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I am Vincent Laplante, an interdisciplinary artist and multi-instrumentalist specializing in the composition of instrumental, mixed, and song music as well as versatile sound design. My work is showcased across various online streaming platforms and integrated into visual media such as video, cinema, and video games.
With progressive studies at the Université de Montréal and technical skills in dynamic audio and sound integration using tools like Wwise and Unreal Engine, I bring creativity and technical expertise to every project. I am passionate about creating immersive soundscapes and engaging musical arrangements for diverse environments.
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This short-film is the follow up to “Dolly Baby - Twilight Fugitives” where Adisa, an artist looking to improve his chances at a successful career, is scheduled for a larynx replacement surgery done by Dolly and Mayur. This highly stylized animation was realized as the last year project for the NAD students involved along with external collaborators such as voice actors and different mentors to ensure the quality of the project.
Dolly Baby is a student short film that follows a frankenstein like outlaw named Dolly and her accomplice. This project was realized during the “animation film production” class at the NAD in Montreal.
- Best “3C” Quality (Camera, Character, Controls)
- Best Artistic Direction and Achievement
- Best Creativity and Theme Integration
- Special Jury Award
Rainbows & Pillows is a game prototype created by a team of students from Polytechnique, the School of Digital Arts and Design, and the University of Montreal.
This game is a cooperative online multiplayer experience where two players must work together to cleanse the nightmares haunting a child’s sleep.
At the gala organized by Ubisoft on May 2, 2024, Rainbows & Pillows was nominated in the following categories:
- Best Prototype
- Best User Experience
- Best Art Direction
- Best Design
“Les 2 petits cochons” is an action and co-op game where players take on the role of two little pigs who must help each other to save their brother, held captive by the Big Bad Wolf. Inspired by the classic tale, the game challenges players to dodge the wolf’s blows, gather resources, and use a catapult to bring down the houses where he hides. At each house—first straw, then wood—the wolf grows stronger and the challenge increases. Easy to pick up and accessible to everyone, the game puts a real emphasis on cooperation and teamwork.
At the gala organized by Ubisoft on May 1, 2025, this prototype won the award for Best “3C” (Character, Camera, and Controls) and was nominated in the following categories:
Hell of a Job is an arcade game where two players face off in a duel to collect as many skulls as possible in order to score the most points and win the match.
This game is the result of an extracurricular project developed by students from NAD in Montreal as part of the CUBE student club, over the course of one year with multiple collaborators such as myself.
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