I've been working as a digital artist, game designer and programmer in the games industry for over 6 years. In those years I've finished dozens of projects for various platforms such as VR, VIVE tracking, mobile and PC and acquired a wide multidisciplinary skillset. In recent years I often took over the role as project and programming lead. My strong background in arts significantly supported projects as I was able to take over UI Designs and managed to create visually pleasing result for our customer, even with the tight time frames that where given. Knowing the perspectives of users it made me a better and more versatile artist. Able to adapt my style to the needs of the individual applications, websites and games.

Viviane Christen

I've been working as a digital artist, game designer and programmer in the games industry for over 6 years. In those years I've finished dozens of projects for various platforms such as VR, VIVE tracking, mobile and PC and acquired a wide multidisciplinary skillset. In recent years I often took over the role as project and programming lead. My strong background in arts significantly supported projects as I was able to take over UI Designs and managed to create visually pleasing result for our customer, even with the tight time frames that where given. Knowing the perspectives of users it made me a better and more versatile artist. Able to adapt my style to the needs of the individual applications, websites and games.

Available to hire

I’ve been working as a digital artist, game designer and programmer in the games industry for over 6 years. In those years I’ve finished dozens of projects for various platforms such as VR, VIVE tracking, mobile and PC and acquired a wide multidisciplinary skillset.

In recent years I often took over the role as project and programming lead. My strong background in arts significantly supported projects as I was able to take over UI Designs and managed to create visually pleasing result for our customer, even with the tight time frames that where given.

Knowing the perspectives of users it made me a better and more versatile artist. Able to adapt my style to the needs of the individual applications, websites and games.

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Language

German
Fluent
Spanish; Castilian
Fluent
English
Fluent

Work Experience

VR Developer / Game Designer at AtlasVR
July 1, 2024 - April 1, 2025
Planned and developed immersive VR trainings, creating realistic interactions; designed feature-complete training experiences, improved user experience, and integrated industry feedback to ensure effective training solutions.
Game Designer and Technical Artist at Gbanga, Millform AG
January 1, 2022 - March 1, 2024
Develop playable prototypes in Unity, create game concepts and level designs, produce and implement 3D game assets for mobile applications; multidisciplinary responsibilities including level design, concept development, and production/integration of 3D assets.
Experience- & Game Designer at Sphervi AG
March 1, 2020 - August 1, 2021
Designed and modeled 3D characters, produced 3D assets for game environments, rendered high-quality visuals for print and promo; developed Unity prototypes for ExerCube using Vive Tracking.
Graphic Design Intern at Tube Design und Design Alltag
January 1, 2015 - January 1, 2016
Prepared media for high-quality print; improved flyer designs; concepted and designed icons and graphics; mockup and planned intuitive web page user experiences.
SCRUM Master
November 1, 2025 - Present
Planned November 2025 — Scrum Master qualification (planned).
Volunteer Designer / Group Leader at Cevi Oberi
January 1, 2010 - Present
Camp logo designs (2010–2016) and ongoing Sommer camp 2025 corporate ID: develop design strategy and digital identity, draft concepts and content, communicate visions and process feedback.
VR Developer at AtlasVR
July 1, 2024 - April 1, 2025
Designed and developed immersive VR trainings; created custom logic to simulate real-life interactions in VR; tested and refined experiences based on feedback from industry professionals to ensure effective training solutions.
Experience Designer / Game Designer at Sphervi AG
March 1, 2020 - August 1, 2021
Design and model organic characters in 3D; produce and implement 3D assets for game environments; render high-quality key visuals for print and promotional materials; develop playable prototypes in Unity for ExerCube using Vive Tracking technology.
Graphic Design Intern at Tube Design and Design Alltag
January 1, 2015 - January 1, 2016
Preparation of media for high-quality print; revision of flyer designs; concept and design icons and graphics following a corporate identity; mockup and plan intuitive web page user experiences.

Education

Gestalterischer Vorkurs at Medien Form und Farbe, Zürich
January 1, 2014 - January 1, 2015
Bachelor in Game Design at Zürcher Hochschule der Künste
January 1, 2016 - January 1, 2019
Bachelor in Game Design at Zürcher Hochschule der Künste
November 1, 2025 - January 26, 2026
Gestalterischer Vorkurs at Zürich
January 1, 2016 - January 1, 2019

Qualifications

SCRUM Master
November 1, 2025 - December 19, 2025
SCRUM Master
November 1, 2025 - January 26, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Non-Profit Organization, Software & Internet, Professional Services