Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Advanced
Work Experience
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 21, 2025Lead client-side developer for 'CATS: Crash Arena Turbo Stars', a free-to-play PvP mobile game. Responsible for development, improvement and support of existing functionality; worked with C++, Protobuf and a proprietary engine.
Senior Embedded C++ Developer / Software Architect at Intellias
November 1, 2023 - October 21, 2025Platform with HD-Radio: ported and adapted GStreamer-based multimedia stack; implemented reception, processing and output of audio signals; integrated radio software into UI; client liaison. Software Architecture Design: system and software requirements development and ASPICE-aligned architecture; modeling with Doors NG, Rhapsody, Eclipse. Carsharing OTA Update Manager: developed embedded update manager from scratch; implemented CommonAPI interfaces based on Neo Framework 4; testing in Qemu/Ubuntu. Self-balancing vehicle: architecture and development for a self-balancing vehicle with simulators (Unreal Engine, Raspberry Pi).
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Carsharing OTA Update Manager: developed embedded update manager from scratch; designed architecture; integrated CommonAPI interfaces based on Neo Framework 4; client communications.
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Self-balancing vehicle: developed from scratch; designed architecture; interfaced with simulators (Unreal Engine, Raspberry Pi, debug console).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 21, 2025Paris: City Adventure: built a real-time tool to prioritize in-game activities, bonuses, events, promotions and tutorials; supported overall gameplay and systems; initiated unified code-style standards.
C++ Developer at Playrix
February 1, 2020 - October 21, 2025Homescapes: contributed to mobile game development; introduced 'Playable advertisements' feature; maintained gameplay and features using C++ and Lua.
C++ Developer at Playtika
September 1, 2019 - October 21, 2025House Of Fun: Led development of 'Tides of Treasure' and contributed to multiple projects, features and bonuses; built and integrated bonuses.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 21, 2025Led development of PC HOPA game 'Reflections of Life'; contributed to 'Unseen Fears' and 'Whispered Secrets'; developed gameplay, minigames, scenes and Lua scripting; project leadership and task distribution.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 21, 2025Led client-side development for CATS: Crash Arena Turbo Stars, a free-to-play PvP mobile game about assembling weaponized cats. Responsibilities included development, improvement and support of existing functionality, code quality assurance, mentoring team members, and collaborating with design, backend and QA teams to deliver features and maintain stability.
Senior Embedded C++ Developer / Software Architect at Intellias
November 1, 2023 - October 21, 2025Worked on multiple projects including Platform with HD-Radio and SDARS, Software Architecture Design following ASPICE, Carsharing OTA Update Manager, and Self-balancing vehicle. Responsibilities included adapting the GStreamer multimedia framework, implementing audio signal reception, processing and output, integrating radio software with the user interface, and client-facing architecture development. Technologies used: C++, CMake, GStreamer, Ubuntu 21.04; IBM Doors NG; Neo Framework.
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 21, 2025Paris: City Adventure - from scratch development of a minimum viable product and maintenance of existing functionality. Key contributions: real-time tool for prioritizing in-game activities, events and bonuses; utilities to simplify game tutorials; establishing unified code-style standards; ongoing development and support of general gameplay features and managers. Tech stack: C++, Lua, JavaScript, Python.
C++ Developer at Playrix
February 1, 2020 - October 21, 2025Homescapes - contributed to mobile game development; introduced 'Playable advertisements' feature; maintained and enhanced existing functionality. Tech stack: C++, Lua.
C++ Developer at Playtika
September 1, 2019 - October 21, 2025House Of Fun - Led development of one of the most complex projects, 'Tides of Treasure'; contributed to multiple projects, features and bonuses; developed many different bonuses and features from scratch. Tech stack: C++, Lua.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 21, 2025Led the development of 'Reflections of Life', contributed to 'Unseen Fears' and 'Whispered Secrets'; developed general gameplay, scenes, minigames and zoom-zones; mastered Lua programming. Responsibilities as Team Leader included planning, prioritization, task distribution and deadline control.
Senior/Lead C++ Developer at Zeptolab
September 30, 2025 - October 21, 2025Lead client-side development for CATS: Crash Arena Turbo Stars; responsible for development, improvement and support of core gameplay features using C++, Protobuf, and a proprietary engine.
Senior Embedded C++ Developer / Software Architect at Intellias
November 30, 2023 - October 21, 2025Worked on multiple embedded projects including: Platform with HD-Radio (porting to new hardware, RTCU OEMs HMI adoption layer); Software Architecture Design (ASPICE-based requirements and architecture development); Carsharing OTA Update Manager; Self-balancing vehicle. Roles included C++ development, architecture design, and client communication.
C++ Developer at Playrix/BoolatPlay
March 31, 2021 - October 21, 2025Paris: City Adventure — contributed to real-time prioritization tool for in-game activities, bonuses, events, promotions and tutorials; created tools to simplify tutorials; established a unified code-style standard; supported gameplay, bonuses, systems and managers.
C++ Developer at Playrix
February 29, 2020 - October 21, 2025Homescapes — development and maintenance of game features; introduced 'Playable advertisements'; ongoing improvement of existing functionality.
C++ Developer at Playtika
September 30, 2019 - October 21, 2025House Of Fun — led development of the complex project 'Tides of Treasure'; contributed to multiple bonuses and features; involved in from-scratch feature development.
Game Developer / Team Leader at GrandMA Studios
November 30, 2017 - October 21, 2025Led development of PC HOPA games including Reflections of Life; contributed to Unseen Fears and Whispered Secrets; developed gameplay, scenes, minigames and zoom-zones; mastered Lua scripting; team leadership and task distribution.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 21, 2025Lead client-side developer for the project "CATS: Crash Arena Turbo Stars", a free-to-play mobile PvP fighting game. Responsible for development, improvement and support of existing functionality. Technology stack included C++, Protobuf, and a proprietary engine.
Senior Embedded C++ Developer / Software Architect at Intellias
November 1, 2023 - October 21, 2025Platform with HD-Radio: ported to new hardware, adapted GStreamer multimedia framework, built audio reception, passage and output, and integrated radio software into the UI. Also contributed as Software Architect for Software Architecture Design, ASPICE-based requirements development and tracing, and client communications. Projects included Carsharing OTA Update Manager and Self-balancing Vehicle.
Software Architect at Intellias
November 1, 2023 - October 21, 2025Supported architecture development of existing products, designed architecture, developed software requirements, and performed client communications within the Software Architecture Design project.
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Carsharing OTA Update Manager: developed an embedded update manager application from scratch, designed the architecture, and built communications with CommonAPI interfaces based on Neo Framework 4. Used C++17, Neo Framework 4, CMake, Qemu, CommonAPI, Uidrun, Ubuntu 21.04.
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Self-balancing vehicle: developed from scratch, designed architecture, and established communications with several simulators (Unreal Engine, RaspberryPi, debug console).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 21, 2025Paris: City Adventure: developed real-time prioritization tool for in-game activities, bonuses, events, promotions, and tutorials; created utilities to streamline tutorial creation; maintained and enhanced gameplay, bonuses, systems and managers.
C++ Developer at Playrix
February 1, 2020 - October 21, 2025Homescapes: contributed to development and maintenance of the mobile game, focusing on extending and refactoring existing functionalities and supporting cooperative gameplay features.
C++ Developer at Playtika
September 1, 2019 - October 21, 2025House Of Fun: led development of one of the most complex projects, 'Tides of Treasure', and contributed to multiple projects, features and bonuses across the social casino game.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 21, 2025Developed PC games in the HOPA genre, led project "Reflections of Life" and contributed to other titles such as "Unseen Fears" and "Whispered Secrets". Implemented general gameplay, scenes, minigames and zoom-zones; mastered Lua programming; team planning and task distribution.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 21, 2025Lead client-side developer for CATS: Crash Arena Turbo Stars, a free-to-play PvP mobile game. Responsible for development, improvement and support of existing functionality; technology stack includes C++, Protobuf, and a Proprietary engine.
Senior Embedded C++ Developer at Intellias
November 1, 2023 - October 21, 2025Platform with HD-Radio: ported and integrated GStreamer-based audio processing; built reception, passage and output of audio signals; integrated radio UI; client communications.
Software Architect at Intellias
November 1, 2023 - October 21, 2025Software Architecture Design: system and software requirements development, ASPICE-based process; architecture design; client communications; Tools: IBM Doors NG, Rhapsody, Eclipse.
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Carsharing OTA Update Manager: built an embedded update manager from scratch; implemented communications with CommonAPI interfaces based on Neo Framework 4; performed technical communication with the client.
C++ Developer at Intellias
November 1, 2023 - October 21, 2025Self-balancing vehicle: from scratch; designed architecture; ensured communication with simulators (Unreal Engine, RaspberryPi, debug console).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 21, 2025Paris: City Adventure: Real-time tool for prioritizing in-game activities, bonuses, events, promotions, tutorials and others; created tools to simplify repetitive actions for tutorials; initiated unified code-style standards; supported gameplay, bonuses, systems and managers.
C++ Developer at Playrix
February 1, 2020 - October 21, 2025Homescapes: Introduced Playable advertisements feature; development, improvement and support of existing functionality.
C++ Developer at Playtika
September 1, 2019 - October 21, 2025House Of Fun: Led development of one of the most complex projects - 'Tides of Treasure' - and contributed to multiple projects, features and bonuses; developed many bonuses and features from scratch.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 21, 2025PC HOPA games development; led the project 'Reflections of Life'; participated in 'Unseen Fears' and 'Whispered Secrets'; created general gameplay, scenes, minigames and zoom-zones; mastered Lua; leadership included planning, task distribution, deadlines, and daily reporting.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 22, 2025Lead client-side developer for the project 'CATS: Crash Arena Turbo Stars'; responsibilities included development, improvement and support of existing functionality. Technology stack: C++, Protobuf, Proprietary engine.
Senior Embedded C++ Developer / Software Architect at Intellias
November 1, 2023 - October 22, 2025Worked on multiple embedded/C++ projects: Platform with HD-Radio (porting to new hardware, adapting GStreamer, audio reception/output, UI integration); Software Architecture Design (ASPICE-based requirements and architecture development); Carsharing OTA Update Manager (from scratch update manager using Neo Framework 4/CommonAPI); Self-balancing vehicle (architecture and development across simulators).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 22, 2025Paris: City Adventure – developed real-time prioritization tool for in-game activities (events, bonuses, tutorials) and utilities to automate tutorials; established unified code-style standards; contributed to general gameplay, bonuses, systems and managers.
C++ Developer at Homescapes (Playrix)
February 1, 2020 - October 22, 2025Homescapes – introduced and implemented 'Playable advertisements'; development and support of existing functionality.
C++ Developer at House Of Fun (Playtika)
September 1, 2019 - October 22, 2025Led development of one of the most complex projects, 'Tides of Treasure'; contributed to multiple projects, features and bonuses; developed numerous bonuses and features from scratch.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 22, 2025Led development of PC games in the HOPA genre; led projects 'Reflections of Life', 'Unseen Fears', and 'Whispered Secrets'; developed general gameplay, scenes, minigames and zoom-zones; mastered Lua; team leadership included planning, task distribution, deadlines and reporting.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 22, 2025Lead client-side developer for CATS: Crash Arena Turbo Stars; responsible for development, improvement and support of existing functionality using C++, Protobuf, and a proprietary engine.
Senior Embedded C++ Developer at Intellias
November 1, 2023 - October 22, 2025Platform with HD-Radio: ported and adapted multimedia framework (GStreamer), built reception/passage/output of audio signals, integrated radio software into UI, and performed client communications for a next-generation automotive radio platform.
Software Architect at Intellias
November 1, 2023 - October 22, 2025Software Architecture Design: ASPICE-based requirements development and tracing; architecture design and detailed design; supported architecture development and client communications using IBM Doors NG, Rhapsody, Eclipse.
C++ Developer at Intellias
November 1, 2023 - October 22, 2025Carsharing OTA Update Manager: built embedded update manager application from scratch; designed architecture; interacted with CommonAPI interfaces based on Neo Framework 4; technical client communications.
C++ Developer at Intellias
November 1, 2023 - October 22, 2025Self-balancing vehicle: developed from scratch; designed architecture; established communications with multiple simulators (Unreal Engine, RaspberryPi, debug console).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 22, 2025Paris: City Adventure: developed real-time prioritization tool for in-game activities, bonuses, events and tutorials; created tooling to automate tutorials; established unified code-style standards; contributed to gameplay, bonuses and systems.
C++ Developer at Playrix/BoolatPlay
February 1, 2020 - October 22, 2025Homescapes: contributed to mobile game development and ongoing maintenance; introduced playable advertisements feature; supported existing functionality.
C++ Developer at Playtika
September 1, 2019 - October 22, 2025House Of Fun: led development of one of the most complex projects, 'Tides of Treasure'; contributed to multiple projects, features and bonuses; developed several bonuses from scratch.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 22, 2025Led development of 'Reflections of Life'; contributed to projects 'Unseen Fears' and 'Whispered Secrets'; developed general gameplay, scenes, minigames and zoom-zones; mastered Lua.
Senior/Lead C++ Developer at Zeptolab
September 1, 2025 - October 22, 2025Led client-side development for CATS: Crash Arena Turbo Stars, a free-to-play PvP mobile game. Responsibilities included development, improvement and support of existing functionality; mentorship and knowledge sharing to the team; ensured code quality. Tech stack: C++, Protobuf, proprietary engine.
Senior Embedded C++ Developer / Software Architect at Intellias
November 1, 2023 - October 22, 2025Worked on multiple projects across embedded and software architecture domains. For Platform with HD-Radio: ported to new hardware, adapted GStreamer, built audio reception/path and UI integration; performed client-facing technical communication. As Software Architect: ASPICE-compliant architecture development, requirements tracing, and detailed design using IBM Doors NG, Rhapsody, Eclipse. For Carsharing OTA Update Manager: built a from-scratch embedded update manager using Neo Framework 4 and CommonAPI; contributed to hardware and virtualization aspects. For Self-balancing Vehicle: developed from scratch with simulators (Unreal Engine, Raspberry Pi, debugging).
C++ Developer at Playrix/BoolatPlay
March 1, 2021 - October 22, 2025Paris: City Adventure project: contributed to the development and maintenance of a mobile game in the Social Farm genre. Responsibilities included building real-time tools to prioritize in-game activities, bonuses, events, promotions, and tutorials; created tooling to simplify repetitive tutorial actions; initiated a unified code-style standard; supported general gameplay, features, bonuses, systems and managers.
C++ Developer at Playrix
February 1, 2020 - October 22, 2025Homescapes project: contributed to mobile game development, extending and maintaining existing functionality; introduced Playable advertisements feature and supported ongoing gameplay improvements.
C++ Developer at Playtika
September 1, 2019 - October 22, 2025House Of Fun: led development of one of the most complex projects, Tides of Treasure; contributed to multiple projects, features and bonuses; developed numerous bonuses from scratch; supported overall gameplay systems and milestones.
Game Developer / Team Leader at GrandMA Studios
November 1, 2017 - October 22, 2025Led development of PC HOPA titles: Reflections of Life; contributed to Unseen Fears and Whispered Secrets; developed general gameplay, scenes, minigames and zoom-zones; worked with Lua programming; team planning and task distribution; ensured deadlines and reporting.
Education
AUTOSAR Automotive Software at NIT Institute
January 1, 2021 - October 21, 2025Software Development at IT Academy
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR at NIT Institute
January 1, 2021 - October 21, 2025Software Development at IT Academy
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR at NIT Institute
January 1, 2021 - October 21, 2025Software Development Course at IT Academy
January 1, 2014 - October 21, 2025Course at NIT Institute Automotive Software with AUTOSAR
January 1, 2021 - October 21, 2025Course at IT Academy Course in Software Development
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR at NIT Institute
January 1, 2021 - October 21, 2025Course in Software Development at IT Academy
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR at NIT Institute
January 1, 2021 - October 22, 2025IT Academy Course in Software Development at IT Academy
January 1, 2014 - October 22, 2025Automotive Software with AUTOSAR at NIT Institute
January 1, 2021 - October 22, 2025Course in Software Development at IT Academy
January 1, 2014 - October 22, 2025AUTOSAR Automotive Software Course at NIT Institute Automotive Software with AUTOSAR
January 1, 2021 - October 22, 2025Software Development Course at IT Academy
January 1, 2014 - October 22, 2025Qualifications
AUTOSAR Automotive Software
January 1, 2021 - October 21, 2025IT Academy Course in Software Development
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR
January 1, 2021 - October 21, 2025Software Development Course
January 1, 2014 - October 21, 2025Automotive Software with AUTOSAR
January 1, 2021 - October 22, 2025IT Academy Course in Software Development
January 1, 2014 - October 22, 2025Lecturer in C/C++, C#
January 11, 2030 - October 22, 2025Lecturer in C#
January 11, 2030 - October 22, 2025Lecturer in C/C++
January 11, 2030 - October 22, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services, Other
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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