMar 2025 – Jun 2025 · 4 mos

Used Spine Pro to rig and animate full-body 2D characters and props. Coordinated closely with the illustrators for proper asset separation.

3D Rigger/Animator · Gadget-Bot ProductionMay 2022 – Mar 2025 · 2 yrs 11 mos

Using Autodesk Maya, created complex feature-ready rigs for use in animated trailers. Rigged and animated multiple game-ready characters and props for use in Unreal Engine 5. Coordinated with the modeling team for swappable equipment to prevent overlapping assets.

Education

Bachelors in Animation 3D · La Cite Collegiale2014 – 2016

Certifications and awards

Rigging Workshop 1~42021 – 2022

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